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Manpreet Kaur

Bio: Manpreet Kaur is an academic researcher from Rutgers University. The author has contributed to research in topics: Medicine & Mucormycosis. The author has an hindex of 4, co-authored 7 publications receiving 518 citations. Previous affiliations of Manpreet Kaur include University of Medicine and Dentistry of New Jersey.

Papers
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Proceedings ArticleDOI
05 Nov 2003
TL;DR: The relationship between gaze and speech is explored for the simple task of moving an object from one location to another on a computer screen and it is found that the source fixation closest to the desired object begins, with high probability, before the beginning of the word "Move".
Abstract: The relationship between gaze and speech is explored for the simple task of moving an object from one location to another on a computer screen. The subject moves a designated object from a group of objects to a new location on the screen by stating, "Move it there". Gaze and speech data are captured to determine if we can robustly predict the selected object and destination position. We have found that the source fixation closest to the desired object begins, with high probability, before the beginning of the word "Move". An analysis of all fixations before and after speech onset time shows that the fixation that best identifies the object to be moved occurs, on average, 630 milliseconds before speech onset with a range of 150 to 1200 milliseconds for individual subjects. The variance in these times for individuals is relatively small although the variance across subjects is large. Selecting a fixation closest to the onset of the word "Move" as the designator of the object to be moved gives a system accuracy close to 95% for all subjects. Thus, although significant differences exist between subjects, we believe that the speech and gaze integration patterns can be modeled reliably for individual users and therefore be used to improve the performance of multimodal systems.

64 citations

Journal ArticleDOI
TL;DR: In a SCID mouse model for human leukemia, LtxA had potent therapeutic value resulting in long-term survival in L txA-treated mice, and may be an effective and safe novel therapeutic agent for the treatment of hematologic malignancies.

48 citations

Journal ArticleDOI
TL;DR: A model in which LtxA-mediated cofilin dephosphorylation leads to actin depolymerization, LFA-1 overexpression/clustering, and enhanced lysosomal-mediated cell death is proposed.
Abstract: Leukotoxin (LtxA; Leukothera), a protein toxin secreted by the oral bacterium Aggregatibacter actinomycetemcomitans, specifically kills white blood cells (WBCs). LtxA binds to the receptor known as lymphocyte function associated antigen-1 (LFA-1), a β2 integrin expressed only on the surface of WBCs. LtxA is being studied as a virulence factor that helps A. actinomycetemcomitans evade host defences and as a potential therapeutic agent for the treatment of WBC diseases. LtxA-mediated cell death in monocytes involves both caspases and lysosomes; however, the signalling proteins that regulate and mediate cell death remain largely unknown. We used a 2D-gel proteomics approach to analyse the global protein expression changes that occur in response to LtxA. This approach identified the protein cofilin, which underwent dephosphorylation upon LtxA treatment. Cofilin is a ubiquitous actin-binding protein known to regulate actin dynamics and is regulated by LIM kinase (LIMK)-mediated phosphorylation. LtxA-mediated cofilin dephosphorylation was dependent on LFA-1 and cofilin dephosphorylation did not occur when LFA-1 bound to its natural ligand, ICAM-1. Treatment of cells with an inhibitor of LIMK (LIMKi) also led to cofilin dephosphorylation and enhanced killing by LtxA. This enhanced sensitivity to LtxA coincided with an increase in lysosomal disruption, and an increase in LFA-1 surface expression and clustering. Both LIMKi and LtxA treatment also induced actin depolymerization, which could play a role in trafficking and surface distribution of LFA-1. We propose a model in which LtxA-mediated cofilin dephosphorylation leads to actin depolymerization, LFA-1 overexpression/clustering, and enhanced lysosomal-mediated cell death.

13 citations

Journal ArticleDOI
01 May 2022-iScience
TL;DR: In this paper , the authors provided a detailed transcriptional analysis of the three human monocyte subsets in healthy children and in children with dengue febrile illness, and found that the CD14+CD16high intermediate monocyte subset from dengUE patients highly upregulated key genes involved in mediating inflammation, endothelial dysfunction, vascular permeability, tissue extravasation, and clot prevention compared to healthy children.

