scispace - formally typeset
M

Miguel Pic

Researcher at South Ural State University

Publications -  8
Citations -  53

Miguel Pic is an academic researcher from South Ural State University. The author has contributed to research in topics: Context (language use) & Multimodal learning. The author has an hindex of 2, co-authored 8 publications receiving 18 citations.

Papers
More filters
Journal ArticleDOI

Enhancing Multimodal Learning Through Traditional Sporting Games: Marro360°.

TL;DR: The study provides scientific evidence for the physical education teacher on the dynamics of the game of Marro and indicates the strategic chains of playful coexistence among equals through a multimodal range of variables and approaches has revealed an unusual dynamic picture.
Journal ArticleDOI

Professional boxing analysis with T-Patterns.

TL;DR: In this paper, the authors identify performance indicators in professional boxing trough T-pattern analysis (TPA) was a priority objective of the present study and accessed data through the boxrec.com portal, where 15 boxing fights were selected.
Journal ArticleDOI

Exploring playful asymmetries for gender-related decision-making through T-pattern analysis.

TL;DR: In this paper, the focus of a study was on exploring decision-making in a triadic motor game (Bears, Monkeys and Ants), using T-Pattern analysis (TPA).
Journal ArticleDOI

Relationships, Decisions, and Physical Effort in the Marro Traditional Sporting Game: A Multimodal Approach

TL;DR: In this paper, the authors examined the players' decisions-making in Marro (a traditional Sporting Game) through a multimodal approach, and found that each player's decision-making assumes specific accelerations and decelerations associated with different effort.
Journal ArticleDOI

Traditional Games as Cultural Heritage: The Case of Canary Islands (Spain) From an Ethnomotor Perspective.

TL;DR: In this article, the authors study from an ethnomotor perspective the different characteristics of two different groups of traditional sporting games (with and without objects) in the Canary Islands, in order to understand the internal logic of the games and the variables of external logic or sociocultural conditions.