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Nigel Cross

Bio: Nigel Cross is an academic researcher from Open University. The author has contributed to research in topics: Design education & Environmental graphic design. The author has an hindex of 36, co-authored 72 publications receiving 14895 citations. Previous affiliations of Nigel Cross include Delft University of Technology & University of the Arts London.


Papers
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Book
Nigel Cross1
01 Jan 2006
TL;DR: In this article, the authors take up the arguments for a "third area" of education (design) that were outlined by Archer, and further define this area by contrasting it with the other two (sciences and humanities) and consider the criteria which design must satisfy to be acceptable as a part of general education.
Abstract: This is the third paper in a series being published in Design Studies, which aims to establish the theoretical bases for treating design as a coherent discipline of study. The first contribution in the series was from Bruce Archer, in the very first issue of Design Studies, and the second was from Gerald Nadler, in Vol 1, No 5. Further contributions are invited. Here, Higel Cross takes up the arguments for a ‘third area’ of education—design—that were outlined by Archer. He further defines this area by contrasting it with the other two—sciences and humanities—and goes on to consider the criteria which design must satisfy to be acceptable as a part of general education. Such an acceptance must imply a reorientation from the instrumental aims of conventional design education, towards intrinsic values. These values derive from the ‘designerly ways of knowing’. Because of a common concern with these fundamental ‘ways of knowing’, both design research and design education are contributing to the development of design as a discipline.

2,593 citations

Journal ArticleDOI
TL;DR: From the protocol data, aspects of creativity in design related to the formulation of the design problem and to the concept of originality are identified and a model of creative design as the co-evolution of problem/solution spaces is applied, confirming the general validity of the model.

1,956 citations

Book
26 Jan 2021
TL;DR: In this paper, the authors discuss the nature of design, the design process, and how to learn to design, as well as how to manage the process of designing and managing design strategies.
Abstract: About the Author. Acknowledgements. Introduction. Part One: Understanding Design. 1. The Nature of Design. Design Activities. Design Problems. Problem Structures. 2. Design Ability. What Designers Say. How Designers Think. Learning to Design. 3. The Design Process. Descriptive Models. Prescriptive Models. An Integrative Model. Part Two: Doing Design. 4. New Design Procedures. Systematic Procedures. Design Methods. Creative Methods. Rational Methods. 5. Identifying Opportunities. The User Scenarios Method. 6. Clarifying Objectives. The Objectives Tree Method. 7. Establishing Functions. The Function Analysis Method. 8. Setting Requirements. The Performance Specification Method. 9. Determining Characteristics. The Quality Function Deployment Method. 10. Generating Alternatives. The Morphological Chart Method. 11. Evaluating Alternatives. The Weighted Objectives Method. 12. Improving Details. The Value Engineering Method. Part Three: Managing Design. 13. Design Strategies. What is a Design Strategy? Frameworks for Action. Strategy Control. Setting Strategies and Choosing Tactics. 14. Product Development. Product Design. Product Planning. Product Innovation. References. Index.

1,575 citations

Journal ArticleDOI
TL;DR: A review of design and science concerns can be found in this paper, with a brief review of some of the historical concerns that have emerged with respect to the relationship between design and Science.
Abstract: Design and Science I would like to begin this paper with a brief review of some of the historical concerns that have emerged with respect to the relationship between design and science. These concerns emerged strongly at two important periods in the modern history of design: in the 1920s, with a search for scientific design products, and in the 1960s, with a concern for scientific design process. The 40-year cycle in these concerns appears to be coming around again, and we might expect to see the reemergence of design-science concerns in the 2000s. A desire to “scientise” design can be traced back to ideas in the twentieth century modern movement of design. For example, in the early 1920s, the De Stijl protagonist, Theo van Doesburg, expressed his perception of a new spirit in art and design: “Our epoch is hostile to every subjective speculation in art, science, technology, etc. The new spirit, which already governs almost all modern life, is opposed to animal spontaneity, to nature’s domination, to artistic flummery. In order to construct a new object we need a method, that is to say, an objective system.” 1

1,241 citations

Journal ArticleDOI
Nigel Cross1
TL;DR: A review of the field of research in expertise in design can be found in this paper, where the authors focus on expert performance in design and design expertise in other fields, and it seems that expertise has some aspects that are significantly different from expertise from other fields.

