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Richard Harper

Other affiliations: University of Surrey, National Health Service, Microsoft  ...read more
Bio: Richard Harper is an academic researcher from Lancaster University. The author has contributed to research in topics: Mobile phone & Computer-supported cooperative work. The author has an hindex of 47, co-authored 200 publications receiving 8972 citations. Previous affiliations of Richard Harper include University of Surrey & National Health Service.


Papers
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Proceedings ArticleDOI
27 Apr 2013
TL;DR: This paper asks what it means to design domestic web-connected technologies, placing the aesthetic and material properties intrinsic to the home and home life at the centre of the design exploration, and presents three concepts that were selected and prototyped from a broader process of research-through-design.
Abstract: Web-based technologies are often built to capitalize on the flexibility and fluidity that is supported by the internet, with the value of 'access anywhere' underpinning a blurring of boundaries across home and work. Yet the home is well known in HCI to have a unique set of qualities that can use-fully be drawn upon when designing to support domestic life. In this paper we ask what it means to design domestic web-connected technologies, placing the aesthetic and material properties intrinsic to the home and home life at the centre of our design exploration. We present three concepts that were selected and prototyped from a broader process of research-through-design: Tokens of Search provides tangible handles to web resources; Hole in Space connects the home intimately to a remote place; and Manhattan enables the tangible exploration of events in the community, putting the home at the centre. Discussions in the paper consider not only how aesthetics is articulated in the material and digital properties of the artefacts, but also how a consideration of the properties of the home can create a potentially new design space to explore.

32 citations

Book ChapterDOI
12 Dec 2001
TL;DR: It is nearly two decades since Marvin wrote When Old Technologies Were New, and he explores whether the impact of electronic communications at the end of the nineteenth century (and thereafter) turned out to be as predicted.
Abstract: It is nearly two decades since Marvin wrote When Old Technologies Were New (Marvin, 1988). In that text, Marvin explored whether the impact of electronic communications at the end of the nineteenth century (and thereafter) turned out to be as predicted. For those who have not looked at that book, they may be unsurprised to learn that Marvin discovered that the pundits got it wrong. Instead of predicting that the greatest changes would occur in what goes on in home settings — through radio and television for example — they focused their predictions on the impact that new technologies would have on mass spectacles in public spaces.

32 citations

03 Oct 2012
TL;DR: Evidence is reported that suggests that the temporal experiencing of Facebook with regard to this aspect of time and identity needs to be placed alongside another feature of the way the service is used, suggesting that the performance of identity through time is constrained.
Abstract: The purpose of social network services (SNS) is to enable new ways of making contact and staying in touch. The finessed use of SNS can enable people to manage their social connections with fluidity; enabling change of social grouping and evolving identity. Key to this performance is that it is enacted through time. Certain aspects of SNS may of course create a fixing in identity and its performance, trapping people, for example, in a display of identity in the past that they have come to regret. In this paper, we shall report evidence that suggests that the temporal experiencing of Facebook with regard to this aspect of time and identity needs to be placed alongside another feature of the way the service is used. This feature leads people to feel as if they are always acting in the now and that their history - as well as that of others they connect to seems to disappear from view. We shall suggest that the performance of identity through time is thus constrained. Users seek but cannot find adequate ways of adjusting their identity by crafting past and future performances outside the envelope of identity in the present, in the now, the one facilitated and emphasized by Facebook design and use patterns.

31 citations

01 Jan 2013
TL;DR: In this article, the authors examine the nature of the experience garnered through Kinect's current use in gaming in the home setting and compare it to Bakhtin's mocking gaze in the contexts of carnivals.
Abstract: As the Kinect sensor is being extended from gaming to oth-er applications and contexts, we critically examine what is the nature of the experience garnered through its current use in gaming in the home setting. Through an exploratory study of family experiences with Kinect in gaming, we dis-cuss the character of the experience as one that entails users reveling in absurdity of movement that is required by the Kinect sensor. Through this analysis, we liken the 'third-space' defined by Kinect-based gestural interaction to that of Bakhtin's mocking gaze in the contexts of carnivals. This is followed by remarks on the implications this re-specification of understanding Kinect-enabled interaction has for the term 'natural' and relatedly the emphasis on the 'user' as 'the controller' in HCI. Remarks will be made on the implications of this for the application of the Kinect sensor to distributed gaming and other non-gaming interac-tion spaces in the home. Copyright 2013 ACM.

