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Peter McBurney

Bio: Peter McBurney is an academic researcher from King's College London. The author has contributed to research in topics: Argumentation theory & Autonomous agent. The author has an hindex of 45, co-authored 286 publications receiving 8416 citations. Previous affiliations of Peter McBurney include University of Zimbabwe & University of Liverpool.


Papers
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Journal ArticleDOI
TL;DR: This article provides a conceptual framework through which the core elements and features required by agents engaged in argumentation-based negotiation, as well as the environment that hosts these agents are outlined, and surveys and evaluates existing proposed techniques in the literature.
Abstract: Negotiation is essential in settings where autonomous agents have conflicting interests and a desire to cooperate. For this reason, mechanisms in which agents exchange potential agreements according to various rules of interaction have become very popular in recent years as evident, for example, in the auction and mechanism design community. However, a growing body of research is now emerging which points out limitations in such mechanisms and advocates the idea that agents can increase the likelihood and quality of an agreement by exchanging arguments which influence each others' states. This community further argues that argument exchange is sometimes essential when various assumptions about agent rationality cannot be satisfied. To this end, in this article, we identify the main research motivations and ambitions behind work in the field. We then provide a conceptual framework through which we outline the core elements and features required by agents engaged in argumentation-based negotiation, as well as the environment that hosts these agents. For each of these elements, we survey and evaluate existing proposed techniques in the literature and highlight the major challenges that need to be addressed if argument-based negotiation research is to reach its full potential.

610 citations

Book
01 Jan 2005
TL;DR: Citing this paper Please note that where the full-text provided on King's Research Portal is the Author Accepted Manuscript or Post-Print version this may differ from the final Published version.
Abstract: Citing this paper Please note that where the full-text provided on King's Research Portal is the Author Accepted Manuscript or Post-Print version this may differ from the final Published version. If citing, it is advised that you check and use the publisher's definitive version for pagination, volume/issue, and date of publication details. And where the final published version is provided on the Research Portal, if citing you are again advised to check the publisher's website for any subsequent corrections.

393 citations

Journal ArticleDOI
TL;DR: A natural extension of Dung's well-known model of argument systems in which attacks are associated with a weight, indicating the relative strength of the attack is introduced, and a framework of weighted argument systems is presented.

297 citations

Journal ArticleDOI
TL;DR: A logic-based formalism for modeling of dialogues between intelligent and autonomous software agents, which enables representation of complex dialogues as sequences of moves in a combination of dialogue games, and allows dialogues to be embedded inside one another.
Abstract: We present a logic-based formalism for modeling of dialogues between intelligent and autonomous software agents, building on a theory of abstract dialogue games which we present. The formalism enables representation of complex dialogues as sequences of moves in a combination of dialogue games, and allows dialogues to be embedded inside one another. The formalism is computational and its modular nature enables different types of dialogues to be represented.

285 citations


Cited by
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Journal ArticleDOI
TL;DR: Machine learning addresses many of the same research questions as the fields of statistics, data mining, and psychology, but with differences of emphasis.
Abstract: Machine Learning is the study of methods for programming computers to learn. Computers are applied to a wide range of tasks, and for most of these it is relatively easy for programmers to design and implement the necessary software. However, there are many tasks for which this is difficult or impossible. These can be divided into four general categories. First, there are problems for which there exist no human experts. For example, in modern automated manufacturing facilities, there is a need to predict machine failures before they occur by analyzing sensor readings. Because the machines are new, there are no human experts who can be interviewed by a programmer to provide the knowledge necessary to build a computer system. A machine learning system can study recorded data and subsequent machine failures and learn prediction rules. Second, there are problems where human experts exist, but where they are unable to explain their expertise. This is the case in many perceptual tasks, such as speech recognition, hand-writing recognition, and natural language understanding. Virtually all humans exhibit expert-level abilities on these tasks, but none of them can describe the detailed steps that they follow as they perform them. Fortunately, humans can provide machines with examples of the inputs and correct outputs for these tasks, so machine learning algorithms can learn to map the inputs to the outputs. Third, there are problems where phenomena are changing rapidly. In finance, for example, people would like to predict the future behavior of the stock market, of consumer purchases, or of exchange rates. These behaviors change frequently, so that even if a programmer could construct a good predictive computer program, it would need to be rewritten frequently. A learning program can relieve the programmer of this burden by constantly modifying and tuning a set of learned prediction rules. Fourth, there are applications that need to be customized for each computer user separately. Consider, for example, a program to filter unwanted electronic mail messages. Different users will need different filters. It is unreasonable to expect each user to program his or her own rules, and it is infeasible to provide every user with a software engineer to keep the rules up-to-date. A machine learning system can learn which mail messages the user rejects and maintain the filtering rules automatically. Machine learning addresses many of the same research questions as the fields of statistics, data mining, and psychology, but with differences of emphasis. Statistics focuses on understanding the phenomena that have generated the data, often with the goal of testing different hypotheses about those phenomena. Data mining seeks to find patterns in the data that are understandable by people. Psychological studies of human learning aspire to understand the mechanisms underlying the various learning behaviors exhibited by people (concept learning, skill acquisition, strategy change, etc.).

13,246 citations

01 Jan 2002

9,314 citations

01 Jan 2009

7,241 citations

Journal ArticleDOI
TL;DR: Van Kampen as mentioned in this paper provides an extensive graduate-level introduction which is clear, cautious, interesting and readable, and could be expected to become an essential part of the library of every physical scientist concerned with problems involving fluctuations and stochastic processes.
Abstract: N G van Kampen 1981 Amsterdam: North-Holland xiv + 419 pp price Dfl 180 This is a book which, at a lower price, could be expected to become an essential part of the library of every physical scientist concerned with problems involving fluctuations and stochastic processes, as well as those who just enjoy a beautifully written book. It provides an extensive graduate-level introduction which is clear, cautious, interesting and readable.

3,647 citations

01 Mar 1999

3,234 citations