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Reid B. Porter

Bio: Reid B. Porter is an academic researcher from Los Alamos National Laboratory. The author has contributed to research in topics: Image processing & Feature extraction. The author has an hindex of 18, co-authored 66 publications receiving 2570 citations. Previous affiliations of Reid B. Porter include Queensland University of Technology & University of Cambridge.


Papers
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Journal ArticleDOI
TL;DR: A new heuristic for feature detection is presented and, using machine learning, a feature detector is derived from this which can fully process live PAL video using less than 5 percent of the available processing time.
Abstract: The repeatability and efficiency of a corner detector determines how likely it is to be useful in a real-world application. The repeatability is important because the same scene viewed from different positions should yield features which correspond to the same real-world 3D locations. The efficiency is important because this determines whether the detector combined with further processing can operate at frame rate. Three advances are described in this paper. First, we present a new heuristic for feature detection and, using machine learning, we derive a feature detector from this which can fully process live PAL video using less than 5 percent of the available processing time. By comparison, most other detectors cannot even operate at frame rate (Harris detector 115 percent, SIFT 195 percent). Second, we generalize the detector, allowing it to be optimized for repeatability, with little loss of efficiency. Third, we carry out a rigorous comparison of corner detectors based on the above repeatability criterion applied to 3D scenes. We show that, despite being principally constructed for speed, on these stringent tests, our heuristic detector significantly outperforms existing feature detectors. Finally, the comparison demonstrates that using machine learning produces significant improvements in repeatability, yielding a detector that is both very fast and of very high quality.

1,847 citations

Journal ArticleDOI
TL;DR: The authors describe their system in detail together with experiments involving comparisons of GENIE with several conventional supervised classification techniques, for a number of classification tasks using multispectral remotely sensed imagery.
Abstract: The authors have developed an automated feature detection/classification system, called GENetic Imagery Exploitation (GENIE), which has been designed to generate image processing pipelines for a variety of feature detection/classification tasks. GENIE is a hybrid evolutionary algorithm that addresses the general problem of finding features of interest in multispectral remotely-sensed images. The authors describe their system in detail together with experiments involving comparisons of GENIE with several conventional supervised classification techniques, for a number of classification tasks using multispectral remotely sensed imagery.

129 citations

Proceedings ArticleDOI
01 Dec 2002
TL;DR: This work introduces an algorithm for classifying time series data that employs evolutionary computation for feature extraction, and a support vector machine for the final backend classification.
Abstract: We introduce an algorithm for classifying time series data. Since our initial application is for lightning data, we call the algorithm Zeus. Zeus is a hybrid algorithm that employs evolutionary computation for feature extraction, and a support vector machine for the final backend classification. Support vector machines have a reputation for classifying in high-dimensional spaces without overfitting, so the utility of reducing dimensionality with an intermediate feature selection step has been questioned. We address this question by testing Zeus on a lightning classification task using data acquired from the Fast On-orbit Recording of Transient Events (FORTE) satellite.

93 citations

Journal ArticleDOI
TL;DR: Advances that have been made and the advances that will be needed to produce the hierarchy of computational models required to narrow the semantic gap in WAMI are described.
Abstract: Wide-area motion imagery (WAMI) sensors are placed on helicopters, balloons, small aircraft, or unmanned aerial vehicles and are used to image small city-sized areas at approximately 0.5 m/pixel and about one or two frames/s. The geospatial-temporal data sets produced by these systems allow for the observation of many dynamic phenomena that were previously inaccessible in street-level video data, but the efficient exploitation of this data poses significant technical challenges for image and video analysis and for data mining. Content of interest is defined in very abstract terms related to how humans interpret video imagery, but the data is defined in very physical terms related to the imaging device. This difference in representations is often called the semantic gap. In this review article, we describe advances that have been made and the advances that will be needed to produce the hierarchy of computational models required to narrow the semantic gap in WAMI.

