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Michele Bottone

Bio: Michele Bottone is an academic researcher from Middlesex University. The author has contributed to research in topics: MQTT & Cyber-physical system. The author has an hindex of 4, co-authored 9 publications receiving 62 citations.

Papers
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Proceedings ArticleDOI
23 Jul 2018
TL;DR: A new block-less, fee-less paradigm for distributed ledgers suitable for the WSN, IoT and CPS in which transactions are nodes of a directed acyclic graph that overcomes the limitations of blockchains for these applications.
Abstract: In the past ten years distributed ledgers such as Bitcoin and smart contracts that can run code autonomously have seen an exponential growth both in terms of research interest and in terms of industrial and financial applications. These find a natural application in the area of Sensor Networks and Cyber-Physical Systems. However, the incentive architecture of blockchains requires massive computational resources for mining, delays in the confirmation of transactions and, more importantly, continuously growing transaction fees, which are ill-suited to systems in which services may be provided by resource-limited devices and confirmation times and transaction costs should be kept minimal, ideally absent. We focus on a new block-less, fee-less paradigm for distributed ledgers suitable for the WSN, IoT and CPS in which transactions are nodes of a directed acyclic graph, that overcomes the limitations of blockchains for these applications, and where e.g. sensors can be at the same time issuers of transactions and validators of previous transactions. In particular, we present and release open-source a simulation environment that can be easily extended and analysed, and confirms the available results on the performance of the network.

27 citations

Journal ArticleDOI
TL;DR: This work offers first a natural deduction system called SecureNDsim to model these interactions and consider some meta-theoretical properties of its derivations, and implements it in a NetLogo simulation to test experimentally its formal properties.
Abstract: We analyse the problem of contradictory information distribution in networks of agents with positive and negative trust. The networks of interest are built by ranked agents with different epistemic attitudes. In this context, positive trust is a property of the communication between agents required when message passing is executed bottom-up in the hierarchy, or as a result of a sceptic agent checking information. These two situations are associated with a confirmation procedure that has an epistemic cost. Negative trust results from refusing verification, either of contradictory information or because of a lazy attitude. We offer first a natural deduction system called SecureNDsim to model these interactions and consider some meta-theoretical properties of its derivations. We then implement it in a NetLogo simulation to test experimentally its formal properties. Our analysis concerns in particular: conditions for consensus-reaching transmissions; epistemic costs induced by confirmation and rejection operations; the influence of ranking of the initially labelled nodes on consensus and costs; complexity results.

14 citations

Proceedings ArticleDOI
05 Oct 2016
TL;DR: Jason, a Java-based interpreter for an extended version of AgentSpeak, provides a high-level modelling and execution environment for multi-agent systems, and MQTT, a messaging infrastructure for the Internet-of-Things, allows the implementation of stigmergic algorithms in ahigh-level declarative language.
Abstract: Robotic coordination is a crucial issue in the development of many applications in swarm robotics, ranging from mapping unknown and potentially dangerous areas to the synthesis of plans to achieve complex tasks such as moving goods between locations under resource constraints. In this context, stigmergy is a widely employed approach to robotic coordination based on the idea of interacting with the environment by means of markers called pheromones. Pheromones do not need to be "physical marks", and a number of works have investigated the use of digital, virtual pheromones. In this paper, we show how the concept of virtual pheromones can be implemented in Jason, a Java-based interpreter for an extended version of AgentSpeak, providing a high-level modelling and execution environment for multi-agent systems. We also exploit MQTT, a messaging infrastructure for the Internet-of-Things. This allows the implementation of stigmergic algorithms in a high-level declarative language, building on top of low-level infrastructures typically used only for controlling sensors and actuators.

