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Panu Korpipää

Bio: Panu Korpipää is an academic researcher from Nokia. The author has contributed to research in topics: Mobile device & Gesture recognition. The author has an hindex of 18, co-authored 29 publications receiving 2634 citations. Previous affiliations of Panu Korpipää include VTT Technical Research Centre of Finland.

Papers
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Journal ArticleDOI
01 Jan 2006
TL;DR: Methods used for classification of everyday activities like walking, running, and cycling are described to find out how to recognize activities, which sensors are useful and what kind of signal processing and classification is required.
Abstract: Automatic classification of everyday activities can be used for promotion of health-enhancing physical activities and a healthier lifestyle. In this paper, methods used for classification of everyday activities like walking, running, and cycling are described. The aim of the study was to find out how to recognize activities, which sensors are useful and what kind of signal processing and classification is required. A large and realistic data library of sensor data was collected. Sixteen test persons took part in the data collection, resulting in approximately 31 h of annotated, 35-channel data recorded in an everyday environment. The test persons carried a set of wearable sensors while performing several activities during the 2-h measurement session. Classification results of three classifiers are shown: custom decision tree, automatically generated decision tree, and artificial neural network. The classification accuracies using leave-one-subject-out cross validation range from 58 to 97% for custom decision tree classifier, from 56 to 97% for automatically generated decision tree, and from 22 to 96% for artificial neural network. Total classification accuracy is 82% for custom decision tree classifier, 86% for automatically generated decision tree, and 82% for artificial neural network

830 citations

Journal ArticleDOI
TL;DR: The framework simplifies the development of context-aware mobile applications by managing raw context information gained from multiple sources and enabling higher-level context abstractions.
Abstract: We present a uniform mobile terminal software framework that provides systematic methods for acquiring and processing useful context information from a user's surroundings and giving it to applications. The framework simplifies the development of context-aware mobile applications by managing raw context information gained from multiple sources and enabling higher-level context abstractions.

488 citations

Journal ArticleDOI
31 Jul 2006
TL;DR: Gesture commands were found to be natural, especially for commands with spatial association in design environment control, and can augment other modalities.
Abstract: Accelerometer-based gesture control is studied as a supplementary or an alternative interaction modality. Gesture commands freely trainable by the user can be used for controlling external devices with handheld wireless sensor unit. Two user studies are presented. The first study concerns finding gestures for controlling a design environment (Smart Design Studio), TV, VCR, and lighting. The results indicate that different people usually prefer different gestures for the same task, and hence it should be possible to personalise them. The second user study concerns evaluating the usefulness of the gesture modality compared to other interaction modalities for controlling a design environment. The other modalities were speech, RFID-based physical tangible objects, laser-tracked pen, and PDA stylus. The results suggest that gestures are a natural modality for certain tasks, and can augment other modalities. Gesture commands were found to be natural, especially for commands with spatial association in design environment control.

312 citations

Proceedings ArticleDOI
27 Oct 2004
TL;DR: In this article, a procedure based on adding noise-distorted signal duplicates to training set is applied and it is shown to increase the recognition accuracy while decreasing user effort in training.
Abstract: Accelerometer based gesture control is proposed as a complementary interaction modality for handheld devices. Predetermined gesture commands or freely trainable by the user can be used for controlling functions also in other devices. To support versatility of gesture commands in various types of personal device applications gestures should be customisable, easy and quick to train. In this paper we experiment with a procedure for training/recognizing customised accelerometer based gestures with minimum amount of user effort in training. Discrete Hidden Markov Models (HMM) are applied. Recognition results are presented for an external device, a DVD player gesture commands. A procedure based on adding noise-distorted signal duplicates to training set is applied and it is shown to increase the recognition accuracy while decreasing user effort in training. For a set of eight gestures, each trained with two original gestures and with two Gaussian noise-distorted duplicates, the average recognition accuracy was 97%, and with two original gestures and with four noise-distorted duplicates, the average recognition accuracy was 98%, cross-validated from a total data set of 240 gestures. Use of procedure facilitates quick and effortless customisation in accelerometer based interaction.

