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Michael T. Goodrich

Bio: Michael T. Goodrich is an academic researcher from University of California, Irvine. The author has contributed to research in topics: Planar graph & Parallel algorithm. The author has an hindex of 61, co-authored 430 publications receiving 14045 citations. Previous affiliations of Michael T. Goodrich include New York University & Technion – Israel Institute of Technology.


Papers
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Journal ArticleDOI
TL;DR: This paper gives a parallel algorithm for constructing the Voronoi diagram of a polygonal scene, i.e., a set of line segments in the plane such that no two segments intersect except possibly at their endpoints.
Abstract: In this paper we give a parallel algorithm for constructing the Voronoi diagram of a polygonal scene, i.e., a set of line segments in the plane such that no two segments intersect except possibly at their endpoints. Our algorithm runs inO(log2n) time usingO(n) processors in the CREW PRAM model.

29 citations

Proceedings ArticleDOI
10 Jun 1994
TL;DR: An O-time method for finding a best k-link piecewise-linear function approximating an n-point planar data set using the well-known uniform metric to measure the error, ε≥0, of the approximation.
Abstract: We give an O(nlogn)-time method for finding a best k-link piecewise-linear function approximating an n-point planar data set using the well-known uniform metric to measure the error, e≥0, of the approximation. Our method is based upon new characterizations of such functions, which we exploit to design an efficient algorithm using a plane sweep in “e space” followed by several applications of the parametric searching technique. The previous best running time for this problem was O(n2).

28 citations

Book ChapterDOI
15 Sep 1999
TL;DR: This paper presents a lower bound on the area of drawings in which edges are drawn using exactly one circular arc, and gives an algorithm for drawing n-vertex planar graphs such that the edges are sequences of two continuous circular arcs.
Abstract: In this paper we address the problem of drawing planar graphs with circular arcs while maintaining good angular resolution and small drawing area. We present a lower bound on the area of drawings in which edges are drawn using exactly one circular arc. We also give an algorithm for drawing n-vertex planar graphs such that the edges are sequences of two continuous circular arcs. The algorithm runs in O(n) time and embeds the graph on the O(n) × O(n) grid, while maintaining θ(1/d(v)) angular resolution, where d(v) is the degree of vertex v. Since in this case we use circular arcs of infinite radius, this is also the first algorithm to simultaneously achieve good angular resolution, small area and at most one bend per edge using straight-line segments. Finally, we show how to create drawings in which edges are smooth C1-continuous curves, represented by a sequence of at most three circular arcs.

28 citations

Proceedings ArticleDOI
06 Jun 2007
TL;DR: There is a polygon P such that a "natural" angle-guard vertex placement cannot fully distinguish between pointson the inside and outside of P, which implies that Steiner-point guards are sometimes necessary and it is shown how to find in polynomial time a guard placement whose size is within a factor of 2 of the optimal number for any particular polygon.
Abstract: We consider the problem of placing a small number of angle guards inside a simple polygon P so asto provide efficient proofs that any given point is inside P. Each angle guard views an infinite wedge of the plane, and a point can prove membership in P if it is inside the wedges for a set of guards whose common intersection contains no points outside the polygon. This model leads to a broad class of new art gallery type problems, which we call "sculpture garden" problems and for which we provide upper and lower bounds. In particular, we show there is a polygon P such that a "natural" angle-guard vertex placement cannot fully distinguish between pointson the inside and outside of P (even if we place a guard at every vertex of P), which implies that Steiner-point guards are sometimes necessary. More generally, we show that, for any polygon P, there is a set of n+2(h-1) angle guards that solve the sculpture garden problem for P, where h is the number of holes in P (so a simple polygon can be defined with n-2 guards). In addition, we show that, for any orthogonal polygon P, the sculpture garden problem can besolved using n/2 angle guards. We also give an example of a class of simple (non-general-position) polygons that have sculpture garden solutions using O(√n) guards, and we show this bound is optimal to within a constant factor. Finally, while optimizing the number of guards solving a sculpture garden problem for a particular P is of unknown complexity, we show how to find in polynomial time a guard placement whose size is within a factor of 2 of the optimal number for any particular polygon.

27 citations


Cited by
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Journal ArticleDOI

[...]

