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Marco Furini

Bio: Marco Furini is an academic researcher from University of Modena and Reggio Emilia. The author has contributed to research in topics: Social media & The Internet. The author has an hindex of 20, co-authored 100 publications receiving 3493 citations. Previous affiliations of Marco Furini include University of Eastern Piedmont & University of Bologna.


Papers
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Journal ArticleDOI
TL;DR: Personalized learning models can cut student dropout rates, boost student success, improve the integration of online and on-site students, better support teachers in mixed-teaching modalities, enhance accessibility, and more as mentioned in this paper .
Abstract: Personalized learning models can cut student dropout rates, boost student success, improve the integration of online and on-site students, better support teachers in mixed-teaching modalities, enhance accessibility, and more.

7 citations

Proceedings ArticleDOI
29 Nov 2004
TL;DR: This paper proposes a video frame dropping mechanism that takes into consideration the perceived quality of both audio and video play out, and shows that by taking into account only the video playout quality, audio problems arise very frequently.
Abstract: Video streaming applications are more and more present in our life, but despite the advances of network technologies, several users experience QoS problems. This is mainly due to the high bandwidth requirements of these applications that contrasts with the network bandwidth limitation. To mitigate these QoS problems, video frame dropping mechanisms are often used for adapting the video stream to the network conditions. The selection of the video frames to drop is done considering the perceived quality of the video play out; audio perception is not considered in the selection process. In this paper, we show that by taking into account only the video play out quality, audio problems arise very frequently. Hence, we propose a video frame dropping mechanism that takes into consideration the perceived quality of both audio and video play out. A comparison with other video frame dropping techniques is carried out and experimental results show that, although the video play out quality is similar, the audio play out quality is completely different. Our mechanism slightly affects the audio quality, while other techniques strongly affect it. Therefore, by using our mechanism, benefits are remarkable.

7 citations

Journal Article
TL;DR: The contribution of this paper is MOLE, an architecture that produces secure, portable, and customizable video lectures for generic mobile devices that may help expanding mobile learning asgeneric mobile devices may be used as learning tools.
Abstract: The production of video lectures for the mobile scenario is becoming popular, as the pervasiveness of mobile technologies is making learning independent of time and space. In such a scenario several challenges need to be addressed, and the contribution of this paper is MOLE, an architecture that produces secure, portable, and customizable video lectures for generic mobile devices. Video lectures are produced with a format that ensures play out compatibility in most mobile devices, and with a security mechanism that protects contents from un-authorized usage. Furthermore, a video lecture is organized in such a way that a learner can adapt the lesson development to his/her learning needs by locally interacting with the system, which means that people with different needs may use the same video lecture file. A prototype implementation of MOLE shows its feasibility. The production of secure, portable, and customizable video lectures may help expanding mobile learning as generic mobile devices may be used as learning tools.

7 citations

Journal ArticleDOI
01 Jan 2011
TL;DR: Results show that the proposed architecture might help in reducing both the downloading time and the cost to get digital music when acquired in the mobile scenario, and might be helpful to the success of the mobile music scenario.
Abstract: In contrast to what is happening in the Internet-based scenario, the music market in the mobile scenario is far from being considered a large success. Several studies state that excessive downloading time and high cost are the main burdens. Motivated by the growth of social and mobile applications, in this paper we propose an approach that aims at reducing both the downloading time and the cost to get digital music when acquired in the mobile scenario. The proposed architecture exploits the usage of personal communication technologies embedded in cellphones (e.g., Bluetooth and Wi-Fi) to couple the current distribution model (mainly based on 3G networks), so as to provide a multichannel distribution model where users are free to redistribute digital music. The architecture includes a license-based security mechanism that prevents unauthorized usage of digital music, and makes use of an incentive mechanism to stimulate and reward the music distribution among customers. By analyzing pros and cons of the music distribution chain, results show that the proposed architecture might help in reducing both the downloading time and the cost to get digital music when acquired in the mobile scenario. Therefore, it might be helpful to the success of the mobile music scenario.

6 citations

Journal ArticleDOI
01 Jan 2011
TL;DR: MovieRemix allows people to act like a movie director, but instead of dealing with cast and cameras, the player has to create a remixed video starting from a given screenplay and from video shots retrieved from the provided catalog.
Abstract: The process of producing new creative videos by editing, combining, and organizing pre-existing material (e.g., video shots) is a popular phenomenon in the current web scenario. Known as remix or video remix, the produced videomay have new and different meanings with respect to the source material. Unfortunately, when managing audiovisual objects, the technological aspect can be a burden for many creative users. Motivated by the large success of the gaming market, we propose a novel game and an architecture to make the remix process a pleasant and stimulating gaming experience. MovieRemix allows people to act like a movie director, but instead of dealing with cast and cameras, the player has to create a remixed video starting from a given screenplay and from video shots retrieved from the provided catalog. MovieRemix is not a simple video editing tool nor is a simple game: it is a challenging environment that stimulates creativity. To temp to play the game, players can access different levels of screenplay (original, outline, derived) and can also challenge other players. Computational and storage issues are kept at the server side, whereas the client device just needs to have the capability of playing streaming videos.

6 citations


Cited by
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Journal ArticleDOI

[...]

08 Dec 2001-BMJ
TL;DR: There is, I think, something ethereal about i —the square root of minus one, which seems an odd beast at that time—an intruder hovering on the edge of reality.
Abstract: There is, I think, something ethereal about i —the square root of minus one. I remember first hearing about it at school. It seemed an odd beast at that time—an intruder hovering on the edge of reality. Usually familiarity dulls this sense of the bizarre, but in the case of i it was the reverse: over the years the sense of its surreal nature intensified. It seemed that it was impossible to write mathematics that described the real world in …

33,785 citations

01 Jul 2004
TL;DR: In this article, the authors developed a center to address state-of-the-art research, create innovating educational programs, and support technology transfers using commercially viable results to assist the Army Research Laboratory to develop the next generation Future Combat System in the telecommunications sector that assures prevention of perceived threats, and non-line of sight/Beyond line of sight lethal support.
Abstract: Home PURPOSE OF THE CENTER: To develop the center to address state-of-the-art research, create innovating educational programs, and support technology transfers using commercially viable results to assist the Army Research Laboratory to develop the next generation Future Combat System in the telecommunications sector that assures prevention of perceived threats, and Non Line of Sight/Beyond Line of Sight lethal support.

1,713 citations

Journal ArticleDOI
01 Oct 1980

1,565 citations

Journal ArticleDOI
08 Apr 2005
TL;DR: This survey describes the current state-of-the-art in the development of automated visual surveillance systems to provide researchers in the field with a summary of progress achieved to date and to identify areas where further research is needed.
Abstract: This survey describes the current state-of-the-art in the development of automated visual surveillance systems so as to provide researchers in the field with a summary of progress achieved to date and to identify areas where further research is needed. The ability to recognise objects and humans, to describe their actions and interactions from information acquired by sensors is essential for automated visual surveillance. The increasing need for intelligent visual surveillance in commercial, law enforcement and military applications makes automated visual surveillance systems one of the main current application domains in computer vision. The emphasis of this review is on discussion of the creation of intelligent distributed automated surveillance systems. The survey concludes with a discussion of possible future directions.

712 citations

Journal ArticleDOI
TL;DR: VSUMM is presented, a methodology for the production of static video summaries that is based on color feature extraction from video frames and k-means clustering algorithm and develops a novel approach for the evaluation of video static summaries.

627 citations