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Author

Mayank Dave

Other affiliations: Shiv Nadar University
Bio: Mayank Dave is an academic researcher from National Institute of Technology, Kurukshetra. The author has contributed to research in topics: Wireless sensor network & Digital watermarking. The author has an hindex of 25, co-authored 177 publications receiving 2271 citations. Previous affiliations of Mayank Dave include Shiv Nadar University.


Papers
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Proceedings ArticleDOI
06 Jun 2013
TL;DR: The concept of Preferred Access Points has been introduced to achieve fast handoff by using the Early Handoff mechanism and the mechanism makes use of the knowledge of the network known to access points and GPS and makes the handoff procedure seamless.
Abstract: Hybrid Wireless Network is the integration of more than one type of networks to utilize their benefits and optimize the performance. Vehicular Ad-hoc Networks are the highly dynamic wireless networks formed by vehicles equipped with onboard communication interface. It is difficult to achieve ubiquity in the presence of different types of networks. The proposed mechanism aims to attain ubiquity in Hybrid Wireless Networks by reducing the handoff latency during the handoff procedure and the presence of vehicular nodes removes the power constraint on mobile nodes. The concept of Preferred Access Points has been introduced to achieve fast handoff by using the Early Handoff mechanism. In addition, the mechanism makes use of the knowledge of the network known to access points and GPS (already installed in vehicular nodes) and makes the handoff procedure seamless. The proposed scheme is simulated on the open source simulator OMNeT++ and the delay in registration process of the handoff procedure is the basis for performance evaluation.

1 citations

Proceedings ArticleDOI
18 Jun 2015
TL;DR: This paper lists recent P2P botnet detection techniques that overcome the weaknesses of previous techniques with higher detection accuracy and discusses various such techniques, their advantages, accuracy and the weaknesses they too are having.
Abstract: Peer-to-Peer (P2P) botnets have emerged as a serious threat against the network security. They are used to carry out various illicit activities like click fraud, DDOS attacks and for information exfiltration. These botnets use distributed concept for command dissemination. These botnets are resilient to dynamic churn and to take-down attempts. Earlier P2P botnet detection techniques have some shortcomings such as they have less accuracy, unable to detect stealthy botnets and advanced botnets using fast-flux networks. In this paper, we list recent P2P botnet detection techniques that overcome the weaknesses of previous techniques with higher detection accuracy. We also discuss various such techniques, their advantages, accuracy and the weaknesses they too are having. However, two or more techniques can be used together to have more accurate and robust P2P botnet detection.

1 citations

Proceedings ArticleDOI
03 Dec 2010
TL;DR: The mathematical model for the replication of the partitions and a hierarchical based data distribution scheme for the P2P networks are presented and results show that database partitions placed on the peers with higher availability factor perform better.
Abstract: In the past few years, peer‐to‐peer (P2P) networks have become an extremely popular mechanism for large‐scale content sharing. P2P systems have focused on specific application domains (e.g. music files, video files) or on providing file system like capabilities. P2P is a powerful paradigm, which provides a large‐scale and cost‐effective mechanism for data sharing. P2P system may be used for storing data globally. Can we implement a conventional database on P2P system? But successful implementation of conventional databases on the P2P systems is yet to be reported. In this paper we have presented the mathematical model for the replication of the partitions and presented a hierarchical based data distribution scheme for the P2P networks. We have also analyzed the resource utilization and throughput of the P2P system with respect to the availability, when a conventional database is implemented over the P2P system with variable query rate. Simulation results show that database partitions placed on the peers with higher availability factor perform better. Degradation index, throughput, resource utilization are the parameters evaluated with respect to the availability factor.

1 citations

Journal Article
TL;DR: This paper presents secure communication between UAVs using blockchain technology and involves building smart contracts and making a secure and reliable UAV adhoc network that will be resilient to various network attacks and is secure against malicious intrusions.
Abstract: Unmanned Aerial Vehicles (UAVs), also known as drones, have exploded in every segment present in todays business industry. They have scope in reinventing old businesses, and they are even developing new opportunities for various brands and franchisors. UAVs are used in the supply chain, maintaining surveillance and serving as mobile hotspots. Although UAVs have potential applications, they bring several societal concerns and challenges that need addressing in public safety, privacy, and cyber security. UAVs are prone to various cyber-attacks and vulnerabilities; they can also be hacked and misused by malicious entities resulting in cyber-crime. The adversaries can exploit these vulnerabilities, leading to data loss, property, and destruction of life. One can partially detect the attacks like false information dissemination, jamming, gray hole, blackhole, and GPS spoofing by monitoring the UAV behavior, but it may not resolve privacy issues. This paper presents secure communication between UAVs using blockchain technology. Our approach involves building smart contracts and making a secure and reliable UAV adhoc network. This network will be resilient to various network attacks and is secure against malicious intrusions.

