P
Piotr Didyk
Researcher at University of Lugano
Publications - 84
Citations - 1991
Piotr Didyk is an academic researcher from University of Lugano. The author has contributed to research in topics: Human visual system model & Rendering (computer graphics). The author has an hindex of 22, co-authored 76 publications receiving 1581 citations. Previous affiliations of Piotr Didyk include Saarland University & Massachusetts Institute of Technology.
Papers
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Journal ArticleDOI
Wide Field Of View Varifocal Near-Eye Display Using See-Through Deformable Membrane Mirrors
David Dunn,Cary A. Tippets,Kent Torell,Petr Kellnhofer,Kaan Akşit,Piotr Didyk,Karol Myszkowski,David Luebke,Henry Fuchs +8 more
TL;DR: This work introduces an all-in-one solution — a new wide field of view, gaze-tracked near-eye display for augmented reality applications that uses a single see-through, varifocal deformable membrane mirror for each eye reflecting a display.
Proceedings ArticleDOI
A perceptual model for disparity
TL;DR: A perceptual model of disparity for computer graphics that is used to define a metric to compare a stereo image to an alternative stereo image and to estimate the magnitude of the perceived disparity change is introduced.
Journal ArticleDOI
Spec2Fab: a reducer-tuner model for translating specifications to 3D prints
TL;DR: This paper proposes an abstraction mechanism that simplifies the design, development, implementation, and reuse of algorithms for multi-material 3D printing by providing an application programming interface for specifying the desired object and for defining parameters for the reducer tree and tuner network.
Journal ArticleDOI
Enhancement of bright video features for HDR displays
TL;DR: A system for the enhancement of bright luminous objects in video sequences using a semi‐automatic classifier that can significantly stretch the contrast of clipped regions while avoiding amplification of noise and contouring.
Journal ArticleDOI
Saccade landing position prediction for gaze-contingent rendering
TL;DR: The derivation of a model for predicting saccade landing positions is described and it is demonstrated how it can be used in the context of gaze-contingent rendering to reduce the influence of system latency on the perceived quality.