29 citations

Journal ArticleDOI
TL;DR: The findings reveal how images captured by different family members led to new insights around normally unremarkable routines, and provided new perspectives on how children experienced the world, while the 18 month interval prompted some reinterpretation of the past and made participants aware of incremental changes in their everyday lives.
Abstract: This paper presents an exploration of how images captured by a wearable camera, SenseCam, might foster reflection on everyday experiences. SenseCams were provided to multiple members of four households who wore them simultaneously and reviewed the images after one week, and then again after a period of 18 months. The findings reveal how images captured by different family members led to new insights around normally unremarkable routines, and provided new perspectives on how children experienced the world, while the 18 month interval prompted some reinterpretation of the past and made participants aware of incremental changes in their everyday lives. Implications for the design of tools to support reflection on personal experience are suggested and remarks about the concept of memory collection devices made.

28 citations


Cited by
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01 Jan 2009

7,241 citations

Journal ArticleDOI
08 Sep 1978-Science

5,182 citations

Book
01 Jan 2003
TL;DR: In this paper, Sherry Turkle uses Internet MUDs (multi-user domains, or in older gaming parlance multi-user dungeons) as a launching pad for explorations of software design, user interfaces, simulation, artificial intelligence, artificial life, agents, virtual reality, and the on-line way of life.
Abstract: From the Publisher: A Question of Identity Life on the Screen is a fascinating and wide-ranging investigation of the impact of computers and networking on society, peoples' perceptions of themselves, and the individual's relationship to machines. Sherry Turkle, a Professor of the Sociology of Science at MIT and a licensed psychologist, uses Internet MUDs (multi-user domains, or in older gaming parlance multi-user dungeons) as a launching pad for explorations of software design, user interfaces, simulation, artificial intelligence, artificial life, agents, "bots," virtual reality, and "the on-line way of life." Turkle's discussion of postmodernism is particularly enlightening. She shows how postmodern concepts in art, architecture, and ethics are related to concrete topics much closer to home, for example AI research (Minsky's "Society of Mind") and even MUDs (exemplified by students with X-window terminals who are doing homework in one window and simultaneously playing out several different roles in the same MUD in other windows). Those of you who have (like me) been turned off by the shallow, pretentious, meaningless paintings and sculptures that litter our museums of modern art may have a different perspective after hearing what Turkle has to say. This is a psychoanalytical book, not a technical one. However, software developers and engineers will find it highly accessible because of the depth of the author's technical understanding and credibility. Unlike most other authors in this genre, Turkle does not constantly jar the technically-literate reader with blatant errors or bogus assertions about how things work. Although I personally don't have time or patience for MUDs,view most of AI as snake-oil, and abhor postmodern architecture, I thought the time spent reading this book was an extremely good investment.

4,965 citations

Journal Article

3,099 citations

01 Jan 2016
TL;DR: The the practice of everyday life is universally compatible with any devices to read and is available in the digital library an online access to it is set as public so you can download it instantly.
Abstract: Thank you very much for downloading the practice of everyday life. Maybe you have knowledge that, people have look hundreds times for their chosen novels like this the practice of everyday life, but end up in harmful downloads. Rather than reading a good book with a cup of coffee in the afternoon, instead they are facing with some malicious bugs inside their desktop computer. the practice of everyday life is available in our digital library an online access to it is set as public so you can download it instantly. Our books collection spans in multiple locations, allowing you to get the most less latency time to download any of our books like this one. Kindly say, the the practice of everyday life is universally compatible with any devices to read.

2,932 citations