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Mafkereseb Kassahun Bekele

Other affiliations: University of Cape Town
Bio: Mafkereseb Kassahun Bekele is an academic researcher from Curtin University. The author has contributed to research in topics: Mixed reality & Cultural heritage. The author has an hindex of 4, co-authored 8 publications receiving 321 citations. Previous affiliations of Mafkereseb Kassahun Bekele include University of Cape Town.

Papers
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Journal ArticleDOI
TL;DR: The article surveys the state-of-the-art in augmented-, virtual-, and mixed-reality systems as a whole and from a cultural heritage perspective and identifies specific application areas in digital cultural heritage and makes suggestions as to which technology is most appropriate in each case.
Abstract: A multimedia approach to the diffusion, communication, and exploitation of Cultural Heritage (CH) is a well-established trend worldwide. Several studies demonstrate that the use of new and combined media enhances how culture is experienced. The benefit is in terms of both number of people who can have access to knowledge and the quality of the diffusion of the knowledge itself. In this regard, CH uses augmented-, virtual-, and mixed-reality technologies for different purposes, including education, exhibition enhancement, exploration, reconstruction, and virtual museums. These technologies enable user-centred presentation and make cultural heritage digitally accessible, especially when physical access is constrained. A number of surveys of these emerging technologies have been conducted; however, they are either not domain specific or lack a holistic perspective in that they do not cover all the aspects of the technology. A review of these technologies from a cultural heritage perspective is therefore warranted. Accordingly, our article surveys the state-of-the-art in augmented-, virtual-, and mixed-reality systems as a whole and from a cultural heritage perspective. In addition, we identify specific application areas in digital cultural heritage and make suggestions as to which technology is most appropriate in each case. Finally, the article predicts future research directions for augmented and virtual reality, with a particular focus on interaction interfaces and explores the implications for the cultural heritage domain.

473 citations

Journal ArticleDOI
01 Jan 2019
TL;DR: This paper attempts to compare the existing immersive reality technologies and interaction methods against their potential to enhance cultural learning in VH applications, and proposes a specific integration of collaborative and multimodal interaction methods into a Mixed Reality (MxR) scenario that can be applied to Vh applications that aim at enhancing culturallearning in situ.
Abstract: In recent years, Augmented Reality (AR), Virtual Reality (VR), Augmented Virtuality (AV), and Mixed Reality (MxR) have become popular immersive reality technologies for cultural knowledge dissemination in Virtual Heritage (VH). These technologies have been utilized for enriching museums with a personalized visiting experience and digital content tailored to the historical and cultural context of the museums and heritage sites. Various interaction methods, such as sensor-based, device-based, tangible, collaborative, multimodal, and hybrid interaction methods, have also been employed by these immersive reality technologies to enable interaction with the virtual environments. However, the utilization of these technologies and interaction methods isn't often supported by a guideline that can assist Cultural Heritage Professionals (CHP) to predetermine their relevance to attain the intended objectives of the VH applications. In this regard, our paper attempts to compare the existing immersive reality technologies and interaction methods against their potential to enhance cultural learning in VH applications. To objectify the comparison, three factors have been borrowed from existing scholarly arguments in the Cultural Heritage (CH) domain. These factors are the technology's or the interaction method's potential and/or demonstrated capability to: (1) establish a contextual relationship between users, virtual content, and cultural context, (2) allow collaboration between users, and (3) enable engagement with the cultural context in the virtual environments and the virtual environment itself. Following the comparison, we have also proposed a specific integration of collaborative and multimodal interaction methods into a Mixed Reality (MxR) scenario that can be applied to VH applications that aim at enhancing cultural learning in situ.

62 citations

Journal ArticleDOI
TL;DR: A collection of open access and proprietary software and services are identified and combined via a practical workflow which can be used for 3D reconstruction to MxR visualisation of cultural heritage assets.

59 citations

Journal ArticleDOI
TL;DR: A novel approach to use maps as interaction interfaces in a Mixed Reality (MxR) environment that could be applied to specific VH settings with a predefined cultural and historical context and the applicability of the proposed systems will not be limited to museums' indoor settings.

20 citations

01 Jan 2019
TL;DR: A redefinition of Mixed Reality is presented, taking into consideration the experiential symbiotic relationship and interaction between users, reality, and current immersive reality technologies, and its contextual applicability to the Virtual Heritage (VH) domain is suggested.
Abstract: The primary objective of this paper is to present a redefinition of Mixed Reality from a perspective emphasizing the relationship between users, virtuality and reality as a fundamental component. The redefinition is motivated by three primary reasons. Firstly, current literature in which Augmented Reality is the focus appears to approach Augmented Reality as an alternative to Mixed Reality. Secondly, Mixed Reality is often considered to encompass Augmented Reality and Virtual Reality rather than specifying it as a segment along the reality-virtuality continuum. Thirdly, most common definitions of Augmented Reality (AR), Augmented Virtuality (AV), Virtual Reality (VR) and Mixed Reality (MxR) in current literature are based on outdated display technologies, and a relationship between virtuality and reality, neglecting the importance of the users necessarily complicit sense of immersion from the relationship. The focus of existing definitions is thus currently technological, rather than experiential. We resolve this by redefining the continuum and MxR, taking into consideration the experiential symbiotic relationship and interaction between users, reality, and current immersive reality technologies. In addition, the paper will suggest some high-level overview of the redefinition's contextual applicability to the Virtual Heritage (VH) domain.