149 citations

Journal ArticleDOI
01 Jul 2003
TL;DR: Naive Bayesian networks were applied to classify the contexts of a mobile device user in her normal daily activities, using a naive Bayes framework and an extensive set of audio features derived partly from the algorithms of the upcoming MPEG-7 standard.
Abstract: The usability of a mobile device and services can be enhanced by context awareness. The aim of this experiment was to expand the set of generally recognizable constituents of context concerning personal mobile device usage. Naive Bayesian networks were applied to classify the contexts of a mobile device user in her normal daily activities. The distinguishing feature of this experiment in comparison to earlier context recognition research is the use of a naive Bayes framework, and an extensive set of audio features derived partly from the algorithms of the upcoming MPEG-7 standard. The classification was based mainly on audio features measured in a home scenario. The classification results indicate that with a resolution of one second in segments of 5–30 seconds, situations can be extracted fairly well, but most of the contexts are likely to be valid only in a restricted scenario. Naive Bayes framework is feasible for context recognition. In real world conditions, the recognition accuracy using leave-one-out cross validation was 87% of true positives and 95% of true negatives, averaged over nine eight-minute scenarios containing 17 segments of different lengths and nine different contexts. Respectively, the reference accuracies measured by testing with training data were 88% and 95%, suggesting that the model was capable of covering the variability introduced in the data on purpose. Reference recognition accuracy in controlled conditions was 96% and 100%, respectively. However, from the applicability viewpoint, generalization remains a problem, as from a wider perspective almost any feature may refer to many possible real world situations.

136 citations


Cited by
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Journal ArticleDOI
TL;DR: Machine learning addresses many of the same research questions as the fields of statistics, data mining, and psychology, but with differences of emphasis.
Abstract: Machine Learning is the study of methods for programming computers to learn. Computers are applied to a wide range of tasks, and for most of these it is relatively easy for programmers to design and implement the necessary software. However, there are many tasks for which this is difficult or impossible. These can be divided into four general categories. First, there are problems for which there exist no human experts. For example, in modern automated manufacturing facilities, there is a need to predict machine failures before they occur by analyzing sensor readings. Because the machines are new, there are no human experts who can be interviewed by a programmer to provide the knowledge necessary to build a computer system. A machine learning system can study recorded data and subsequent machine failures and learn prediction rules. Second, there are problems where human experts exist, but where they are unable to explain their expertise. This is the case in many perceptual tasks, such as speech recognition, hand-writing recognition, and natural language understanding. Virtually all humans exhibit expert-level abilities on these tasks, but none of them can describe the detailed steps that they follow as they perform them. Fortunately, humans can provide machines with examples of the inputs and correct outputs for these tasks, so machine learning algorithms can learn to map the inputs to the outputs. Third, there are problems where phenomena are changing rapidly. In finance, for example, people would like to predict the future behavior of the stock market, of consumer purchases, or of exchange rates. These behaviors change frequently, so that even if a programmer could construct a good predictive computer program, it would need to be rewritten frequently. A learning program can relieve the programmer of this burden by constantly modifying and tuning a set of learned prediction rules. Fourth, there are applications that need to be customized for each computer user separately. Consider, for example, a program to filter unwanted electronic mail messages. Different users will need different filters. It is unreasonable to expect each user to program his or her own rules, and it is infeasible to provide every user with a software engineer to keep the rules up-to-date. A machine learning system can learn which mail messages the user rejects and maintain the filtering rules automatically. Machine learning addresses many of the same research questions as the fields of statistics, data mining, and psychology, but with differences of emphasis. Statistics focuses on understanding the phenomena that have generated the data, often with the goal of testing different hypotheses about those phenomena. Data mining seeks to find patterns in the data that are understandable by people. Psychological studies of human learning aspire to understand the mechanisms underlying the various learning behaviors exhibited by people (concept learning, skill acquisition, strategy change, etc.).

