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Author

Michael I. Jordan

Other affiliations: Stanford University, Princeton University, Broad Institute  ...read more
Bio: Michael I. Jordan is an academic researcher from University of California, Berkeley. The author has contributed to research in topics: Computer science & Inference. The author has an hindex of 176, co-authored 1016 publications receiving 216204 citations. Previous affiliations of Michael I. Jordan include Stanford University & Princeton University.


Papers
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Proceedings Article
25 Feb 2018
TL;DR: The SAFFRON algorithm as discussed by the authors is an adaptive algorithm for the online false discovery rate (FDR) problem, which can be seen as an online analogue of the offline Storey-BH procedure under independence.
Abstract: In the online false discovery rate (FDR) problem, one observes a possibly infinite sequence of $p$-values $P_1,P_2,\dots$, each testing a different null hypothesis, and an algorithm must pick a sequence of rejection thresholds $\alpha_1,\alpha_2,\dots$ in an online fashion, effectively rejecting the $k$-th null hypothesis whenever $P_k \leq \alpha_k$. Importantly, $\alpha_k$ must be a function of the past, and cannot depend on $P_k$ or any of the later unseen $p$-values, and must be chosen to guarantee that for any time $t$, the FDR up to time $t$ is less than some pre-determined quantity $\alpha \in (0,1)$. In this work, we present a powerful new framework for online FDR control that we refer to as SAFFRON. Like older alpha-investing (AI) algorithms, SAFFRON starts off with an error budget, called alpha-wealth, that it intelligently allocates to different tests over time, earning back some wealth on making a new discovery. However, unlike older methods, SAFFRON's threshold sequence is based on a novel estimate of the alpha fraction that it allocates to true null hypotheses. In the offline setting, algorithms that employ an estimate of the proportion of true nulls are called adaptive methods, and SAFFRON can be seen as an online analogue of the famous offline Storey-BH adaptive procedure. Just as Storey-BH is typically more powerful than the Benjamini-Hochberg (BH) procedure under independence, we demonstrate that SAFFRON is also more powerful than its non-adaptive counterparts, such as LORD and other generalized alpha-investing algorithms. Further, a monotone version of the original AI algorithm is recovered as a special case of SAFFRON, that is often more stable and powerful than the original. Lastly, the derivation of SAFFRON provides a novel template for deriving new online FDR rules.

23 citations

Proceedings Article
28 Jun 2001
TL;DR: The Voting Gibbs classiier is studied, which is the extension of this scheme to the full Monte Carlo setting, in which N samples are drawn from the posterior and new inputs are classiied by voting the N resulting classiiers.
Abstract: The Gibbs classiier is a simple approximation to the Bayesian optimal classiier in which one samples from the posterior for the parameter , and then classiies using the single classiier indexed by that parameter vector. In this paper, we study the Voting Gibbs classiier, which is the extension of this scheme to the full Monte Carlo setting, in which N samples are drawn from the posterior and new inputs are classiied by voting the N resulting classiiers. We show that the error of Voting Gibbs converges rapidly to the Bayes optimal rate; in particular the relative error decays at a rapid O(1=N) rate. We also discuss the feature selection problem in the Voting Gibbs context. We show that there is a choice of prior for Voting Gibbs such that the algorithm has high tolerance to the presence of irrelevant features. In particular, the algorithm has sample complexity that is logarithmic in the number of irrelevant features.

23 citations

Journal ArticleDOI
TL;DR: This work introduces a statistical framework for optimal species subset selection, based on maximizing power to detect conserved sites, and suggests that marsupials are prime sequencing candidates.
Abstract: Sequence comparison across multiple organisms aids in the detection of regions under selection. However, resource limitations require a prioritization of genomes to be sequenced. This prioritization should be grounded in two considerations: the lineal scope encompassing the biological phenomena of interest, and the optimal species within that scope for detecting functional elements. We introduce a statistical framework for optimal species subset selection, based on maximizing power to detect conserved sites. Analysis of a phylogenetic star topology shows theoretically that the optimal species subset is not in general the most evolutionarily diverged subset. We then demonstrate this finding empirically in a study of vertebrate species. Our results suggest that marsupials are prime sequencing candidates.

22 citations

Posted Content
TL;DR: This work presents a general-purpose framework for distributed computing environments, CoCoA, that has an efficient communication scheme and is applicable to a wide variety of problems in machine learning and signal processing, and extends the framework to cover general non-strongly-convex regularizers, including L1-regularized problems like lasso.
Abstract: The scale of modern datasets necessitates the development of efficient distributed optimization methods for machine learning. We present a general-purpose framework for distributed computing environments, CoCoA, that has an efficient communication scheme and is applicable to a wide variety of problems in machine learning and signal processing. We extend the framework to cover general non-strongly-convex regularizers, including L1-regularized problems like lasso, sparse logistic regression, and elastic net regularization, and show how earlier work can be derived as a special case. We provide convergence guarantees for the class of convex regularized loss minimization objectives, leveraging a novel approach in handling non-strongly-convex regularizers and non-smooth loss functions. The resulting framework has markedly improved performance over state-of-the-art methods, as we illustrate with an extensive set of experiments on real distributed datasets.