907 citations


Cited by
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Journal ArticleDOI
TL;DR: The designed methodology effectively satisfies the three objectives of design science research methodology and has the potential to help aid the acceptance of DS research in the IS discipline.
Abstract: The paper motivates, presents, demonstrates in use, and evaluates a methodology for conducting design science (DS) research in information systems (IS). DS is of importance in a discipline oriented to the creation of successful artifacts. Several researchers have pioneered DS research in IS, yet over the past 15 years, little DS research has been done within the discipline. The lack of a methodology to serve as a commonly accepted framework for DS research and of a template for its presentation may have contributed to its slow adoption. The design science research methodology (DSRM) presented here incorporates principles, practices, and procedures required to carry out such research and meets three objectives: it is consistent with prior literature, it provides a nominal process model for doing DS research, and it provides a mental model for presenting and evaluating DS research in IS. The DS process includes six steps: problem identification and motivation, definition of the objectives for a solution, design and development, demonstration, evaluation, and communication. We demonstrate and evaluate the methodology by presenting four case studies in terms of the DSRM, including cases that present the design of a database to support health assessment methods, a software reuse measure, an Internet video telephony application, and an IS planning method. The designed methodology effectively satisfies the three objectives and has the potential to help aid the acceptance of DS research in the IS discipline.

5,420 citations

ReportDOI
01 Nov 1990
TL;DR: This report will establish methods for performing a domain analysis and describe the products of the domain analysis process to illustrate the application of domain analysis to a representative class of software systems.
Abstract: : Successful Software reuse requires the systematic discovery and exploitation of commonality across related software systems. By examining related software systems and the underlying theory of the class of systems they represent, domain analysis can provide a generic description of the requirements of that class of systems and a set of approaches for their implementation. This report will establish methods for performing a domain analysis and describe the products of the domain analysis process. To illustrate the application of domain analysis to a representative class of software systems, this report will provide a domain analysis of window management system software.

4,420 citations

Journal Article

3,099 citations

Book
Nigel Cross1
01 Jan 2006
TL;DR: In this article, the authors take up the arguments for a "third area" of education (design) that were outlined by Archer, and further define this area by contrasting it with the other two (sciences and humanities) and consider the criteria which design must satisfy to be acceptable as a part of general education.
Abstract: This is the third paper in a series being published in Design Studies, which aims to establish the theoretical bases for treating design as a coherent discipline of study. The first contribution in the series was from Bruce Archer, in the very first issue of Design Studies, and the second was from Gerald Nadler, in Vol 1, No 5. Further contributions are invited. Here, Higel Cross takes up the arguments for a ‘third area’ of education—design—that were outlined by Archer. He further defines this area by contrasting it with the other two—sciences and humanities—and goes on to consider the criteria which design must satisfy to be acceptable as a part of general education. Such an acceptance must imply a reorientation from the instrumental aims of conventional design education, towards intrinsic values. These values derive from the ‘designerly ways of knowing’. Because of a common concern with these fundamental ‘ways of knowing’, both design research and design education are contributing to the development of design as a discipline.

2,593 citations

Journal ArticleDOI
01 Jan 1966
TL;DR: Koestler as mentioned in this paper examines the idea that we are at our most creative when rational thought is suspended, for example, in dreams and trancelike states, and concludes that "the act of creation is the most creative act in human history".
Abstract: While the study of psychology has offered little in the way of explaining the creative process, Koestler examines the idea that we are at our most creative when rational thought is suspended--for example, in dreams and trancelike states. All who read The Act of Creation will find it a compelling and illuminating book.

2,201 citations