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Nimesha Ranasinghe

Bio: Nimesha Ranasinghe is an academic researcher from University of Maine. The author has contributed to research in topics: Taste & Virtual reality. The author has an hindex of 15, co-authored 46 publications receiving 776 citations. Previous affiliations of Nimesha Ranasinghe include National University of Singapore & New York University Abu Dhabi.


Papers
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Proceedings ArticleDOI
21 Apr 2018
TL;DR: Season Traveller, a multisensory virtual reality (VR) narration of a journey through four seasons within a mystical realm is presented, by adding olfactory and haptic stimuli to extend traditional audio-visual VR technologies to achieve enhanced sensory engagement within interactive experiences.
Abstract: In the same way that we experience the real-world through a range of senses, experiencing a virtual environment through multiple sensory modalities may augment both our presence within a scenario and our reaction to it. In this paper, we present Season Traveller, a multisensory virtual reality (VR) narration of a journey through four seasons within a mystical realm. By adding olfactory and haptic (thermal and wind) stimuli, we extend traditional audio-visual VR technologies to achieve enhanced sensory engagement within interactive experiences. Using both subjective measures of presence and elicited physiological responses, we evaluated the impact of different modalities on the virtual experience. Our results indicate that 1) the addition of any singular modality improves sense of presence with respect to traditional audio-visual experiences and 2) providing a combination of these modalities produces a further significant enhancement over the aforementioned improvements. Furthermore, insights into participants' psychophysiology were extrapolated from electrodermal activity (EDA) and heart rate (HR) measurements during each of the VR experiences.

119 citations

Journal ArticleDOI
TL;DR: This review, with the focus squarely on the domain of Human-Computer Interaction (HCI), summarizes the state-of-the-art in the area and suggests that mixed reality solutions are currently the most plausible as far as delivering flavour experiences digitally is concerned.
Abstract: Review paper assesses the possibilities and pitfalls around the digitization of the chemical senses.Possibilities include delivery of ambient fragrance, digital flavour experiences.We highlight how the majority of the attempts at successful commercialization have failed, often in the face of consumer ambivalence over the perceived benefits/utility.Ultimately, we suggest that mixed reality solutions are currently the most plausible as far as delivering (or rather modulating) flavour experiences digitally is concerned.The identify key problems with digital fragrance delivery related to attention and attribution (i.e., being aware of stimulation and believing that it is doing the work). Many people are understandably excited by the suggestion that the chemical senses can be digitized; be it to deliver ambient fragrances (e.g., in virtual reality or health-related applications), or else to transmit flavour experiences via the internet. However, to date, progress in this area has been surprisingly slow. Furthermore, the majority of the attempts at successful commercialization have failed, often in the face of consumer ambivalence over the perceived benefits/utility. In this review, with the focus squarely on the domain of Human-Computer Interaction (HCI), we summarize the state-of-the-art in the area. We highlight the key possibilities and pitfalls as far as stimulating the so-called lower senses of taste, smell, and the trigeminal system are concerned. Ultimately, we suggest that mixed reality solutions are currently the most plausible as far as delivering (or rather modulating) flavour experiences digitally is concerned. The key problems with digital fragrance delivery are related to attention and attribution. People often fail to detect fragrances when they are concentrating on something else; And even when they detect that their chemical senses have been stimulated, there is always a danger that they attribute their experience (e.g., pleasure) to one of the other senses this is what we call the fundamental attribution error. We conclude with an outlook on digitizing the chemical senses and summarize a set of open-ended questions that the HCI community has to address in future explorations of smell and taste as interaction modalities

97 citations

Proceedings ArticleDOI
02 May 2017
TL;DR: The findings show that the addition of wind and thermal stimuli significantly improves sensory and realism factors, contributing towards an enhanced sense of presence when compared to traditional VR experiences.
Abstract: In this paper, we present and evaluate Ambiotherm, a wearable accessory for Head Mounted Displays (HMD) that provides thermal and wind stimuli to simulate real-world environmental conditions, such as ambient temperatures and wind conditions, to enhance the sense of presence in Virtual Reality (VR). Ambiotherm consists of a Ambient Temperature Module that is attached to the user's neck, a Wind Simulation Module focused towards the user's face, and a Control Module utilizing Bluetooth communication. We demonstrate Ambiotherm with two VR environments, a hot desert, and a snowy mountain, to showcase the different types of simulated environmental conditions. We conduct several studies to 1) address design factors of the system and 2) evaluate Ambiotherm's effect on factors related to a user's sense of presence. Our findings show that the addition of wind and thermal stimuli significantly improves sensory and realism factors, contributing towards an enhanced sense of presence when compared to traditional VR experiences.

