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Author

M. Reha Civanlar

Bio: M. Reha Civanlar is an academic researcher from Koç University. The author has contributed to research in topics: Multiview Video Coding & Video quality. The author has an hindex of 12, co-authored 21 publications receiving 546 citations. Previous affiliations of M. Reha Civanlar include University College of Engineering.

Papers
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Journal ArticleDOI
01 Jan 2008
TL;DR: An overview of the distributed streaming solutions that profit from network diversity in order to improve the quality of multimedia applications is presented and the coding techniques used for adaptive and flexible media streaming with network diversity are discussed.
Abstract: Today's packet networks including the Internet offer an intrinsic diversity for media distribution in terms of available network paths and servers or information sources. Novel communication infrastructures such as ad hoc or wireless mesh networks use network diversity to extend their reach at low cost. Diversity can bring interesting benefits in supporting resource greedy applications such as media streaming services, by aggregation of bandwidth and computing resources. Typically, overlay network architectures compensate for lack of quality-of-service guarantees in the network by introducing redundancy in the media delivery system through network diversity. They can support efficient multimedia services when routing, coding, and scheduling algorithms are able to adapt to both the media information and the dynamic network status. This paper presents an overview of the distributed streaming solutions that profit from network diversity in order to improve the quality of multimedia applications. We discuss the coding techniques used for adaptive and flexible media streaming with network diversity. We describe the problem of media streaming with path diversity and focus on routing, path computation, and packet scheduling problems in multipath networks. Then, the advantages of server or source peer diversity in collaborative streaming solutions are discussed. Lastly, we present an overview of wireless mesh networks and focus on the typical constraints imposed by these novel communication models on media streaming with network diversity.

75 citations

Journal ArticleDOI
TL;DR: A novel approach to control devices with embedded web servers over the Internet and to form device networks such that their components can make use of one another's services and functions while improving the user interfaces is presented.

60 citations

Proceedings Article
01 Sep 2006
TL;DR: This work proposes subsampling of one of the views by scaling its temporal rate and/or spatial size at regular intervals using a real-time stereoscopic H.264/AVC codec, and assess the subjective quality of the resulting videos using DSCQS test methodology.
Abstract: In stereoscopic video, it is well-known that compression efficiency can be improved, without sacrificing PSNR, by predicting one view from the other. Moreover, additional gain can be achieved by subsampling one of the views, since the Human Visual System can perceive high frequency information from the other view. In this work, we propose subsampling of one of the views by scaling its temporal rate and/or spatial size at regular intervals using a real-time stereoscopic H.264/AVC codec, and assess the subjective quality of the resulting videos using DSCQS test methodology. We show that stereoscopic videos can be coded at a rate about 1.2 times that of monoscopic videos with little visual quality degradation.

57 citations

Journal ArticleDOI
TL;DR: Performance results concerning flexibility, video quality and delay of the system are presented, demonstrating that scalable coding outperforms existing state-of-the-art systems and offers the right platform for building next-generation multipoint videoconferencing systems.
Abstract: We describe a system for multipoint videoconferencing that offers extremely low end-to-end delay, low cost and complexity, and high scalability, alongside standard features associated with high-end solutions such as rate matching and per- sonal video layout. The system accommodates heterogeneous receivers and networks based on the Internet Protocol and relies on scalable video coding to provide a coded representation of a source video signal at multiple temporal and spatial resolutions as well as quality levels. These are represented by distinct bitstream components which are created at each end-user encoder. Depending on the specific conferencing environment, some or all of these components are transmitted to a Scalable Video Conferencing Server (SVCS). The SVCS redirects these components to one or more recipients depending on, e.g., the available network con- ditions and user preferences. The scalable aspect of the video coding technique allows the system to adapt to different network conditions, and also accommodates different end-user requirements (e.g., a user may elect to view another user at a high or low spatial resolution). Performance results concerning flexibility, video quality and delay of the system are presented using the Joint Scalable Video Model (JSVM) of the forthcoming SVC (H.264 Annex G) standard, demonstrating that scalable coding outper- forms existing state-of-the-art systems and offers the right platform for building next-generation multipoint videoconferencing systems.

56 citations

Journal ArticleDOI
TL;DR: A novel method for transporting multi-view videos that aims to keep the bandwidth requirements on both end-users and servers as low as possible and the performance of the approach was studied through network experiments.
Abstract: The authors propose a novel method for transporting multi-view videos that aims to keep the bandwidth requirements on both end-users and servers as low as possible The method is based on application layer multicast, where each end point receives only a selected number of views required for rendering video from its current viewpoint at any given time The set of selected videos changes in real time as the user’s viewpoint changes because of head or eye movements Techniques for reducing the black-outs during fast viewpoint changes were investigated The performance of the approach was studied through network experiments

47 citations


Cited by
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Journal ArticleDOI

[...]

