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Michael T. Goodrich

Bio: Michael T. Goodrich is an academic researcher from University of California, Irvine. The author has contributed to research in topics: Planar graph & Parallel algorithm. The author has an hindex of 61, co-authored 430 publications receiving 14045 citations. Previous affiliations of Michael T. Goodrich include New York University & Technion – Israel Institute of Technology.


Papers
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01 Jan 1996
TL;DR: Simple methods for adapting previous point location approaches to each of these environments are presented and analyzed, focusing on the issues that arise in three different classes of point-location query sequences.
Abstract: We present a number of geometric data structures and show how to use them to obtain efficient solutions for a number of important problems under various frameworks useful in real applications. We present a method for maintaining biased search trees so as to support fast finger updates (i.e., updates in which one is given a pointer to the part of the tree being changed). We illustrate the power of such biased finger trees by showing how they can be used to derive an optimal $O(n\ \log\ n)$ algorithm for the 3-dimensional layers-of-maxima problem and also obtain an improved method for dynamic point location. The well-known B-tree data structure provides a mechanism for dynamically maintaining balanced binary trees in external memory. We present an external-memory dynamic data structure for maintaining arbitrary binary trees. Our data structure, which we call the topology B-tree, is an external-memory analogue to the internal-memory topology tree data structure of Frederickson. It allows for dynamic expression evaluation and updates as well as various tree searching and evaluation queries. We show how to apply this data structure to a number of external-memory dynamic problems, including approximate nearest-neighbor searching and closest-pair maintenance. Given a collection ${\cal S}$ of n line segments in the plane, the planar point location problem is to contrast a data structure that can efficiently determine for a given query point p the first segment(s) in ${\cal S}$ intersected by vertical rays emanating out from p. It is well known that linear-space data structures can be constructed so as to achieve $O(\log n)$ query times. But applications, such as those common in geographic information systems, motivate a re-examination of this problem with the goal of improving query times further while also simplifying the methods needed to achieve such query times. In this thesis we perform such a re-examination, focusing on the issues that arise in three different classes of point-location query sequences: (1) sequences that are non-uniform spatially or temporally (in which case one desires data structures that adapt to spatial and temporal coherences), and (2) sequences that must be performed in space-limited environments (in which case one desires sub-linear space structures). In this we present and analyze simple methods for adapting previous point location approaches to each of these environments. We conducted experimental analysis by implementing three different versions of point location methods, and then compared the results to the fastest method known in practice, namely the "bucket method" of Edahiro et. al. Our methods performed significantly better for both uniform and non-uniform planar subdivisions.

1 citations

Proceedings ArticleDOI
08 Aug 2022
TL;DR: This paper provides e-cient learning algorithms, as well as lower bounds, for multitrees and almost-trees, including butter-y networks, and studies the query complexity of exact learning for cases when learning G is possible using path queries.
Abstract: . Given a directed graph, G = ( V, E ), a path query, path ( u, v ), returns whether there is a directed path from u to v in G , for u, v ∈ V . Given only V , exactly learning all the edges in G using path queries is often impossible, since path queries cannot detect transitive edges. In this paper, we study the query complexity of exact learning for cases when learning G is possible using path queries. In particular, we provide efficient learning algorithms, as well as lower bounds, for multitrees and almost-trees, including butterfly networks.

1 citations

Proceedings ArticleDOI
01 Dec 2019
TL;DR: New applications of the nearest-neighbor chain algorithm are shown, a technique that originated in agglomerative hierarchical clustering that is used to construct the greedy multi-fragment tour for Euclidean TSP and for Steiner TSP in planar graphs in O(n √ n log n) time.
Abstract: We show new applications of the nearest-neighbor chain algorithm, a technique that originated in agglomerative hierarchical clustering. We use it to construct the greedy multi-fragment tour for Euclidean TSP in O(n log n) time in any fixed dimension and for Steiner TSP in planar graphs in O(n sqrt(n)log n) time; we compute motorcycle graphs, a central step in straight skeleton algorithms, in O(n^(4/3+epsilon)) time for any epsilon>0.