72 citations

Proceedings ArticleDOI
13 Oct 2000
TL;DR: Genie as mentioned in this paper is a hybrid learning system that combines a GA and a more conventional classifier to output a final classification. But the GA alone is not sufficient to correctly classify a pixel.
Abstract: We consider the problem of pixel-by-pixel classification of a multi- spectral image using supervised learning. Conventional spuervised classification techniques such as maximum likelihood classification and less conventional ones s uch as neural networks, typically base such classifications solely on the spectral components of each pixel. It is easy to see why: the color of a pixel provides a nice, bounded, fixed dimensional space in which these classifiers work well. It is often the case however, that spectral information alone is not sufficient to correctly classify a pixel. Maybe spatial neighborhood information is required as well. Or maybe the raw spectral components do not themselves make for easy classification, but some arithmetic combination of them would. In either of these cases we have the problem of selecting suitable spatial, spectral or spatio-spectral features that allow the classifier to do its job well. The number of all possible such features is extremely large. How can we select a suitable subset? We have developed GENIE, a hybrid learning system that combines a genetic algorithm that searches a space of image processing operations for a set that can produce suitable feature planes, and a more conventional classifier which uses those feature planes to output a final classification. In this paper we show that the use of a hybrid GA provides significant advantages over using either a GA alone or more conventional classification methods alone. We present results using high-resolution IKONOS data, looking for regions of burned forest and for roads.

56 citations


Cited by
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Journal ArticleDOI
TL;DR: Machine learning addresses many of the same research questions as the fields of statistics, data mining, and psychology, but with differences of emphasis.
Abstract: Machine Learning is the study of methods for programming computers to learn. Computers are applied to a wide range of tasks, and for most of these it is relatively easy for programmers to design and implement the necessary software. However, there are many tasks for which this is difficult or impossible. These can be divided into four general categories. First, there are problems for which there exist no human experts. For example, in modern automated manufacturing facilities, there is a need to predict machine failures before they occur by analyzing sensor readings. Because the machines are new, there are no human experts who can be interviewed by a programmer to provide the knowledge necessary to build a computer system. A machine learning system can study recorded data and subsequent machine failures and learn prediction rules. Second, there are problems where human experts exist, but where they are unable to explain their expertise. This is the case in many perceptual tasks, such as speech recognition, hand-writing recognition, and natural language understanding. Virtually all humans exhibit expert-level abilities on these tasks, but none of them can describe the detailed steps that they follow as they perform them. Fortunately, humans can provide machines with examples of the inputs and correct outputs for these tasks, so machine learning algorithms can learn to map the inputs to the outputs. Third, there are problems where phenomena are changing rapidly. In finance, for example, people would like to predict the future behavior of the stock market, of consumer purchases, or of exchange rates. These behaviors change frequently, so that even if a programmer could construct a good predictive computer program, it would need to be rewritten frequently. A learning program can relieve the programmer of this burden by constantly modifying and tuning a set of learned prediction rules. Fourth, there are applications that need to be customized for each computer user separately. Consider, for example, a program to filter unwanted electronic mail messages. Different users will need different filters. It is unreasonable to expect each user to program his or her own rules, and it is infeasible to provide every user with a software engineer to keep the rules up-to-date. A machine learning system can learn which mail messages the user rejects and maintain the filtering rules automatically. Machine learning addresses many of the same research questions as the fields of statistics, data mining, and psychology, but with differences of emphasis. Statistics focuses on understanding the phenomena that have generated the data, often with the goal of testing different hypotheses about those phenomena. Data mining seeks to find patterns in the data that are understandable by people. Psychological studies of human learning aspire to understand the mechanisms underlying the various learning behaviors exhibited by people (concept learning, skill acquisition, strategy change, etc.).

13,246 citations

Proceedings ArticleDOI
06 Nov 2011
TL;DR: This paper proposes a very fast binary descriptor based on BRIEF, called ORB, which is rotation invariant and resistant to noise, and demonstrates through experiments how ORB is at two orders of magnitude faster than SIFT, while performing as well in many situations.
Abstract: Feature matching is at the base of many computer vision problems, such as object recognition or structure from motion. Current methods rely on costly descriptors for detection and matching. In this paper, we propose a very fast binary descriptor based on BRIEF, called ORB, which is rotation invariant and resistant to noise. We demonstrate through experiments how ORB is at two orders of magnitude faster than SIFT, while performing as well in many situations. The efficiency is tested on several real-world applications, including object detection and patch-tracking on a smart phone.