1 citations

Journal Article
TL;DR: In this paper, an artificial neural network technique is applied to determine the distance from system operating point to voltage collapse, which is measured in terms of the existing loading/generating scenario.
Abstract: In the present work, an artificial neural network technique is applied to determine the distance from system operating point to voltage collapse. The distance is measured in terms of the existing loading/generating scenario. The critical/bifurcation point is approached in steps while moving along the nose curve. Generation resheduling is done at each step to ensure economical operation of the system. The homotopy continuation-based Newton Raphson load flow method takes care of numerical instabilities associated with the singularity of Jacobian while approaching critical point. Proximity to critical loading of present operating point is a complex function of operating point attributes and loading/generating pattern followed to approach voltage collapse. The high adaptation capabilities of artifidal neural networks make it feasible to synthesize the function that maps system state attributes (bus power injections and tap settings of transformers) to distance from voltage collapse for uniform dispatch strategy. A three-layer (one hidden layer) feed-forward artificial neural network (ANN) is trained to predict the newness of current operating point to voltage collapse in terms of existing loading condition. It has been demonstrated here that the predicted values are well in tune with their actual ones. The technique is tested on a Ward-Hale 6-bus system and an IEEE 14-bus system.

1 citations


Cited by
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Journal ArticleDOI
TL;DR: Machine learning addresses many of the same research questions as the fields of statistics, data mining, and psychology, but with differences of emphasis.
Abstract: Machine Learning is the study of methods for programming computers to learn. Computers are applied to a wide range of tasks, and for most of these it is relatively easy for programmers to design and implement the necessary software. However, there are many tasks for which this is difficult or impossible. These can be divided into four general categories. First, there are problems for which there exist no human experts. For example, in modern automated manufacturing facilities, there is a need to predict machine failures before they occur by analyzing sensor readings. Because the machines are new, there are no human experts who can be interviewed by a programmer to provide the knowledge necessary to build a computer system. A machine learning system can study recorded data and subsequent machine failures and learn prediction rules. Second, there are problems where human experts exist, but where they are unable to explain their expertise. This is the case in many perceptual tasks, such as speech recognition, hand-writing recognition, and natural language understanding. Virtually all humans exhibit expert-level abilities on these tasks, but none of them can describe the detailed steps that they follow as they perform them. Fortunately, humans can provide machines with examples of the inputs and correct outputs for these tasks, so machine learning algorithms can learn to map the inputs to the outputs. Third, there are problems where phenomena are changing rapidly. In finance, for example, people would like to predict the future behavior of the stock market, of consumer purchases, or of exchange rates. These behaviors change frequently, so that even if a programmer could construct a good predictive computer program, it would need to be rewritten frequently. A learning program can relieve the programmer of this burden by constantly modifying and tuning a set of learned prediction rules. Fourth, there are applications that need to be customized for each computer user separately. Consider, for example, a program to filter unwanted electronic mail messages. Different users will need different filters. It is unreasonable to expect each user to program his or her own rules, and it is infeasible to provide every user with a software engineer to keep the rules up-to-date. A machine learning system can learn which mail messages the user rejects and maintain the filtering rules automatically. Machine learning addresses many of the same research questions as the fields of statistics, data mining, and psychology, but with differences of emphasis. Statistics focuses on understanding the phenomena that have generated the data, often with the goal of testing different hypotheses about those phenomena. Data mining seeks to find patterns in the data that are understandable by people. Psychological studies of human learning aspire to understand the mechanisms underlying the various learning behaviors exhibited by people (concept learning, skill acquisition, strategy change, etc.).

13,246 citations

Christopher M. Bishop1
01 Jan 2006
TL;DR: Probability distributions of linear models for regression and classification are given in this article, along with a discussion of combining models and combining models in the context of machine learning and classification.
Abstract: Probability Distributions.- Linear Models for Regression.- Linear Models for Classification.- Neural Networks.- Kernel Methods.- Sparse Kernel Machines.- Graphical Models.- Mixture Models and EM.- Approximate Inference.- Sampling Methods.- Continuous Latent Variables.- Sequential Data.- Combining Models.

