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Ray J. Hickey

Bio: Ray J. Hickey is an academic researcher from Ulster University. The author has contributed to research in topics: Concept drift & Timestamp. The author has an hindex of 9, co-authored 21 publications receiving 698 citations.

Papers
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Journal ArticleDOI
01 Jul 2008
TL;DR: This article proposes a practical, integrated approach for analysis of the mechanics and aesthetics of game-play, which helps develop deeper insights into the capacity for flow within games, and begins by framing the relationship between player and game within Cowley's user-system-experience model, and expands this into an information systems framework.
Abstract: In the domain of computer games, research into the interaction between player and game has centred on 'enjoyment', often drawing in particular on optimal experience research and Csikszentmihalyi's 'Flow theory'. Flow is a well-established construct for examining experience in any setting and its application to game-play is intuitive. Nevertheless, it's not immediately obvious how to translate between the flow construct and an operative description of game-play. Previous research has attempted this translation through analogy. In this article we propose a practical, integrated approach for analysis of the mechanics and aesthetics of game-play, which helps develop deeper insights into the capacity for flow within games. The relationship between player and game, characterized by learning and enjoyment, is central to our analysis. We begin by framing that relationship within Cowley's user-system-experience (USE) model, and expand this into an information systems framework, which enables a practical mapping of flow onto game-play. We believe this approach enhances our understanding of a player's interaction with a game and provides useful insights for games' researchers seeking to devise mechanisms to adapt game-play to individual players.

424 citations

Journal ArticleDOI
Ray J. Hickey1
TL;DR: The nature of noise in the model is discussed and modelled using information-theoretic ideas especially that of majorisation and it is shown that increasing noise has a detrimental effect on learning.

100 citations

Journal ArticleDOI
01 Nov 1999
TL;DR: This work describes one particular TSAR algorithm, CD3, which utilises ID3 with post pruning, and reports on trials that show CD3 can cope very well in a variety of batch-drift scenarios.
Abstract: On-line learning systems which use incoming batches of training examples to induce rules for a classification task, such as credit card fraud detection, may have to deal with concept drift whereby some of the underlying class definitions change over time. Identifying drift against a background of noise and maintaining accuracy of the learned rules are challenging tasks.We propose a methodology for handling these problems based on the assessment of relevance of a time-stamp attribute TSAR. In place of the time-windowing of examples that tends to be used in current approaches, we employ a new purging mechanism to remove examples that are no longer valid but retain valid examples regardless of age. This allows the example base to grow thus facilitating good classification.We describe one particular TSAR algorithm, CD3, which utilises ID3 with post pruning. We report on trials that show CD3 can cope very well in a variety of batch-drift scenarios.

59 citations

Book ChapterDOI
01 Sep 2010
TL;DR: In a series of experiments, the online learner algorithm CD3 is evaluated under several drift and latency scenarios and results show that systems subject to large random latencies can, when drift occurs, suffer substantial deterioration in classification rate with slow recovery.
Abstract: Online classification learners operating under concept drift can be subject to latency in examples arriving at the training base. A discussion of latency and the related notion of example filtering leads to the development of an example life cycle for online learning (OLLC). Latency in a data stream is modelled in a new Example Life-cycle Integrated Simulation Environment (ELISE). In a series of experiments, the online learner algorithm CD3 is evaluated under several drift and latency scenarios. Results show that systems subject to large random latencies can, when drift occurs, suffer substantial deterioration in classification rate with slow recovery.

36 citations

Book ChapterDOI
21 Jun 2006
TL;DR: A model of User, System and Experience (USE) is described in which the primary construct for evaluation of a player’s experience will be the Experience Fluctuation Model (EFM), taken from Flow theory.
Abstract: This paper details the central ideas to date, from a PhD entitled ‘Player Profiling for Adaptive Artificial Intelligence in Computer and Video Games’. Computer and videogames differ from other web and productivity software in that games are much more highly interactive and immersive experiences. Whereas usability and user modelling for other software may be based on productivity alone, games require an additional factor that takes account of the quality of the user experience in playing a game. In order to describe that experience we describe a model of User, System and Experience (USE) in which the primary construct for evaluation of a player’s experience will be the Experience Fluctuation Model (EFM), taken from Flow theory. We illustrate with a straightforward example how this system may be automated in real-time within a commercial game.

