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Paola Salomoni

Bio: Paola Salomoni is an academic researcher from University of Bologna. The author has contributed to research in topics: The Internet & Crowdsourcing. The author has an hindex of 27, co-authored 144 publications receiving 1937 citations.


Papers
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Proceedings ArticleDOI
01 Jan 2014
TL;DR: In this paper, a mobile Pervasive Accessibility Social Sensing (mPASS) system is presented to collect data about urban and architectural accessibility and to provide users with personalized paths, computed on the basis of their preferences and needs.
Abstract: This paper presents mPASS (mobile Pervasive Accessibility Social Sensing), a system designed to collect data about urban and architectural accessibility and to provide users with personalized paths, computed on the basis of their preferences and needs. The system combines data obtained by sensing, crowdsourcing and mashing-up with main geo-referenced social systems, with the aim of offering services based on a detailed and valid data set.

87 citations

Proceedings ArticleDOI
10 Sep 2014
TL;DR: A novel geospatial mapping service, based on OpenStreetMap, which has been designed and developed in order to provide personalized path to users with special needs, which supports citizens with reduced mobility and providing information related to travelling time, which are tailored to their abilities to move and to the bus arrival time.
Abstract: This work presents a novel geospatial mapping service, based on OpenStreetMap, which has been designed and developed in order to provide personalized path to users with special needs. This system gathers data related to barriers and facilities of the urban environment via crowd sourcing and sensing done by users. It also considers open data provided by bus operating companies to identify the actual accessibility feature and the real time of arrival at the stops of the buses. The resulting service supports citizens with reduced mobility (users with disabilities and/or elderly people) suggesting urban paths accessible to them and providing information related to travelling time, which are tailored to their abilities to move and to the bus arrival time. The manuscript demonstrates the effectiveness of the approach by means of a case study focusing on the differences between the solutions provided by our system and the ones computed by main stream geospatial mapping services.

84 citations

Journal ArticleDOI
TL;DR: The experiences of use with 50 avid walkers have demonstrated that a multimedia mobile app with maps and zombies can be a concrete step towards a social inclusion strategy while inviting new reflections and discussions on the issue of urban data crowdsourcing.
Abstract: This paper presents a study on urban data crowdsourcing driven by Geo-Zombie, a multimedia mobile application we designed and developed to engage pedestrians in taking note of urban architectural impediments and facilities by documenting them through pictures and multimedia data. Geo-Zombie aims at transforming the civic activity of contributing into a virtual gamified experience where players attempt to escape from horrific situations in which zombies are ready to cannibalize unsuspecting walkers. In some sense, walkers that kill zombies deeply reconnect with the concept of imminent danger which can be fought resorting to appropriate civic actions. To challenge our initial hypotheses we conducted a design process, starting with a concept generation where three different concepts were discussed which gave rise to five different multimedia mobile apps including the one with zombies. Then, focus group, experience prototyping, application design and implementation, and finally field trials were exploited to refine the design and to select the best apps out of the five that better responded to the need of involving common people in collecting urban accessibility data. It is worth noting that the experiences of use with 50 avid walkers have demonstrated that a multimedia mobile app with maps and zombies can be a concrete step towards a social inclusion strategy while inviting new reflections and discussions on the issue of urban data crowdsourcing.

56 citations

Journal ArticleDOI
TL;DR: Performance figures derived from several experiments are reported that illustrate the adequacy of the proposed mechanism in dynamically adjusting the audio packet playout delay to the network traffic conditions while maintaining a small percentage of packet loss.
Abstract: We describe the design and the experimental evaluation of a playout delay control mechanism we have developed in order to support unicast, voice-based audio communications over the Internet. The proposed mechanism was designed to dynamically adjust the talkspurt playout delays to the traffic conditions of the underlying network without assuming either the existence of an external mechanism for maintaining an accurate clock synchronization between the sender and the receiver during the audio communication, or a specific distribution of the audio packet transmission delays. Performance figures derived from several experiments are reported that illustrate the adequacy of the proposed mechanism in dynamically adjusting the audio packet playout delay to the network traffic conditions while maintaining a small percentage of packet loss.