12 citations

Dissertation
28 Nov 2018
TL;DR: This thesis reviews the logical and mathematical basis of stateless abstractions and takes steps towards the software implementation of agoric modelling as a framework for simulation and verification of the reliability of increasingly complex systems, and reports on experimental results related to a few select applications.
Abstract: In the past two decades advances in miniaturisation and economies of scale have led to the emergence of billions of connected components that have provided both a spur and a blueprint for the development of smart products acting in specialised environments which are uniquely identifiable, localisable, and capable of autonomy. Adopting the computational perspective of multi-agent systems (MAS) as a technological abstraction married with the engineering perspective of cyber-physical systems (CPS) has provided fertile ground for designing, developing and deploying software applications in smart automated context such as manufacturing, power grids, avionics, healthcare and logistics, capable of being decentralised, intelligent, reconfigurable, modular, flexible, robust, adaptive and responsive. Current agent technologies are, however, ill suited for information-based environments, making it difficult to formalise and implement multiagent systems based on inherently dynamical functional concepts such as trust and reliability, which present special challenges when scaling from small to large systems of agents. To overcome such challenges, it is useful to adopt a unified approach which we term agoric computation, integrating logical, mathematical and programming concepts towards the development of agent-based solutions based on recursive, compositional principles, where smaller systems feed via directed information flows into larger hierarchical systems that define their global environment. Considering information as an integral part of the environment naturally defines a web of operations where components of a systems are wired in some way and each set of inputs and outputs are allowed to carry some value. These operations are stateless abstractions and procedures that act on some stateful cells that cumulate partial information, and it is possible to compose such abstractions into higher-level ones, using a publish-and-subscribe interaction model that keeps track of update messages between abstractions and values in the data. In this thesis we review the logical and mathematical basis of such abstractions and take steps towards the software implementation of agoric modelling as a framework for simulation and verification of the reliability of increasingly complex systems, and report on experimental results related to a few select applications, such as stigmergic interaction in mobile robotics, integrating raw data into agent perceptions, trust and trustworthiness in orchestrated open systems, computing the epistemic cost of trust when reasoning in networks of agents seeded with contradictory information, and trust models for distributed ledgers in the Internet of Things (IoT); and provide a roadmap for future developments of our research.

8 citations

Book ChapterDOI
30 Nov 2016
TL;DR: A proof system and a NetLogo simulation is offered for trust and distrust in networks where contradictory information is shared by ranked lazy and sceptic agents and results concerning the analysis of epistemic costs, the role of the agents’ epistemic attitude on distrust distribution and the influence of (dis)trust in reaching consensus are focused on.
Abstract: We offer a proof system and a NetLogo simulation for trust and distrust in networks where contradictory information is shared by ranked lazy and sceptic agents. Trust and its negative are defined as properties of edges: the former is required when a message is passed bottom-up in the hierarchy or received by a sceptic agent; the latter is attributed to channels that require contradiction resolution, or whose terminal is a lazy agent. These procedures are associated with epistemic costs, respectively for confirmation and refutation. We describe the logic, illustrate the algorithms implemented in the model and then focus on experimental results concerning the analysis of epistemic costs, the role of the agents’ epistemic attitude on distrust distribution and the influence of (dis)trust in reaching consensus.

4 citations


Cited by
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Journal ArticleDOI
01 Apr 1988-Nature
TL;DR: In this paper, a sedimentological core and petrographic characterisation of samples from eleven boreholes from the Lower Carboniferous of Bowland Basin (Northwest England) is presented.
Abstract: Deposits of clastic carbonate-dominated (calciclastic) sedimentary slope systems in the rock record have been identified mostly as linearly-consistent carbonate apron deposits, even though most ancient clastic carbonate slope deposits fit the submarine fan systems better. Calciclastic submarine fans are consequently rarely described and are poorly understood. Subsequently, very little is known especially in mud-dominated calciclastic submarine fan systems. Presented in this study are a sedimentological core and petrographic characterisation of samples from eleven boreholes from the Lower Carboniferous of Bowland Basin (Northwest England) that reveals a >250 m thick calciturbidite complex deposited in a calciclastic submarine fan setting. Seven facies are recognised from core and thin section characterisation and are grouped into three carbonate turbidite sequences. They include: 1) Calciturbidites, comprising mostly of highto low-density, wavy-laminated bioclast-rich facies; 2) low-density densite mudstones which are characterised by planar laminated and unlaminated muddominated facies; and 3) Calcidebrites which are muddy or hyper-concentrated debrisflow deposits occurring as poorly-sorted, chaotic, mud-supported floatstones. These