29 citations


Cited by
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Journal ArticleDOI
TL;DR: Machine learning addresses many of the same research questions as the fields of statistics, data mining, and psychology, but with differences of emphasis.
Abstract: Machine Learning is the study of methods for programming computers to learn. Computers are applied to a wide range of tasks, and for most of these it is relatively easy for programmers to design and implement the necessary software. However, there are many tasks for which this is difficult or impossible. These can be divided into four general categories. First, there are problems for which there exist no human experts. For example, in modern automated manufacturing facilities, there is a need to predict machine failures before they occur by analyzing sensor readings. Because the machines are new, there are no human experts who can be interviewed by a programmer to provide the knowledge necessary to build a computer system. A machine learning system can study recorded data and subsequent machine failures and learn prediction rules. Second, there are problems where human experts exist, but where they are unable to explain their expertise. This is the case in many perceptual tasks, such as speech recognition, hand-writing recognition, and natural language understanding. Virtually all humans exhibit expert-level abilities on these tasks, but none of them can describe the detailed steps that they follow as they perform them. Fortunately, humans can provide machines with examples of the inputs and correct outputs for these tasks, so machine learning algorithms can learn to map the inputs to the outputs. Third, there are problems where phenomena are changing rapidly. In finance, for example, people would like to predict the future behavior of the stock market, of consumer purchases, or of exchange rates. These behaviors change frequently, so that even if a programmer could construct a good predictive computer program, it would need to be rewritten frequently. A learning program can relieve the programmer of this burden by constantly modifying and tuning a set of learned prediction rules. Fourth, there are applications that need to be customized for each computer user separately. Consider, for example, a program to filter unwanted electronic mail messages. Different users will need different filters. It is unreasonable to expect each user to program his or her own rules, and it is infeasible to provide every user with a software engineer to keep the rules up-to-date. A machine learning system can learn which mail messages the user rejects and maintain the filtering rules automatically. Machine learning addresses many of the same research questions as the fields of statistics, data mining, and psychology, but with differences of emphasis. Statistics focuses on understanding the phenomena that have generated the data, often with the goal of testing different hypotheses about those phenomena. Data mining seeks to find patterns in the data that are understandable by people. Psychological studies of human learning aspire to understand the mechanisms underlying the various learning behaviors exhibited by people (concept learning, skill acquisition, strategy change, etc.).

13,246 citations

Journal ArticleDOI
TL;DR: In this paper, label noise consists of mislabeled instances: no additional information is assumed to be available like e.g., confidences on labels.
Abstract: Label noise is an important issue in classification, with many potential negative consequences. For example, the accuracy of predictions may decrease, whereas the complexity of inferred models and the number of necessary training samples may increase. Many works in the literature have been devoted to the study of label noise and the development of techniques to deal with label noise. However, the field lacks a comprehensive survey on the different types of label noise, their consequences and the algorithms that consider label noise. This paper proposes to fill this gap. First, the definitions and sources of label noise are considered and a taxonomy of the types of label noise is proposed. Second, the potential consequences of label noise are discussed. Third, label noise-robust, label noise cleansing, and label noise-tolerant algorithms are reviewed. For each category of approaches, a short discussion is proposed to help the practitioner to choose the most suitable technique in its own particular field of application. Eventually, the design of experiments is also discussed, what may interest the researchers who would like to test their own algorithms. In this paper, label noise consists of mislabeled instances: no additional information is assumed to be available like e.g., confidences on labels.

1,440 citations

Journal ArticleDOI
TL;DR: An up-to-date survey on multiple classifier system (MCS) from the point of view of Hybrid Intelligent Systems is presented, providing a vision of the spectrum of applications that are currently being developed.

856 citations

Journal ArticleDOI
TL;DR: A systematic evaluation on the effect of noise in machine learning separates noise into two categories: class noise and attribute noise, and investigates the relationship between attribute noise and classification accuracy, the impact of noise at different attributes, and possible solutions in handling attribute noise.
Abstract: Real-world data is never perfect and can often suffer from corruptions (noise) that may impact interpretations of the data, models created from the data and decisions made based on the data. Noise can reduce system performance in terms of classification accuracy, time in building a classifier and the size of the classifier. Accordingly, most existing learning algorithms have integrated various approaches to enhance their learning abilities from noisy environments, but the existence of noise can still introduce serious negative impacts. A more reasonable solution might be to employ some preprocessing mechanisms to handle noisy instances before a learner is formed. Unfortunately, rare research has been conducted to systematically explore the impact of noise, especially from the noise handling point of view. This has made various noise processing techniques less significant, specifically when dealing with noise that is introduced in attributes. In this paper, we present a systematic evaluation on the effect of noise in machine learning. Instead of taking any unified theory of noise to evaluate the noise impacts, we differentiate noise into two categories: class noise and attribute noise, and analyze their impacts on the system performance separately. Because class noise has been widely addressed in existing research efforts, we concentrate on attribute noise. We investigate the relationship between attribute noise and classification accuracy, the impact of noise at different attributes, and possible solutions in handling attribute noise. Our conclusions can be used to guide interested readers to enhance data quality by designing various noise handling mechanisms.

786 citations