10,141 citations

Book
01 Jan 2001
TL;DR: This chapter discusses Decision-Theoretic Foundations, Game Theory, Rationality, and Intelligence, and the Decision-Analytic Approach to Games, which aims to clarify the role of rationality in decision-making.
Abstract: Preface 1. Decision-Theoretic Foundations 1.1 Game Theory, Rationality, and Intelligence 1.2 Basic Concepts of Decision Theory 1.3 Axioms 1.4 The Expected-Utility Maximization Theorem 1.5 Equivalent Representations 1.6 Bayesian Conditional-Probability Systems 1.7 Limitations of the Bayesian Model 1.8 Domination 1.9 Proofs of the Domination Theorems Exercises 2. Basic Models 2.1 Games in Extensive Form 2.2 Strategic Form and the Normal Representation 2.3 Equivalence of Strategic-Form Games 2.4 Reduced Normal Representations 2.5 Elimination of Dominated Strategies 2.6 Multiagent Representations 2.7 Common Knowledge 2.8 Bayesian Games 2.9 Modeling Games with Incomplete Information Exercises 3. Equilibria of Strategic-Form Games 3.1 Domination and Ratonalizability 3.2 Nash Equilibrium 3.3 Computing Nash Equilibria 3.4 Significance of Nash Equilibria 3.5 The Focal-Point Effect 3.6 The Decision-Analytic Approach to Games 3.7 Evolution. Resistance. and Risk Dominance 3.8 Two-Person Zero-Sum Games 3.9 Bayesian Equilibria 3.10 Purification of Randomized Strategies in Equilibria 3.11 Auctions 3.12 Proof of Existence of Equilibrium 3.13 Infinite Strategy Sets Exercises 4. Sequential Equilibria of Extensive-Form Games 4.1 Mixed Strategies and Behavioral Strategies 4.2 Equilibria in Behavioral Strategies 4.3 Sequential Rationality at Information States with Positive Probability 4.4 Consistent Beliefs and Sequential Rationality at All Information States 4.5 Computing Sequential Equilibria 4.6 Subgame-Perfect Equilibria 4.7 Games with Perfect Information 4.8 Adding Chance Events with Small Probability 4.9 Forward Induction 4.10 Voting and Binary Agendas 4.11 Technical Proofs Exercises 5. Refinements of Equilibrium in Strategic Form 5.1 Introduction 5.2 Perfect Equilibria 5.3 Existence of Perfect and Sequential Equilibria 5.4 Proper Equilibria 5.5 Persistent Equilibria 5.6 Stable Sets 01 Equilibria 5.7 Generic Properties 5.8 Conclusions Exercises 6. Games with Communication 6.1 Contracts and Correlated Strategies 6.2 Correlated Equilibria 6.3 Bayesian Games with Communication 6.4 Bayesian Collective-Choice Problems and Bayesian Bargaining Problems 6.5 Trading Problems with Linear Utility 6.6 General Participation Constraints for Bayesian Games with Contracts 6.7 Sender-Receiver Games 6.8 Acceptable and Predominant Correlated Equilibria 6.9 Communication in Extensive-Form and Multistage Games Exercises Bibliographic Note 7. Repeated Games 7.1 The Repeated Prisoners Dilemma 7.2 A General Model of Repeated Garnet 7.3 Stationary Equilibria of Repeated Games with Complete State Information and Discounting 7.4 Repeated Games with Standard Information: Examples 7.5 General Feasibility Theorems for Standard Repeated Games 7.6 Finitely Repeated Games and the Role of Initial Doubt 7.7 Imperfect Observability of Moves 7.8 Repeated Wines in Large Decentralized Groups 7.9 Repeated Games with Incomplete Information 7.10 Continuous Time 7.11 Evolutionary Simulation of Repeated Games Exercises 8. Bargaining and Cooperation in Two-Person Games 8.1 Noncooperative Foundations of Cooperative Game Theory 8.2 Two-Person Bargaining Problems and the Nash Bargaining Solution 8.3 Interpersonal Comparisons of Weighted Utility 8.4 Transferable Utility 8.5 Rational Threats 8.6 Other Bargaining Solutions 8.7 An Alternating-Offer Bargaining Game 8.8 An Alternating-Offer Game with Incomplete Information 8.9 A Discrete Alternating-Offer Game 8.10 Renegotiation Exercises 9. Coalitions in Cooperative Games 9.1 Introduction to Coalitional Analysis 9.2 Characteristic Functions with Transferable Utility 9.3 The Core 9.4 The Shapkey Value 9.5 Values with Cooperation Structures 9.6 Other Solution Concepts 9.7 Colational Games with Nontransferable Utility 9.8 Cores without Transferable Utility 9.9 Values without Transferable Utility Exercises Bibliographic Note 10. Cooperation under Uncertainty 10.1 Introduction 10.2 Concepts of Efficiency 10.3 An Example 10.4 Ex Post Inefficiency and Subsequent Oilers 10.5 Computing Incentive-Efficient Mechanisms 10.6 Inscrutability and Durability 10.7 Mechanism Selection by an Informed Principal 10.8 Neutral Bargaining Solutions 10.9 Dynamic Matching Processes with Incomplete Information Exercises Bibliography Index

3,569 citations

01 Jan 1990
TL;DR: An overview of the self-organizing map algorithm, on which the papers in this issue are based, is presented in this article, where the authors present an overview of their work.
Abstract: An overview of the self-organizing map algorithm, on which the papers in this issue are based, is presented in this article.

2,933 citations