9 citations


Cited by
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Journal ArticleDOI
TL;DR: This display is used to evaluate the influence of focus cues on perceptual distortions, fusion failures, and fatigue and shows that when focus cues are correct or nearly correct, the time required to identify a stereoscopic stimulus is reduced, stereoacuity in a time-limited task is increased, and distortions in perceived depth are reduced.
Abstract: Three-dimensional (3D) displays have become important for many applications including vision research, operation of remote devices, medical imaging, surgical training, scientific visualization, virtual prototyping, and more. In many of these applications, it is important for the graphic image to create a faithful impression of the 3D structure of the portrayed object or scene. Unfortunately, 3D displays often yield distortions in perceived 3D structure compared with the percepts of the real scenes the displays depict. A likely cause of such distortions is the fact that computer displays present images on one surface. Thus, focus cues-accommodation and blur in the retinal image-specify the depth of the display rather than the depths in the depicted scene. Additionally, the uncoupling of vergence and accommodation required by 3D displays frequently reduces one's ability to fuse the binocular stimulus and causes discomfort and fatigue for the viewer. We have developed a novel 3D display that presents focus cues that are correct or nearly correct for the depicted scene. We used this display to evaluate the influence of focus cues on perceptual distortions, fusion failures, and fatigue. We show that when focus cues are correct or nearly correct, (1) the time required to identify a stereoscopic stimulus is reduced, (2) stereoacuity in a time-limited task is increased, (3) distortions in perceived depth are reduced, and (4) viewer fatigue and discomfort are reduced. We discuss the implications of this work for vision research and the design and use of displays.

1,459 citations

Journal ArticleDOI
Chris Dede1
02 Jan 2009-Science
TL;DR: Further studies are needed on the capabilities of immersive media for learning, on the instructional designs best suited to each type of immersive medium, and on the learning strengths and preferences these media develop in users.
Abstract: Immersion is the subjective impression that one is participating in a comprehensive, realistic experience. Interactive media now enable various degrees of digital immersion. The more a virtual immersive experience is based on design strategies that combine actional, symbolic, and sensory factors, the greater the participant's suspension of disbelief that she or he is "inside" a digitally enhanced setting. Studies have shown that immersion in a digital environment can enhance education in at least three ways: by allowing multiple perspectives, situated learning, and transfer. Further studies are needed on the capabilities of immersive media for learning, on the instructional designs best suited to each type of immersive medium, and on the learning strengths and preferences these media develop in users.

1,184 citations

Journal ArticleDOI
TL;DR: In this paper, the authors present six areas of tourism in which VR may prove particularly valuable: planning and management, marketing, entertainment, education, accessibility, and heritage preservation, and numerous suggestions for future research are presented.

937 citations

Journal ArticleDOI
TL;DR: A literature review on the second research direction, which aims to capture the real 3D motion of the hand, which is a very challenging problem in the context of HCI.

901 citations

Journal ArticleDOI
TL;DR: This paper introduces the educational use of Web-based 3D technologies and highlights in particular VR features, and identifies constructivist learning as the pedagogical engine driving the construction of VRLE and discusses five constructivistlearning approaches.
Abstract: The use of animation and multimedia for learning is now further extended by the provision of entire Virtual Reality Learning Environments (VRLE). This highlights a shift in Web-based learning from a conventional multimedia to a more immersive, interactive, intuitive and exciting VR learning environment. VRLEs simulate the real world through the application of 3D models that initiates interaction, immersion and trigger the imagination of the learner. The question of good pedagogy and use of technology innovations comes into focus once again. Educators attempt to find theoretical guidelines or instructional principles that could assist them in developing and applying a novel VR learning environment intelligently. This paper introduces the educational use of Web-based 3D technologies and highlights in particular VR features. It then identifies constructivist learning as the pedagogical engine driving the construction of VRLE and discusses five constructivist learning approaches. Furthermore, the authors provide two case studies to investigate VRLEs for learning purposes. The authors conclude with formulating some guidelines for the effective use of VRLEs, including discussion of the limitations and implications for the future study of VRLEs.

620 citations