82 citations

Proceedings ArticleDOI
07 Nov 2011
TL;DR: Sourness and saltiness are the main sensations that could be evoked through this device, which is developed a control system, an actuator, which could digitally stimulate the sense of taste remotely.
Abstract: In this paper, we introduce a new technology, which allows people to share taste and smell sensations digitally with a remote person through existing networking technologies such as the Internet. By introducing this technology, we expect people to share their smell and taste experiences with their family and friends remotely. Sharing these senses are immensely beneficial since those are strongly associated with individual memories, emotions, and everyday experiences. As the initial step, we developed a control system, an actuator, which could digitally stimulate the sense of taste remotely. The system uses two approaches to stimulate taste sensations digitally: the electrical and thermal stimulations on tongue. Primary results suggested that sourness and saltiness are the main sensations that could be evoked through this device. Furthermore, this paper focuses on future aspects of such technology for remote smell actuation followed by applications and possibilities for further developments.

76 citations

Journal ArticleDOI
TL;DR: Digital Taste Interface is a method for simulating the sensation of taste by actuating the human tongue through electrical and thermal stimulation, and Taste+ is an interface where the user can augment the flavors of food and beverages by applying weak and controlled electrical pulses on their tongue using electronically enhanced everyday utensils.
Abstract: Touch, taste, and smell are an underexplored design space in the context of interactive experiences. By understanding the ways in which our senses process information and how they relate to one another, it will be possible to create richer experiences for humantechnology interactions. We need to design interfaces that allow the stimulation of unexplored sensory inputs as well as interfaces that take into account the relationships between the senses. Digital Taste Interface is a method for simulating the sensation of taste by actuating the human tongue through electrical and thermal stimulation. AromaShooter is a smell-delivery device, contains six scent cartridges and connects to a computer via USB. Taste+ is an interface where the user can augment the flavors of food and beverages by applying weak and controlled electrical pulses on their tongue using electronically enhanced everyday utensils such as spoons and beverage bottles. It is crucial to determine the meaningful design space for multisensory interactive experiences. At the same time, it is also key to understand the unique properties of each sensory modality before designing for their sensory integration in the design of interactive systems.

69 citations


Cited by
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Journal ArticleDOI
TL;DR: The impact that their increasing exposure to images of desirable foods via digital interfaces through digital interfaces might be having, and whether it might not inadvertently be exacerbating their desire for food (what the authors call 'visual hunger').

303 citations

Journal Article
TL;DR: Empirical and theoretical concerns are raised in an attempt to capture the structure and dynamics of computer adoption and use in the home.
Abstract: DESPITE THE RECENT DRAMATIC TRENDS IN THE DIFfusion of information technology, the significance of these developments is still not clear. Also lacking is a critical understanding of these developments and a sound theoretical and empirical base from which to observe and analyze them. Supporting such an analysis, this article raises both empirical and theoretical concerns in an attempt to capture the structure and dynamics of computer adoption and use in the home. Computers and Other Interactive Technologies for the Home A l l a d i V e n k a t e s h

278 citations

Journal ArticleDOI
TL;DR: This review is designed to help the interested reader better understand what sensory marketing in a digital context can offer, thus hopefully opening the way for further research and development in the area.

234 citations

Journal ArticleDOI
01 Jul 2019
TL;DR: The Grand Challenges which arise in the current and emerging landscape of rapid technological evolution towards more intelligent interactive technologies, coupled with increased and widened societal needs, as well as individual and collective expectations that HCI, as a discipline, is called upon to address are investigated.
Abstract: This article aims to investigate the Grand Challenges which arise in the current and emerging landscape of rapid technological evolution towards more intelligent interactive technologies, coupled w...

214 citations