P
Philip William Benzie
Researcher at University of Aberdeen
Publications - 10
Citations - 708
Philip William Benzie is an academic researcher from University of Aberdeen. The author has contributed to research in topics: Holography & Digital holography. The author has an hindex of 7, co-authored 10 publications receiving 675 citations. Previous affiliations of Philip William Benzie include King's College.
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Journal ArticleDOI
A Survey of 3DTV Displays: Techniques and Technologies
Philip William Benzie,John Watson,Phil Surman,Ismo Rakkolainen,K. Hopf,Hakan Urey,V. Sainov,C. von Kopylow +7 more
TL;DR: Holography enables 3-D scenes to be encoded into an interference pattern, however, this places constraints on the display resolution necessary to reconstruct a scene, and although holography may ultimately offer the solution for 3DTV, the problem of capturing naturally lit scenes will first have to be solved and holographY is unlikely to provide a short-term solution due to limitations in current enabling technologies.
Journal ArticleDOI
3-D Time-Varying Scene Capture Technologies—A Survey
Elena Stoykova,A. Aydin Alatan,Philip William Benzie,Nikos Grammalidis,Sotiris Malassiotis,Jörn Ostermann,S. Piekh,V. Sainov,Christian Theobalt,Thangavel Thevar,Xenophon Zabulis +10 more
TL;DR: High-resolution digital holography and pattern projection techniques such as coded light or fringe projection for real-time extraction of 3D object positions and color information could manifest themselves as an alternative to traditional camera-based methods.
Journal ArticleDOI
Computer generated holograms from three dimensional meshes using an analytic light transport model
TL;DR: A method to analytically compute the light distribution of triangles directly in frequency space, which allows for fast evaluation, shading, and propagation of light from 3D mesh objects using angular spectrum methods.
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Computer generated holography using parallel commodity graphics hardware
TL;DR: A novel method for using programmable graphics hardware to generate fringe patterns for SLM-based holographic displays, designed to take the programming constraints imposed by the graphics hardware pipeline model into consideration, and scales linearly with the number of object points.
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Underwater digital holography for studies of marine plankton
TL;DR: The use of a subsea digital holographic camera (eHoloCam) for the analysis and identification of marine organisms and other subsea particles and how their starting point lies in Maxwell's equations is reported on.