08 Dec 2001-BMJ
TL;DR: There is, I think, something ethereal about i —the square root of minus one, which seems an odd beast at that time—an intruder hovering on the edge of reality.
Abstract: There is, I think, something ethereal about i —the square root of minus one. I remember first hearing about it at school. It seemed an odd beast at that time—an intruder hovering on the edge of reality. Usually familiarity dulls this sense of the bizarre, but in the case of i it was the reverse: over the years the sense of its surreal nature intensified. It seemed that it was impossible to write mathematics that described the real world in …

33,785 citations

Journal ArticleDOI
06 Jun 1986-JAMA
TL;DR: The editors have done a masterful job of weaving together the biologic, the behavioral, and the clinical sciences into a single tapestry in which everyone from the molecular biologist to the practicing psychiatrist can find and appreciate his or her own research.
Abstract: I have developed "tennis elbow" from lugging this book around the past four weeks, but it is worth the pain, the effort, and the aspirin. It is also worth the (relatively speaking) bargain price. Including appendixes, this book contains 894 pages of text. The entire panorama of the neural sciences is surveyed and examined, and it is comprehensive in its scope, from genomes to social behaviors. The editors explicitly state that the book is designed as "an introductory text for students of biology, behavior, and medicine," but it is hard to imagine any audience, interested in any fragment of neuroscience at any level of sophistication, that would not enjoy this book. The editors have done a masterful job of weaving together the biologic, the behavioral, and the clinical sciences into a single tapestry in which everyone from the molecular biologist to the practicing psychiatrist can find and appreciate his or

7,563 citations

Journal ArticleDOI
TL;DR: An overview of the basic concepts for extending H.264/AVC towards SVC are provided and the basic tools for providing temporal, spatial, and quality scalability are described in detail and experimentally analyzed regarding their efficiency and complexity.
Abstract: With the introduction of the H.264/AVC video coding standard, significant improvements have recently been demonstrated in video compression capability. The Joint Video Team of the ITU-T VCEG and the ISO/IEC MPEG has now also standardized a Scalable Video Coding (SVC) extension of the H.264/AVC standard. SVC enables the transmission and decoding of partial bit streams to provide video services with lower temporal or spatial resolutions or reduced fidelity while retaining a reconstruction quality that is high relative to the rate of the partial bit streams. Hence, SVC provides functionalities such as graceful degradation in lossy transmission environments as well as bit rate, format, and power adaptation. These functionalities provide enhancements to transmission and storage applications. SVC has achieved significant improvements in coding efficiency with an increased degree of supported scalability relative to the scalable profiles of prior video coding standards. This paper provides an overview of the basic concepts for extending H.264/AVC towards SVC. Moreover, the basic tools for providing temporal, spatial, and quality scalability are described in detail and experimentally analyzed regarding their efficiency and complexity.

3,592 citations

Journal ArticleDOI
TL;DR: 3DTV coding technology is maturating, however, the research area is relatively young compared to coding of other types of media, and there is still a lot of room for improvement and new development of algorithms.
Abstract: Research efforts on 3DTV technology have been strengthened worldwide recently, covering the whole media processing chain from capture to display. Different 3DTV systems rely on different 3D scene representations that integrate various types of data. Efficient coding of these data is crucial for the success of 3DTV. Compression of pixel-type data including stereo video, multiview video, and associated depth or disparity maps extends available principles of classical video coding. Powerful algorithms and open international standards for multiview video coding and coding of video plus depth data are available and under development, which will provide the basis for introduction of various 3DTV systems and services in the near future. Compression of 3D mesh models has also reached a high level of maturity. For static geometry, a variety of powerful algorithms are available to efficiently compress vertices and connectivity. Compression of dynamic 3D geometry is currently a more active field of research. Temporal prediction is an important mechanism to remove redundancy from animated 3D mesh sequences. Error resilience is important for transmission of data over error prone channels, and multiple description coding (MDC) is a suitable way to protect data. MDC of still images and 2D video has already been widely studied, whereas multiview video and 3D meshes have been addressed only recently. Intellectual property protection of 3D data by watermarking is a pioneering research area as well. The 3D watermarking methods in the literature are classified into three groups, considering the dimensions of the main components of scene representations and the resulting components after applying the algorithm. In general, 3DTV coding technology is maturating. Systems and services may enter the market in the near future. However, the research area is relatively young compared to coding of other types of media. Therefore, there is still a lot of room for improvement and new development of algorithms.

326 citations