1 citations


Cited by
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Journal ArticleDOI

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08 Dec 2001-BMJ
TL;DR: There is, I think, something ethereal about i —the square root of minus one, which seems an odd beast at that time—an intruder hovering on the edge of reality.
Abstract: There is, I think, something ethereal about i —the square root of minus one. I remember first hearing about it at school. It seemed an odd beast at that time—an intruder hovering on the edge of reality. Usually familiarity dulls this sense of the bizarre, but in the case of i it was the reverse: over the years the sense of its surreal nature intensified. It seemed that it was impossible to write mathematics that described the real world in …

33,785 citations

Proceedings ArticleDOI
22 Jan 2006
TL;DR: Some of the major results in random graphs and some of the more challenging open problems are reviewed, including those related to the WWW.
Abstract: We will review some of the major results in random graphs and some of the more challenging open problems. We will cover algorithmic and structural questions. We will touch on newer models, including those related to the WWW.

7,116 citations

MonographDOI
01 Jan 2006
TL;DR: This coherent and comprehensive book unifies material from several sources, including robotics, control theory, artificial intelligence, and algorithms, into planning under differential constraints that arise when automating the motions of virtually any mechanical system.
Abstract: Planning algorithms are impacting technical disciplines and industries around the world, including robotics, computer-aided design, manufacturing, computer graphics, aerospace applications, drug design, and protein folding. This coherent and comprehensive book unifies material from several sources, including robotics, control theory, artificial intelligence, and algorithms. The treatment is centered on robot motion planning but integrates material on planning in discrete spaces. A major part of the book is devoted to planning under uncertainty, including decision theory, Markov decision processes, and information spaces, which are the “configuration spaces” of all sensor-based planning problems. The last part of the book delves into planning under differential constraints that arise when automating the motions of virtually any mechanical system. Developed from courses taught by the author, the book is intended for students, engineers, and researchers in robotics, artificial intelligence, and control theory as well as computer graphics, algorithms, and computational biology.

6,340 citations

Journal ArticleDOI
TL;DR: An overview of the Internet of Things with emphasis on enabling technologies, protocols, and application issues, and some of the key IoT challenges presented in the recent literature are provided and a summary of related research work is provided.
Abstract: This paper provides an overview of the Internet of Things (IoT) with emphasis on enabling technologies, protocols, and application issues. The IoT is enabled by the latest developments in RFID, smart sensors, communication technologies, and Internet protocols. The basic premise is to have smart sensors collaborate directly without human involvement to deliver a new class of applications. The current revolution in Internet, mobile, and machine-to-machine (M2M) technologies can be seen as the first phase of the IoT. In the coming years, the IoT is expected to bridge diverse technologies to enable new applications by connecting physical objects together in support of intelligent decision making. This paper starts by providing a horizontal overview of the IoT. Then, we give an overview of some technical details that pertain to the IoT enabling technologies, protocols, and applications. Compared to other survey papers in the field, our objective is to provide a more thorough summary of the most relevant protocols and application issues to enable researchers and application developers to get up to speed quickly on how the different protocols fit together to deliver desired functionalities without having to go through RFCs and the standards specifications. We also provide an overview of some of the key IoT challenges presented in the recent literature and provide a summary of related research work. Moreover, we explore the relation between the IoT and other emerging technologies including big data analytics and cloud and fog computing. We also present the need for better horizontal integration among IoT services. Finally, we present detailed service use-cases to illustrate how the different protocols presented in the paper fit together to deliver desired IoT services.

6,131 citations

Journal ArticleDOI
TL;DR: This work presents a simple and efficient implementation of Lloyd's k-means clustering algorithm, which it calls the filtering algorithm, and establishes the practical efficiency of the algorithm's running time.
Abstract: In k-means clustering, we are given a set of n data points in d-dimensional space R/sup d/ and an integer k and the problem is to determine a set of k points in Rd, called centers, so as to minimize the mean squared distance from each data point to its nearest center. A popular heuristic for k-means clustering is Lloyd's (1982) algorithm. We present a simple and efficient implementation of Lloyd's k-means clustering algorithm, which we call the filtering algorithm. This algorithm is easy to implement, requiring a kd-tree as the only major data structure. We establish the practical efficiency of the filtering algorithm in two ways. First, we present a data-sensitive analysis of the algorithm's running time, which shows that the algorithm runs faster as the separation between clusters increases. Second, we present a number of empirical studies both on synthetically generated data and on real data sets from applications in color quantization, data compression, and image segmentation.

5,288 citations