8 citations


Cited by
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Book
01 Jan 2015
TL;DR: A review of the field of Organizational Ethnography and Anthropological Studies can be found in this article, with a focus on qualitative analysis of organizational behavior and the role of women in such research.
Abstract: VOLUME ONE: CLASSICAL AND CONTEMPORARY STUDIES Banana Time: Job Satisfaction and Informal Interaction - Donald Roy Perceptions and Methods in Men Who Manage - Melville Dalton Men and Women of the Corporation - Rosabeth Kanter Manufacturing Consent - Michael Burawoy Breakfast at Spiro's: Dramaturgy and Dominance - Michael Rosen The World of Corporate Managers - Robert Jackall Engineering Humour: Masculinity Joking and Conflict in Shop-Floor Relations - David Collinson Extract from Crafting Selves: Power Gender and Discourses of Identity in a Japanese Workplace - Dorinne Kondo Engineering Culture: Control and Commitment in a High-Tech Corporation - Gideon Kunda Theorizing Managerial Work: A Pragmatic Pluralist Approach to Interdisciplinary Research - Tony Watson Rational Choice Situated Action and the Social Control of Organizations: The Challenger Launch Decision - Diane Vaughan Strategizing as Lived Experience and Strategists - Dalvir Samra-Fredericks Power Control and Resistance in 'The Factory that Time Forgot' - Mahmoud Ezzamel et al. Extract from Talking about Machines: An Ethnography of a Modern Job - Julian Orr Extract from The Business of Talk: Organizations in Action - Diedre Boden Extract from Investigating Small Firms: Nice Work? - Ruth Holliday Narrative Interviewing and Narrative Analysis in a Study of a Cross-Border Merger - Anne-Marie Soderberg Speech Timing and Spacing: The Phenomenon of Organizational Closure - Francois Cooren and Gail T. Fairhurst, VOLUME TWO: METHODS APPROACHES TECHNIQUES: GUIDES AND EXEMPLARS The Infeasibility of Invariant Laws in Management Studies: A Reflective Dialogue in Defence of Case Studies - Tsuyoshi Numagami The Interview: From Neutral Stance to Political Involvement - Andrea Fontana and James Frey Rethinking Observation: From Method to Context - Michael Agrosino et al. Notes on (Field) notes - James Clifford The Textual Approach: Risk and Blame in Disaster Sensemaking - Robert Gephart Triangulation in Organizational Research: A Re-presentation - Julie Wolfram Cox and John Hassard The Storytelling Organization: A Study of Performance in an Office Supply Firm - David Boje Semiotics and the Study of Occupational and Organizational Cultures - Stephen Barley The Use of Grounded Theory for the Qualitative Analysis of Organizational Behaviour - Barry Turner Reflecting on the Strategic Use of CAQDAS to Manage and Report on the Qualitative Research Process - Mark Wickham and Megan Woods Longitudinal Field Research on Change - Andrew Pettigrew Historical Perspectives in Organization Studies: Factual Narrative and Archeo-Genealogical - Michael Rowlinson Action Research: Explaining the Diversity - Cathy Cassell and Phil Johnson Photography and Voice in Critical Qualitative Management Research - Samantha Warren Moments Mixed Methods and Paradigm Dialogues - Norman Denzin VOLUME THREE: PRACTICES AND PREOCCUPATIONS Extract from The Discipline and Practice of Qualitative Research - Norman Denzin and Yvonna Lincoln Learning to Be a Qualitative Management Researcher - Catherine Cassell et al. Getting In Getting On Getting Out and Getting Back - David Buchanan et al. Reflections on the Researcher-Researched Relationship: A Woman Interviewing Men - Terry Arendell Real-Time Reflexivity: Prods to Reflection - Karl Weick Towards an Integrative Reflexivity in Organizational Research - Leah Tomkins and Virginia Eatough Appealing Work: An Investigation of How Ethnographic Texts Convince - Karen Golden-Biddle and Karen Locke The Philosophy and Politics of Quality in Qualitative Organizational Research - John Amis and Michael Silk Objectivity and Reliability in Qualitative Analysis: Realist Contextualist and Radical Constructionist Epistemologies - Anna Madill et al. Whatever Happened to Organizational Ethnography: A Review of the Field of Organizational Ethnography and Anthropological Studies - S.P. Bate Working with Pluralism: Determining Quality in Qualitative Research - Mark Easterby-Smith, Karen Golden-Biddle and Karen Locke The Role of the Researcher: An Analysis of Narrative Position in Organisation Theory - Mary Jo Hatch The Professional Apprentice: Observations of Fieldwork Roles in Two Organizational Settings - John Van Maanen and Deborah Kolb In Defense of Being "Native": The Case for Insider Academic Research - Teresa Brannick and David Coghlan Ethics and Ethnography - Robert Dingwall Extract from Qualitative Methods in Management Research - Evert Gummesson Making Sense as a Personal Process - Judi Marshall My Affair with the "Other": Identity Journeys across the Research-Practice Divide - Laura Empson VOLUME FOUR: CHALLENGES AND PROSPECTS Secrecy and Disclosure in Fieldwork - Richard Mitchell Organization Science as Social Construction: Postmodern Potentials - Kenneth Gergen and Tojo Joseph Thatchenkerry Farewell to Criteriology - Thomas Schwandt Reflexive Inquiry in Organizational Research: Questions and Possibilities - Ann Cunliffe The Action Turn: Towards a Transformational Social Science - Peter Reason and William Torbert Signing My Life Away? Researching Sex and Organization - Joanna Brewis Evaluating Qualitative Management Research: Towards a Contingent Criteriology - Phil Johnson et al. Postcolonialism and the Politics of Qualitative Research in International Business - Gavin Jack and Robert Westwood Organization Studies and Epistemic Coloniality in Latin America: Thinking Otherness from the Margins - Eduardo Ibbaro-Colado Fitting Oval Pegs into Round Holes: Tensions in Evaluating and Publishing Qualitative Research in Top-Tier North American Journals - Michael Pratt Hegemonic Academic Practices: Experiences of Publishing from the Periphery - Susan Merilainen et al., Case Study as Disciplinary Convention: Evidence from International Business Journals - Rebecca Piekkari, Catherine Welsh and Eriikka Paavilainen Managerialism and Management Research: Would Melville Dalton Get a Job Today? - Emma Bell Ways of constructing research questions: gap-spotting or problematization? - Jorgen Sandberg and Mats Alvesson

