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Nicol N. Schraudolph

Bio: Nicol N. Schraudolph is an academic researcher from Australian National University. The author has contributed to research in topics: Stochastic gradient descent & Gradient descent. The author has an hindex of 32, co-authored 66 publications receiving 6266 citations. Previous affiliations of Nicol N. Schraudolph include ETH Zurich & Dalle Molle Institute for Artificial Intelligence Research.


Papers
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Journal ArticleDOI
TL;DR: This work finds that LSTM augmented by "peephole connections" from its internal cells to its multiplicative gates can learn the fine distinction between sequences of spikes spaced either 50 or 49 time steps apart without the help of any short training exemplars.
Abstract: The temporal distance between events conveys information essential for numerous sequential tasks such as motor control and rhythm detection. While Hidden Markov Models tend to ignore this information, recurrent neural networks (RNNs) can in principle learn to make use of it. We focus on Long Short-Term Memory (LSTM) because it has been shown to outperform other RNNs on tasks involving long time lags. We find that LSTM augmented by "peephole connections" from its internal cells to its multiplicative gates can learn the fine distinction between sequences of spikes spaced either 50 or 49 time steps apart without the help of any short training exemplars. Without external resets or teacher forcing, our LSTM variant also learns to generate stable streams of precisely timed spikes and other highly nonlinear periodic patterns. This makes LSTM a promising approach for tasks that require the accurate measurement or generation of time intervals.

1,455 citations

01 Mar 2010
TL;DR: A unified framework to study graph kernels is presented and a kernel that is close to the optimal assignment kernel of kernel of Frohlich et al. (2006) yet provably positive semi-definite is provided.
Abstract: We present a unified framework to study graph kernels, special cases of which include the random walk (Gartner et al., 2003; Borgwardt et al., 2005) and marginalized (Kashima et al., 2003, 2004; Mahet al., 2004) graph kernels. Through reduction to a Sylvester equation we improve the time complexity of kernel computation between unlabeled graphs with n vertices from O(n6) to O(n3). We find a spectral decomposition approach even more efficient when computing entire kernel matrices. For labeled graphs we develop conjugate gradient and fixed-point methods that take O(dn3) time per iteration, where d is the size of the label set. By extending the necessary linear algebra to Reproducing Kernel Hilbert Spaces (RKHS) we obtain the same result for d-dimensional edge kernels, and O(n4) in the infinite-dimensional case; on sparse graphs these algorithms only take O(n2) time per iteration in all cases. Experiments on graphs from bioinformatics and other application domains show that these techniques can speed up computation of the kernel by an order of magnitude or more. We also show that certain rational kernels (Cortes et al., 2002, 2003, 2004) when specialized to graphs reduce to our random walk graph kernel. Finally, we relate our framework to R-convolution kernels (Haussler, 1999) and provide a kernel that is close to the optimal assignment kernel of kernel of Frohlich et al. (2006) yet provably positive semi-definite.

1,062 citations

Proceedings Article
11 Mar 2007
TL;DR: Stochastic variants of the wellknown BFGS quasi-Newton optimization method, in both full and memory-limited (LBFGS) forms, are developed for online optimization of convex functions, which asymptotically outperforms previous stochastic gradient methods for parameter estimation in conditional random fields.
Abstract: We develop stochastic variants of the wellknown BFGS quasi-Newton optimization method, in both full and memory-limited (LBFGS) forms, for online optimization of convex functions. The resulting algorithm performs comparably to a well-tuned natural gradient descent but is scalable to very high-dimensional problems. On standard benchmarks in natural language processing, it asymptotically outperforms previous stochastic gradient methods for parameter estimation in conditional random fields. We are working on analyzing the convergence of online (L)BFGS, and extending it to nonconvex optimization problems.

397 citations

Journal ArticleDOI
16 Apr 2010-Cell
TL;DR: It is shown that in coding sequences, once a particular codon has been used, subsequent occurrences of the same amino acid do not use codons randomly, but favor codons that use the same tRNA.

352 citations

Proceedings ArticleDOI
25 Jun 2006
TL;DR: Stochastic Meta-Descent (SMD), a stochastic gradient optimization method with gain vector adaptation, is applied to the training of Conditional Random Fields (CRFs) and the resulting optimizer converges to the same quality of solution over an order of magnitude faster than limited-memory BFGS.
Abstract: We apply Stochastic Meta-Descent (SMD), a stochastic gradient optimization method with gain vector adaptation, to the training of Conditional Random Fields (CRFs). On several large data sets, the resulting optimizer converges to the same quality of solution over an order of magnitude faster than limited-memory BFGS, the leading method reported to date. We report results for both exact and inexact inference techniques.