13,246 citations

Journal ArticleDOI
TL;DR: This paper surveys context awareness from an IoT perspective and addresses a broad range of techniques, methods, models, functionalities, systems, applications, and middleware solutions related to context awareness and IoT.
Abstract: As we are moving towards the Internet of Things (IoT), the number of sensors deployed around the world is growing at a rapid pace. Market research has shown a significant growth of sensor deployments over the past decade and has predicted a significant increment of the growth rate in the future. These sensors continuously generate enormous amounts of data. However, in order to add value to raw sensor data we need to understand it. Collection, modelling, reasoning, and distribution of context in relation to sensor data plays critical role in this challenge. Context-aware computing has proven to be successful in understanding sensor data. In this paper, we survey context awareness from an IoT perspective. We present the necessary background by introducing the IoT paradigm and context-aware fundamentals at the beginning. Then we provide an in-depth analysis of context life cycle. We evaluate a subset of projects (50) which represent the majority of research and commercial solutions proposed in the field of context-aware computing conducted over the last decade (2001-2011) based on our own taxonomy. Finally, based on our evaluation, we highlight the lessons to be learnt from the past and some possible directions for future research. The survey addresses a broad range of techniques, methods, models, functionalities, systems, applications, and middleware solutions related to context awareness and IoT. Our goal is not only to analyse, compare and consolidate past research work but also to appreciate their findings and discuss their applicability towards the IoT.

2,542 citations

Journal ArticleDOI
TL;DR: This work describes and evaluates a system that uses phone-based accelerometers to perform activity recognition, a task which involves identifying the physical activity a user is performing, and has a wide range of applications, including automatic customization of the mobile device's behavior based upon a user's activity.
Abstract: Mobile devices are becoming increasingly sophisticated and the latest generation of smart cell phones now incorporates many diverse and powerful sensors These sensors include GPS sensors, vision sensors (ie, cameras), audio sensors (ie, microphones), light sensors, temperature sensors, direction sensors (ie, magnetic compasses), and acceleration sensors (ie, accelerometers) The availability of these sensors in mass-marketed communication devices creates exciting new opportunities for data mining and data mining applications In this paper we describe and evaluate a system that uses phone-based accelerometers to perform activity recognition, a task which involves identifying the physical activity a user is performing To implement our system we collected labeled accelerometer data from twenty-nine users as they performed daily activities such as walking, jogging, climbing stairs, sitting, and standing, and then aggregated this time series data into examples that summarize the user activity over 10- second intervals We then used the resulting training data to induce a predictive model for activity recognition This work is significant because the activity recognition model permits us to gain useful knowledge about the habits of millions of users passively---just by having them carry cell phones in their pockets Our work has a wide range of applications, including automatic customization of the mobile device's behavior based upon a user's activity (eg, sending calls directly to voicemail if a user is jogging) and generating a daily/weekly activity profile to determine if a user (perhaps an obese child) is performing a healthy amount of exercise

2,417 citations

Journal ArticleDOI
TL;DR: The state of the art in HAR based on wearable sensors is surveyed and a two-level taxonomy in accordance to the learning approach and the response time is proposed.
Abstract: Providing accurate and opportune information on people's activities and behaviors is one of the most important tasks in pervasive computing. Innumerable applications can be visualized, for instance, in medical, security, entertainment, and tactical scenarios. Despite human activity recognition (HAR) being an active field for more than a decade, there are still key aspects that, if addressed, would constitute a significant turn in the way people interact with mobile devices. This paper surveys the state of the art in HAR based on wearable sensors. A general architecture is first presented along with a description of the main components of any HAR system. We also propose a two-level taxonomy in accordance to the learning approach (either supervised or semi-supervised) and the response time (either offline or online). Then, the principal issues and challenges are discussed, as well as the main solutions to each one of them. Twenty eight systems are qualitatively evaluated in terms of recognition performance, energy consumption, obtrusiveness, and flexibility, among others. Finally, we present some open problems and ideas that, due to their high relevance, should be addressed in future research.

2,184 citations

Journal ArticleDOI
01 Jun 2007
TL;DR: Common architecture principles of context-aware systems are presented and a layered conceptual design framework is derived to explain the different elements common to mostcontext-aware architectures.
Abstract: Context-aware systems offer entirely new opportunities for application developers and for end users by gathering context data and adapting systems behaviour accordingly. Especially in combination with mobile devices, these mechanisms are of high value and are used to increase usability tremendously. In this paper, we present common architecture principles of context-aware systems and derive a layered conceptual design framework to explain the different elements common to most context-aware architectures. Based on these design principles, we introduce various existing context-aware systems focusing on context-aware middleware and frameworks, which ease the development of context-aware applications. We discuss various approaches and analyse important aspects in context-aware computing on the basis of the presented systems.

2,036 citations