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Marie-Odile Berger

Bio: Marie-Odile Berger is an academic researcher from French Institute for Research in Computer Science and Automation. The author has contributed to research in topics: Augmented reality & Pose. The author has an hindex of 24, co-authored 111 publications receiving 2077 citations. Previous affiliations of Marie-Odile Berger include General Electric & Centre national de la recherche scientifique.


Papers
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Journal ArticleDOI
TL;DR: A new representation of interventions in terms of multidimensional time-series formed by synchronized signals acquired over time is proposed, which results in workflow models combining low-level signals with high-level information such as predefined phases, which can be used to detect actions and trigger an event.

255 citations

Proceedings ArticleDOI
01 Oct 2013
TL;DR: This method uses a real-time biomechanical model to compute a volumetric displacement field from partial three-dimensional liver surface motion that permits to properly handle the motion of internal structures even in the case of anisotropic or heterogeneous tissues.
Abstract: This paper presents a method for real-time augmentation of vascular network and tumors during minimally invasive liver surgery. Internal structures computed from pre-operative CT scans can be overlaid onto the laparoscopic view for surgery guidance. Compared to state-of-the-art methods, our method uses a real-time biomechanical model to compute a volumetric displacement field from partial three-dimensional liver surface motion. This permits to properly handle the motion of internal structures even in the case of anisotropic or heterogeneous tissues, as it is the case for the liver and many anatomical structures. Real-time augmentation results are presented on in vivo and phantom data and illustrate the benefits of such an approach for minimally invasive surgery.

144 citations

Journal ArticleDOI
TL;DR: A new approach is presented which deals with the 3D surface reconstruction problem directly from a discrete point of view, and a theoretical study of the epipolar correspondence between occluding contours is achieved.
Abstract: This paper addresses the problem of 3D surface reconstruction using image sequences. It has been shown that shape recovery from three or more occluding contours of the surface is possible given a known camera motion. Several algorithms, which have been recently proposed, allow such a reconstruction under the assumption of a linear camera motion. A new approach is presented which deals with the reconstruction problem directly from a discrete point of view. First, a theoretical study of the epipolar correspondence between occluding contours is achieved. A correct depth formulation is then derived from a local approximation of the surface up to order two. This allows the local shape to be estimated, given three consecutive contours, without any constraints on the camera motion. Experimental results are presented for both synthetic and real data.

98 citations

Proceedings ArticleDOI
17 Jun 1997
TL;DR: A contour based approach is presented for resolving occlusions in augmented reality that does not require 3D reconstruction of the considered scene and uses some kind of active contours to accurately recover the mask of the occluding object.
Abstract: We present a new approach for resolving occlusions in augmented reality. The main interest is that it does not require 3D reconstruction of the considered scene. Our idea is to use a contour based approach and to label each contour point as being "behind" or "in front of", depending on whether it is in front of or behind the virtual object. This labeling step only requires that the contours can be tracked from frame to frame. A proximity graph is then built in order to group the contours that belong to the same occluding object. Finally, we use some kind of active contours to accurately recover the mask of the occluding object.

95 citations

Journal ArticleDOI
TL;DR: The registration problem for interactive AR applications is addressed, and an efficient solution to real-time camera tracking for scenes that contain planar structures is proposed, which can consider many types of scene with its method.
Abstract: We address the registration problem for interactive AR applications. Such applications require a real-time registration process. Although the registration problem has received a lot of attention in the computer vision community, it's far from being solved. Ideally, an AR system should work in all environments without the need to prepare the scene ahead of time, and users should be able to walk anywhere they want. In the past, several AR systems have achieved accurate and fast tracking and registration, putting dots over objects and tracking the dots with a camera. We can also achieve registration by identifying features in the scene that we can carefully measure for real-world coordinates. However, such methods restrict the system's flexibility. Hence, we need to investigate registration methods that work in unprepared environments and reduce the need to know the objects' geometry in the scene. We propose an efficient solution to real-time camera tracking for scenes that contain planar structures. We can consider many types of scene with our method. We show that our system is reliable and we can use it for real-time applications. We also present results demonstrating real-time camera tracking on indoor and outdoor scenes.

85 citations


Cited by
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Journal ArticleDOI
TL;DR: This work refers one to the original survey for descriptions of potential applications, summaries of AR system characteristics, and an introduction to the crucial problem of registration, including sources of registration error and error-reduction strategies.
Abstract: In 1997, Azuma published a survey on augmented reality (AR). Our goal is to complement, rather than replace, the original survey by presenting representative examples of the new advances. We refer one to the original survey for descriptions of potential applications (such as medical visualization, maintenance and repair of complex equipment, annotation, and path planning); summaries of AR system characteristics (such as the advantages and disadvantages of optical and video approaches to blending virtual and real, problems in display focus and contrast, and system portability); and an introduction to the crucial problem of registration, including sources of registration error and error-reduction strategies.

3,624 citations

Journal ArticleDOI
TL;DR: The rapidly expanding body of work on the development and application of deformable models to problems of fundamental importance in medical image analysis, including segmentation, shape representation, matching and motion tracking is reviewed.

2,222 citations

Proceedings Article
01 Jan 1999

2,010 citations

Journal ArticleDOI
TL;DR: A new model for active contours based on a geometric partial differential equation that satisfies the maximum principle and permits a rigorous mathematical analysis is proposed, which enables us to extract smooth shapes and it can be adapted to find several contours simultaneously.
Abstract: We propose a new model for active contours based on a geometric partial differential equation. Our model is intrinsec, stable (satisfies the maximum principle) and permits a rigorous mathematical analysis. It enables us to extract smooth shapes (we cannot retrieve angles) and it can be adapted to find several contours simultaneously. Moreover, as a consequence of the stability, we can design robust algorithms which can be engineed with no parameters in applications. Numerical experiments are presented.

1,948 citations

Journal ArticleDOI
TL;DR: A fiducial marker system specially appropriated for camera pose estimation in applications such as augmented reality and robot localization is presented and an algorithm for generating configurable marker dictionaries following a criterion to maximize the inter-marker distance and the number of bit transitions is proposed.

1,758 citations