08 Dec 2001-BMJ
TL;DR: There is, I think, something ethereal about i —the square root of minus one, which seems an odd beast at that time—an intruder hovering on the edge of reality.
Abstract: There is, I think, something ethereal about i —the square root of minus one. I remember first hearing about it at school. It seemed an odd beast at that time—an intruder hovering on the edge of reality. Usually familiarity dulls this sense of the bizarre, but in the case of i it was the reverse: over the years the sense of its surreal nature intensified. It seemed that it was impossible to write mathematics that described the real world in …

33,785 citations

Proceedings ArticleDOI
22 Jan 2006
TL;DR: Some of the major results in random graphs and some of the more challenging open problems are reviewed, including those related to the WWW.
Abstract: We will review some of the major results in random graphs and some of the more challenging open problems. We will cover algorithmic and structural questions. We will touch on newer models, including those related to the WWW.

7,116 citations

MonographDOI
01 Jan 2006
TL;DR: This coherent and comprehensive book unifies material from several sources, including robotics, control theory, artificial intelligence, and algorithms, into planning under differential constraints that arise when automating the motions of virtually any mechanical system.
Abstract: Planning algorithms are impacting technical disciplines and industries around the world, including robotics, computer-aided design, manufacturing, computer graphics, aerospace applications, drug design, and protein folding. This coherent and comprehensive book unifies material from several sources, including robotics, control theory, artificial intelligence, and algorithms. The treatment is centered on robot motion planning but integrates material on planning in discrete spaces. A major part of the book is devoted to planning under uncertainty, including decision theory, Markov decision processes, and information spaces, which are the “configuration spaces” of all sensor-based planning problems. The last part of the book delves into planning under differential constraints that arise when automating the motions of virtually any mechanical system. Developed from courses taught by the author, the book is intended for students, engineers, and researchers in robotics, artificial intelligence, and control theory as well as computer graphics, algorithms, and computational biology.

6,340 citations

Journal ArticleDOI
TL;DR: An overview of the Internet of Things with emphasis on enabling technologies, protocols, and application issues, and some of the key IoT challenges presented in the recent literature are provided and a summary of related research work is provided.
Abstract: This paper provides an overview of the Internet of Things (IoT) with emphasis on enabling technologies, protocols, and application issues. The IoT is enabled by the latest developments in RFID, smart sensors, communication technologies, and Internet protocols. The basic premise is to have smart sensors collaborate directly without human involvement to deliver a new class of applications. The current revolution in Internet, mobile, and machine-to-machine (M2M) technologies can be seen as the first phase of the IoT. In the coming years, the IoT is expected to bridge diverse technologies to enable new applications by connecting physical objects together in support of intelligent decision making. This paper starts by providing a horizontal overview of the IoT. Then, we give an overview of some technical details that pertain to the IoT enabling technologies, protocols, and applications. Compared to other survey papers in the field, our objective is to provide a more thorough summary of the most relevant protocols and application issues to enable researchers and application developers to get up to speed quickly on how the different protocols fit together to deliver desired functionalities without having to go through RFCs and the standards specifications. We also provide an overview of some of the key IoT challenges presented in the recent literature and provide a summary of related research work. Moreover, we explore the relation between the IoT and other emerging technologies including big data analytics and cloud and fog computing. We also present the need for better horizontal integration among IoT services. Finally, we present detailed service use-cases to illustrate how the different protocols presented in the paper fit together to deliver desired IoT services.

6,131 citations

Journal ArticleDOI
TL;DR: This work presents a simple and efficient implementation of Lloyd's k-means clustering algorithm, which it calls the filtering algorithm, and establishes the practical efficiency of the algorithm's running time.
Abstract: In k-means clustering, we are given a set of n data points in d-dimensional space R/sup d/ and an integer k and the problem is to determine a set of k points in Rd, called centers, so as to minimize the mean squared distance from each data point to its nearest center. A popular heuristic for k-means clustering is Lloyd's (1982) algorithm. We present a simple and efficient implementation of Lloyd's k-means clustering algorithm, which we call the filtering algorithm. This algorithm is easy to implement, requiring a kd-tree as the only major data structure. We establish the practical efficiency of the filtering algorithm in two ways. First, we present a data-sensitive analysis of the algorithm's running time, which shows that the algorithm runs faster as the separation between clusters increases. Second, we present a number of empirical studies both on synthetically generated data and on real data sets from applications in color quantization, data compression, and image segmentation.

5,288 citations