scispace - formally typeset
Search or ask a question
Author

ปิยดา สมบัติวัฒนา

Bio: ปิยดา สมบัติวัฒนา is an academic researcher. The author has contributed to research in topics: Cognitive Hierarchy Theory & Implementation theory. The author has an hindex of 1, co-authored 1 publications receiving 873 citations.

Papers
More filters
18 Nov 2013
TL;DR: The book describes experiments in Strategic Interaction using game theory as a guide to solving social problems.
Abstract: หนงสอ Behavioral Game Theory: Experiments in Strategic Interaction เขยนโดย Colin F. Camerer มวตถประสงคเพอนำเสนอหลกฐานเชงประจกษจากผลการวจยจำนวนมากมายทยนยนอทธพลของปจจยทางจตวทยาทมผลตอการตดสนใจตามทฤษฎเกม หนงสอ เลมนไดนำเสนอแนวคดทฤษฎทเพมความสามารถในการอธบายพฤตกรรมการตดสนใจตามทฤษฎเกม (Game theory) ซง von Neumann; & Morgenstern ไดเสนอไวในป ค.ศ. 1944 โดยชใหเหนวา ปจจยทางจตวทยามอทธพลทำใหการตดสนใจทเกดขนจรงคลาดเคลอนจากการคาดการณของทฤษฎเกม

903 citations


Cited by
More filters
Journal ArticleDOI
TL;DR: It is shown that automatic, intuitive responses favor cooperative strategies that reciprocate: it is argued that this behavior reflects the overgeneralization of cooperative strategies learned in the context of direct and indirect reciprocity.

920 citations

Journal ArticleDOI
David G. Rand1
TL;DR: This paper introduces online labor markets as a tool for behavioral experimentation, and reviews numerous replication studies indicating that AMT data is reliable, and presents two new experiments on the reliability of self-reported demographics.

656 citations

Journal ArticleDOI
TL;DR: Evidence from neurophysiology, imaging, and lesion studies indicates that abstract representations of value exist in the orbitofrontal and ventromedial prefrontal cortices, and a unifying model of how economic choice might function at the neural level is proposed.
Abstract: Traditionally the object of economic theory and experimental psychology, economic choice recently became a lively research focus in systems neuroscience. Here I summarize the emerging results and propose a unifying model of how economic choice might function at the neural level. Economic choice entails comparing options that vary on multiple dimensions. Hence, while choosing, individuals integrate different determinants into a subjective value; decisions are then made by comparing values. According to the good-based model, the values of different goods are computed independently of one another, which implies transitivity. Values are not learned as such, but rather computed at the time of choice. Most importantly, values are compared within the space of goods, independent of the sensorimotor contingencies of choice. Evidence from neurophysiology, imaging, and lesion studies indicates that

541 citations

Journal ArticleDOI
TL;DR: The model seems to capture various behavioral motives in different games but the correlation of these motives is low within subjects, and it is found that within-subject tests can differ markedly from aggregate-level analyses.
Abstract: We assess the predictive power of a model of other-regarding preferences, inequality aversion, using a within-subjects design. We run four different experiments (ultimatum game, dictator game, sequential prisoner's dilemma and public-good game) with the same sample of subjects. From the data we estimate parameters of aversion to disadvantageous and advantageous inequality. We then use these estimates to test several hypotheses across games. Our data show that results from within-subject tests can differ markedly from aggregate-level analysis. The inequality-aversion model has predictive power at the aggregate level but performs less well at the individual level.

529 citations

Journal ArticleDOI
TL;DR: In this paper, the authors studied the computational processes deployed by consumers during the search and decision processes, and to what extent are they compatible with standard economic search models, and how do the processes and their performance change with the number of options?
Abstract: Consider the problem of a consumer in a modern supermarket. The typical store sells more than 40,000 items, and in many product categories it offers hundreds of options (for a recent review see Simona Botti and Sheena S. Iyengar 2006). The typical consumer is also time constrained and cannot afford to spend too much time making each selection. To solve this decision problem consumers need to per? form a dynamic search over the set of feasible items under conditions of extreme time pressure and choice overload. This gives rise to several basic questions which are studied in this paper: (i) What are the computational processes deployed by consumers during the search and decision processes, and to what extent are they compatible with standard economic search models? (ii) How do the processes, and their performance, change with the number of options? (iii) Do the computational processes exhibit systematic biases that can be exploited by sellers to manipulate their choices? We study these questions by setting up an experimental version of the consumer's supermarket problem. Hungry subjects are presented with sets of 4,9, or 16 familiar snack items (e.g., Snickers candy bars and Lay's chips) and are asked to make a choice within three seconds. Items are displayed using pictures of the actual pack? ages of items. Besides choices and reaction times, the entire process of visual search is recorded using eye tracking.

478 citations