56 citations

Journal ArticleDOI
TL;DR: It is believed that it is necessary to redesign the utilization paradigm of Web 2.0 and, in general, of the Internet in order to recycle unused parts of Web2.0 into altruistic bricks that could be appropriately rerouted and composed for alternative, unselfish employment.
Abstract: Web 2.0 is affecting the structure of our society by creating new spaces of freedom, giving voice to any opinion, easing interpersonal relationships, and encouraging the creation of collaborating collectivities. Technologies such as blog, podcasting, wiki, and news feeds have the power to transform every user from a mere information consumer to a potential producer, from a spectator to an actor. The success of YouTube, MySpace, Facebook, and Wikipedia is under everybody's eyes. Generally speaking, Web 2.0 is seen as a powerful tool that, by exploiting Internet technologies, supplies services to the society, helping the entire socio-cultural system to develop and to move toward a democratic direction. Unfortunately, this imagery is partially distorted: first, Web 2.0 and Internet technologies are differently accessible by different parts of the society and, second, as many sociologists pointed out, their applications often appeal to users' egoistic purposes and self-celebration spirit. Although we cannot dismiss the value of current Web 2.0 applications, we are convinced there is a much more valuable potential that has not been exploited yet. By comparing the immense benefits that Web 2.0 could bring to the whole society, with its factual employment, one could provocatively change the meaning of the acronym WWW into World Wide Waste. We are hence convinced that it is necessary to redesign the utilization paradigm of Web 2.0 and, in general, of the Internet in order to recycle unused parts of Web 2.0 into altruistic bricks that could be appropriately rerouted and composed for alternative, unselfish employment.

53 citations


Cited by
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01 Jan 2010
TL;DR: In this article, the authors present the design and implementation of a presence sensor platform that can be used for accurate occupancy detection at the level of individual offices, which is low-cost, wireless, and incrementally deployable within existing buildings.
Abstract: Buildings are among the largest consumers of electricity in the US. A significant portion of this energy use in buildings can be attributed to HVAC systems used to maintain comfort for occupants. In most cases these building HVAC systems run on fixed schedules and do not employ any fine grained control based on detailed occupancy information. In this paper we present the design and implementation of a presence sensor platform that can be used for accurate occupancy detection at the level of individual offices. Our presence sensor is low-cost, wireless, and incrementally deployable within existing buildings. Using a pilot deployment of our system across ten offices over a two week period we identify significant opportunities for energy savings due to periods of vacancy. Our energy measurements show that our presence node has an estimated battery lifetime of over five years, while detecting occupancy accurately. Furthermore, using a building simulation framework and the occupancy information from our testbed, we show potential energy savings from 10% to 15% using our system.

489 citations

Journal ArticleDOI
TL;DR: The fundamental data management techniques employed to ensure consistency, interoperability, granularity, and reusability of the data generated by the underlying IoT for smart cities are described.
Abstract: Integrating the various embedded devices and systems in our environment enables an Internet of Things (IoT) for a smart city. The IoT will generate tremendous amount of data that can be leveraged for safety, efficiency, and infotainment applications and services for city residents. The management of this voluminous data through its lifecycle is fundamental to the realization of smart cities. Therefore, in contrast to existing surveys on smart cities we provide a data-centric perspective, describing the fundamental data management techniques employed to ensure consistency, interoperability, granularity, and reusability of the data generated by the underlying IoT for smart cities. Essentially, the data lifecycle in a smart city is dependent on tightly coupled data management with cross-cutting layers of data security and privacy, and supporting infrastructure. Therefore, we further identify techniques employed for data security and privacy, and discuss the networking and computing technologies that enable smart cities. We highlight the achievements in realizing various aspects of smart cities, present the lessons learned, and identify limitations and research challenges.

390 citations