9,929 citations

Book
01 Jan 2001
TL;DR: This chapter discusses Decision-Theoretic Foundations, Game Theory, Rationality, and Intelligence, and the Decision-Analytic Approach to Games, which aims to clarify the role of rationality in decision-making.
Abstract: Preface 1. Decision-Theoretic Foundations 1.1 Game Theory, Rationality, and Intelligence 1.2 Basic Concepts of Decision Theory 1.3 Axioms 1.4 The Expected-Utility Maximization Theorem 1.5 Equivalent Representations 1.6 Bayesian Conditional-Probability Systems 1.7 Limitations of the Bayesian Model 1.8 Domination 1.9 Proofs of the Domination Theorems Exercises 2. Basic Models 2.1 Games in Extensive Form 2.2 Strategic Form and the Normal Representation 2.3 Equivalence of Strategic-Form Games 2.4 Reduced Normal Representations 2.5 Elimination of Dominated Strategies 2.6 Multiagent Representations 2.7 Common Knowledge 2.8 Bayesian Games 2.9 Modeling Games with Incomplete Information Exercises 3. Equilibria of Strategic-Form Games 3.1 Domination and Ratonalizability 3.2 Nash Equilibrium 3.3 Computing Nash Equilibria 3.4 Significance of Nash Equilibria 3.5 The Focal-Point Effect 3.6 The Decision-Analytic Approach to Games 3.7 Evolution. Resistance. and Risk Dominance 3.8 Two-Person Zero-Sum Games 3.9 Bayesian Equilibria 3.10 Purification of Randomized Strategies in Equilibria 3.11 Auctions 3.12 Proof of Existence of Equilibrium 3.13 Infinite Strategy Sets Exercises 4. Sequential Equilibria of Extensive-Form Games 4.1 Mixed Strategies and Behavioral Strategies 4.2 Equilibria in Behavioral Strategies 4.3 Sequential Rationality at Information States with Positive Probability 4.4 Consistent Beliefs and Sequential Rationality at All Information States 4.5 Computing Sequential Equilibria 4.6 Subgame-Perfect Equilibria 4.7 Games with Perfect Information 4.8 Adding Chance Events with Small Probability 4.9 Forward Induction 4.10 Voting and Binary Agendas 4.11 Technical Proofs Exercises 5. Refinements of Equilibrium in Strategic Form 5.1 Introduction 5.2 Perfect Equilibria 5.3 Existence of Perfect and Sequential Equilibria 5.4 Proper Equilibria 5.5 Persistent Equilibria 5.6 Stable Sets 01 Equilibria 5.7 Generic Properties 5.8 Conclusions Exercises 6. Games with Communication 6.1 Contracts and Correlated Strategies 6.2 Correlated Equilibria 6.3 Bayesian Games with Communication 6.4 Bayesian Collective-Choice Problems and Bayesian Bargaining Problems 6.5 Trading Problems with Linear Utility 6.6 General Participation Constraints for Bayesian Games with Contracts 6.7 Sender-Receiver Games 6.8 Acceptable and Predominant Correlated Equilibria 6.9 Communication in Extensive-Form and Multistage Games Exercises Bibliographic Note 7. Repeated Games 7.1 The Repeated Prisoners Dilemma 7.2 A General Model of Repeated Garnet 7.3 Stationary Equilibria of Repeated Games with Complete State Information and Discounting 7.4 Repeated Games with Standard Information: Examples 7.5 General Feasibility Theorems for Standard Repeated Games 7.6 Finitely Repeated Games and the Role of Initial Doubt 7.7 Imperfect Observability of Moves 7.8 Repeated Wines in Large Decentralized Groups 7.9 Repeated Games with Incomplete Information 7.10 Continuous Time 7.11 Evolutionary Simulation of Repeated Games Exercises 8. Bargaining and Cooperation in Two-Person Games 8.1 Noncooperative Foundations of Cooperative Game Theory 8.2 Two-Person Bargaining Problems and the Nash Bargaining Solution 8.3 Interpersonal Comparisons of Weighted Utility 8.4 Transferable Utility 8.5 Rational Threats 8.6 Other Bargaining Solutions 8.7 An Alternating-Offer Bargaining Game 8.8 An Alternating-Offer Game with Incomplete Information 8.9 A Discrete Alternating-Offer Game 8.10 Renegotiation Exercises 9. Coalitions in Cooperative Games 9.1 Introduction to Coalitional Analysis 9.2 Characteristic Functions with Transferable Utility 9.3 The Core 9.4 The Shapkey Value 9.5 Values with Cooperation Structures 9.6 Other Solution Concepts 9.7 Colational Games with Nontransferable Utility 9.8 Cores without Transferable Utility 9.9 Values without Transferable Utility Exercises Bibliographic Note 10. Cooperation under Uncertainty 10.1 Introduction 10.2 Concepts of Efficiency 10.3 An Example 10.4 Ex Post Inefficiency and Subsequent Oilers 10.5 Computing Incentive-Efficient Mechanisms 10.6 Inscrutability and Durability 10.7 Mechanism Selection by an Informed Principal 10.8 Neutral Bargaining Solutions 10.9 Dynamic Matching Processes with Incomplete Information Exercises Bibliography Index

3,569 citations

01 Jan 2003

3,093 citations

01 Jan 2013

801 citations