312 citations

Proceedings ArticleDOI
02 May 2019
TL;DR: It was found that ICH streamers had altruistic motivations and engaged with viewers using multiple modalities beyond livestreams, while non-live curated videos attracted attention from a broader audience and assisted in the archiving of knowledge.
Abstract: Globalization has led to the destruction of many cultural practices, expressions, and knowledge found within local communities. These practices, defined by UNESCO as Intangible Cultural Heritage (ICH), have been identified, promoted, and safeguarded by nations, academia, organizations and local communities to varying degrees. Despite such efforts, many practices are still in danger of being lost or forgotten forever. With the increased popularity of livestreaming in China, some streamers have begun to use livestreaming to showcase and promote ICH activities. To better understand the practices, opportunities, and challenges inherent in sharing and safeguarding ICH through livestreaming, we interviewed 10 streamers and 8 viewers from China. Through our qualitative investigation, we found that ICH streamers had altruistic motivations and engaged with viewers using multiple modalities beyond livestreams. We also found that livestreaming encouraged real-time interaction and sociality, while non-live curated videos attracted attention from a broader audience and assisted in the archiving of knowledge.

85 citations

Journal ArticleDOI
30 May 2019
TL;DR: The purpose of this study is to speculate regarding the following questions: How is augmented reality currently being used to enhance history education?
Abstract: Augmented reality is a field with a versatile range of applications used in many fields including recreation and education. Continually developing technology spanning the last decade has drastically improved the viability for augmented reality projects now that most of the population possesses a mobile device capable of supporting the graphic rendering systems required for them. Education in particular has benefited from these technological advances as there are now many fields of research branching into how augmented reality can be used in schools. For the purposes of Holocaust education however, there has been remarkable little research into how Augmented Reality can be used to enhance its delivery or impact. The purpose of this study is to speculate regarding the following questions: How is augmented reality currently being used to enhance history education? Does the usage of augmented reality assist in developing long-term memories? Is augmented reality capable of conveying the emotional weight of historical events? Will augmented reality be appropriate for teaching a complex field such as the Holocaust? To address these, multiple studies have been analysed for their research methodologies and how their findings may assist with the development of Holocaust education.

80 citations

Journal ArticleDOI
TL;DR: In this article, the authors analyzed three interrelated streams of literature (digital innovation, tourism management and stakeholder theory) and developed a conceptual paper that sheds light on AR in museums.

77 citations

Journal ArticleDOI
TL;DR: In this paper, the authors describe and assess a workflow for the production of historically accurate 3D assets, targeting interactive, immersive VR products, supported by the case study of the Forum of Augustus and different output applications, highlighting peculiarities and issues emerging from a multi and interdisciplinary approach.

72 citations