345 citations


Cited by
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Proceedings ArticleDOI
27 Jun 2016
TL;DR: In this article, the authors proposed a residual learning framework to ease the training of networks that are substantially deeper than those used previously, which won the 1st place on the ILSVRC 2015 classification task.
Abstract: Deeper neural networks are more difficult to train. We present a residual learning framework to ease the training of networks that are substantially deeper than those used previously. We explicitly reformulate the layers as learning residual functions with reference to the layer inputs, instead of learning unreferenced functions. We provide comprehensive empirical evidence showing that these residual networks are easier to optimize, and can gain accuracy from considerably increased depth. On the ImageNet dataset we evaluate residual nets with a depth of up to 152 layers—8× deeper than VGG nets [40] but still having lower complexity. An ensemble of these residual nets achieves 3.57% error on the ImageNet test set. This result won the 1st place on the ILSVRC 2015 classification task. We also present analysis on CIFAR-10 with 100 and 1000 layers. The depth of representations is of central importance for many visual recognition tasks. Solely due to our extremely deep representations, we obtain a 28% relative improvement on the COCO object detection dataset. Deep residual nets are foundations of our submissions to ILSVRC & COCO 2015 competitions1, where we also won the 1st places on the tasks of ImageNet detection, ImageNet localization, COCO detection, and COCO segmentation.

123,388 citations

Posted Content
TL;DR: This work presents a residual learning framework to ease the training of networks that are substantially deeper than those used previously, and provides comprehensive empirical evidence showing that these residual networks are easier to optimize, and can gain accuracy from considerably increased depth.
Abstract: Deeper neural networks are more difficult to train. We present a residual learning framework to ease the training of networks that are substantially deeper than those used previously. We explicitly reformulate the layers as learning residual functions with reference to the layer inputs, instead of learning unreferenced functions. We provide comprehensive empirical evidence showing that these residual networks are easier to optimize, and can gain accuracy from considerably increased depth. On the ImageNet dataset we evaluate residual nets with a depth of up to 152 layers---8x deeper than VGG nets but still having lower complexity. An ensemble of these residual nets achieves 3.57% error on the ImageNet test set. This result won the 1st place on the ILSVRC 2015 classification task. We also present analysis on CIFAR-10 with 100 and 1000 layers. The depth of representations is of central importance for many visual recognition tasks. Solely due to our extremely deep representations, we obtain a 28% relative improvement on the COCO object detection dataset. Deep residual nets are foundations of our submissions to ILSVRC & COCO 2015 competitions, where we also won the 1st places on the tasks of ImageNet detection, ImageNet localization, COCO detection, and COCO segmentation.

44,703 citations

Book
01 Jan 1988
TL;DR: This book provides a clear and simple account of the key ideas and algorithms of reinforcement learning, which ranges from the history of the field's intellectual foundations to the most recent developments and applications.
Abstract: Reinforcement learning, one of the most active research areas in artificial intelligence, is a computational approach to learning whereby an agent tries to maximize the total amount of reward it receives when interacting with a complex, uncertain environment. In Reinforcement Learning, Richard Sutton and Andrew Barto provide a clear and simple account of the key ideas and algorithms of reinforcement learning. Their discussion ranges from the history of the field's intellectual foundations to the most recent developments and applications. The only necessary mathematical background is familiarity with elementary concepts of probability. The book is divided into three parts. Part I defines the reinforcement learning problem in terms of Markov decision processes. Part II provides basic solution methods: dynamic programming, Monte Carlo methods, and temporal-difference learning. Part III presents a unified view of the solution methods and incorporates artificial neural networks, eligibility traces, and planning; the two final chapters present case studies and consider the future of reinforcement learning.

37,989 citations

Journal ArticleDOI
TL;DR: This historical survey compactly summarizes relevant work, much of it from the previous millennium, review deep supervised learning, unsupervised learning, reinforcement learning & evolutionary computation, and indirect search for short programs encoding deep and large networks.

14,635 citations

Journal ArticleDOI
28 Jan 2016-Nature
TL;DR: Using this search algorithm, the program AlphaGo achieved a 99.8% winning rate against other Go programs, and defeated the human European Go champion by 5 games to 0.5, the first time that a computer program has defeated a human professional player in the full-sized game of Go.
Abstract: The game of Go has long been viewed as the most challenging of classic games for artificial intelligence owing to its enormous search space and the difficulty of evaluating board positions and moves. Here we introduce a new approach to computer Go that uses ‘value networks’ to evaluate board positions and ‘policy networks’ to select moves. These deep neural networks are trained by a novel combination of supervised learning from human expert games, and reinforcement learning from games of self-play. Without any lookahead search, the neural networks play Go at the level of stateof-the-art Monte Carlo tree search programs that simulate thousands of random games of self-play. We also introduce a new search algorithm that combines Monte Carlo simulation with value and policy networks. Using this search algorithm, our program AlphaGo achieved a 99.8% winning rate against other Go programs, and defeated the human European Go champion by 5 games to 0. This is the first time that a computer program has defeated a human professional player in the full-sized game of Go, a feat previously thought to be at least a decade away.

14,377 citations