22 citations

01 Jan 2001
TL;DR: This chapter contains sections titled: Introduction, The Learning Procedure for Stochastic Boltzmann Machines, Mean field theory, Deterministic Boltzman machine learning, Symmetry of the Weights, Acknowledgments, References.
Abstract: This chapter contains sections titled: Introduction, The Learning Procedure for Stochastic Boltzmann Machines, Mean field theory, Deterministic Boltzmann machine learning, Symmetry of the Weights, Acknowledgments, References

22 citations


Cited by
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Proceedings ArticleDOI
07 Jun 2015
TL;DR: Inception as mentioned in this paper is a deep convolutional neural network architecture that achieves the new state of the art for classification and detection in the ImageNet Large-Scale Visual Recognition Challenge 2014 (ILSVRC14).
Abstract: We propose a deep convolutional neural network architecture codenamed Inception that achieves the new state of the art for classification and detection in the ImageNet Large-Scale Visual Recognition Challenge 2014 (ILSVRC14). The main hallmark of this architecture is the improved utilization of the computing resources inside the network. By a carefully crafted design, we increased the depth and width of the network while keeping the computational budget constant. To optimize quality, the architectural decisions were based on the Hebbian principle and the intuition of multi-scale processing. One particular incarnation used in our submission for ILSVRC14 is called GoogLeNet, a 22 layers deep network, the quality of which is assessed in the context of classification and detection.

40,257 citations

Book
18 Nov 2016
TL;DR: Deep learning as mentioned in this paper is a form of machine learning that enables computers to learn from experience and understand the world in terms of a hierarchy of concepts, and it is used in many applications such as natural language processing, speech recognition, computer vision, online recommendation systems, bioinformatics, and videogames.
Abstract: Deep learning is a form of machine learning that enables computers to learn from experience and understand the world in terms of a hierarchy of concepts. Because the computer gathers knowledge from experience, there is no need for a human computer operator to formally specify all the knowledge that the computer needs. The hierarchy of concepts allows the computer to learn complicated concepts by building them out of simpler ones; a graph of these hierarchies would be many layers deep. This book introduces a broad range of topics in deep learning. The text offers mathematical and conceptual background, covering relevant concepts in linear algebra, probability theory and information theory, numerical computation, and machine learning. It describes deep learning techniques used by practitioners in industry, including deep feedforward networks, regularization, optimization algorithms, convolutional networks, sequence modeling, and practical methodology; and it surveys such applications as natural language processing, speech recognition, computer vision, online recommendation systems, bioinformatics, and videogames. Finally, the book offers research perspectives, covering such theoretical topics as linear factor models, autoencoders, representation learning, structured probabilistic models, Monte Carlo methods, the partition function, approximate inference, and deep generative models. Deep Learning can be used by undergraduate or graduate students planning careers in either industry or research, and by software engineers who want to begin using deep learning in their products or platforms. A website offers supplementary material for both readers and instructors.

38,208 citations

Book
01 Jan 1988
TL;DR: This book provides a clear and simple account of the key ideas and algorithms of reinforcement learning, which ranges from the history of the field's intellectual foundations to the most recent developments and applications.
Abstract: Reinforcement learning, one of the most active research areas in artificial intelligence, is a computational approach to learning whereby an agent tries to maximize the total amount of reward it receives when interacting with a complex, uncertain environment. In Reinforcement Learning, Richard Sutton and Andrew Barto provide a clear and simple account of the key ideas and algorithms of reinforcement learning. Their discussion ranges from the history of the field's intellectual foundations to the most recent developments and applications. The only necessary mathematical background is familiarity with elementary concepts of probability. The book is divided into three parts. Part I defines the reinforcement learning problem in terms of Markov decision processes. Part II provides basic solution methods: dynamic programming, Monte Carlo methods, and temporal-difference learning. Part III presents a unified view of the solution methods and incorporates artificial neural networks, eligibility traces, and planning; the two final chapters present case studies and consider the future of reinforcement learning.

37,989 citations

Journal ArticleDOI
TL;DR: This work proposes a generative model for text and other collections of discrete data that generalizes or improves on several previous models including naive Bayes/unigram, mixture of unigrams, and Hofmann's aspect model.
Abstract: We describe latent Dirichlet allocation (LDA), a generative probabilistic model for collections of discrete data such as text corpora. LDA is a three-level hierarchical Bayesian model, in which each item of a collection is modeled as a finite mixture over an underlying set of topics. Each topic is, in turn, modeled as an infinite mixture over an underlying set of topic probabilities. In the context of text modeling, the topic probabilities provide an explicit representation of a document. We present efficient approximate inference techniques based on variational methods and an EM algorithm for empirical Bayes parameter estimation. We report results in document modeling, text classification, and collaborative filtering, comparing to a mixture of unigrams model and the probabilistic LSI model.

30,570 citations

Proceedings Article
03 Jan 2001
TL;DR: This paper proposed a generative model for text and other collections of discrete data that generalizes or improves on several previous models including naive Bayes/unigram, mixture of unigrams, and Hof-mann's aspect model, also known as probabilistic latent semantic indexing (pLSI).
Abstract: We propose a generative model for text and other collections of discrete data that generalizes or improves on several previous models including naive Bayes/unigram, mixture of unigrams [6], and Hof-mann's aspect model, also known as probabilistic latent semantic indexing (pLSI) [3]. In the context of text modeling, our model posits that each document is generated as a mixture of topics, where the continuous-valued mixture proportions are distributed as a latent Dirichlet random variable. Inference and learning are carried out efficiently via variational algorithms. We present empirical results on applications of this model to problems in text modeling, collaborative filtering, and text classification.

25,546 citations