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Michael T. Goodrich

Researcher at University of California, Irvine

Publications -  445
Citations -  14652

Michael T. Goodrich is an academic researcher from University of California, Irvine. The author has contributed to research in topics: Planar graph & Time complexity. The author has an hindex of 61, co-authored 430 publications receiving 14045 citations. Previous affiliations of Michael T. Goodrich include New York University & Technion – Israel Institute of Technology.

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Proceedings ArticleDOI

Computing k-modal embeddings of planar digraphs

TL;DR: In this paper, the authors studied the k-modality problem for planar digraphs and flat-clustered networks, i.e., the incoming and the outgoing edges at each vertex are grouped by the embedding into at most k sets of consecutive edges with the same orientation.
Book ChapterDOI

Balanced Circle Packings for Planar Graphs

TL;DR: A number of positive and negative results are provided for the existence of balanced circle packings and circle-contact representations for planar graphs, where the ratio of the largestcircle's diameter to the smallest circle's diameter is polynomial in the number of circles.
Proceedings ArticleDOI

Teaching internet algorithmics

TL;DR: It is argued that the foundational topics from CS7/DS&A should remain even when it is taught in an Internet-centric manner, and will stimulate new interest and excitement in material that is perceived by some students to be stale, boring, and purely theoretical.
Posted Content

On the Approximability of Geometric and Geographic Generalization and the Min-Max Bin Covering Problem

TL;DR: It is shown that it is impossible to achieve arbitrarily good polynomial-time approximations for a number of natural variations of the generalization technique, unless P = NP, even when the table has only a single quasi-identifying attribute that represents a geographic or unordered attribute.
Book ChapterDOI

Constructing the Voronoi Diagram of a Set of Line Segments in Parallel (Preliminary Version)

TL;DR: In this paper, a parallel algorithm for constructing the Voronoi diagram of a polygonal scene was given, i.e., a set of line segments in the plane such that no two segments intersect except possibly at their endpoints.