8,702 citations

Proceedings ArticleDOI
29 Sep 2014
TL;DR: A semi-direct monocular visual odometry algorithm that is precise, robust, and faster than current state-of-the-art methods and applied to micro-aerial-vehicle state-estimation in GPS-denied environments is proposed.
Abstract: We propose a semi-direct monocular visual odometry algorithm that is precise, robust, and faster than current state-of-the-art methods. The semi-direct approach eliminates the need of costly feature extraction and robust matching techniques for motion estimation. Our algorithm operates directly on pixel intensities, which results in subpixel precision at high frame-rates. A probabilistic mapping method that explicitly models outlier measurements is used to estimate 3D points, which results in fewer outliers and more reliable points. Precise and high frame-rate motion estimation brings increased robustness in scenes of little, repetitive, and high-frequency texture. The algorithm is applied to micro-aerial-vehicle state-estimation in GPS-denied environments and runs at 55 frames per second on the onboard embedded computer and at more than 300 frames per second on a consumer laptop. We call our approach SVO (Semi-direct Visual Odometry) and release our implementation as open-source software.

1,814 citations

01 Jan 1979
TL;DR: This special issue aims at gathering the recent advances in learning with shared information methods and their applications in computer vision and multimedia analysis and addressing interesting real-world computer Vision and multimedia applications.
Abstract: In the real world, a realistic setting for computer vision or multimedia recognition problems is that we have some classes containing lots of training data and many classes contain a small amount of training data. Therefore, how to use frequent classes to help learning rare classes for which it is harder to collect the training data is an open question. Learning with Shared Information is an emerging topic in machine learning, computer vision and multimedia analysis. There are different level of components that can be shared during concept modeling and machine learning stages, such as sharing generic object parts, sharing attributes, sharing transformations, sharing regularization parameters and sharing training examples, etc. Regarding the specific methods, multi-task learning, transfer learning and deep learning can be seen as using different strategies to share information. These learning with shared information methods are very effective in solving real-world large-scale problems. This special issue aims at gathering the recent advances in learning with shared information methods and their applications in computer vision and multimedia analysis. Both state-of-the-art works, as well as literature reviews, are welcome for submission. Papers addressing interesting real-world computer vision and multimedia applications are especially encouraged. Topics of interest include, but are not limited to: • Multi-task learning or transfer learning for large-scale computer vision and multimedia analysis • Deep learning for large-scale computer vision and multimedia analysis • Multi-modal approach for large-scale computer vision and multimedia analysis • Different sharing strategies, e.g., sharing generic object parts, sharing attributes, sharing transformations, sharing regularization parameters and sharing training examples, • Real-world computer vision and multimedia applications based on learning with shared information, e.g., event detection, object recognition, object detection, action recognition, human head pose estimation, object tracking, location-based services, semantic indexing. • New datasets and metrics to evaluate the benefit of the proposed sharing ability for the specific computer vision or multimedia problem. • Survey papers regarding the topic of learning with shared information. Authors who are unsure whether their planned submission is in scope may contact the guest editors prior to the submission deadline with an abstract, in order to receive feedback.

1,758 citations

Journal ArticleDOI
TL;DR: A comprehensive review of recent Kinect-based computer vision algorithms and applications covering topics including preprocessing, object tracking and recognition, human activity analysis, hand gesture analysis, and indoor 3-D mapping.
Abstract: With the invention of the low-cost Microsoft Kinect sensor, high-resolution depth and visual (RGB) sensing has become available for widespread use. The complementary nature of the depth and visual information provided by the Kinect sensor opens up new opportunities to solve fundamental problems in computer vision. This paper presents a comprehensive review of recent Kinect-based computer vision algorithms and applications. The reviewed approaches are classified according to the type of vision problems that can be addressed or enhanced by means of the Kinect sensor. The covered topics include preprocessing, object tracking and recognition, human activity analysis, hand gesture analysis, and indoor 3-D mapping. For each category of methods, we outline their main algorithmic contributions and summarize their advantages/differences compared to their RGB counterparts. Finally, we give an overview of the challenges in this field and future research trends. This paper is expected to serve as a tutorial and source of references for Kinect-based computer vision researchers.

1,513 citations