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Robert Babuska

Bio: Robert Babuska is an academic researcher from Delft University of Technology. The author has contributed to research in topics: Fuzzy logic & Reinforcement learning. The author has an hindex of 56, co-authored 371 publications receiving 15388 citations. Previous affiliations of Robert Babuska include Carnegie Mellon University & Czech Technical University in Prague.


Papers
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Proceedings Article
18 Nov 2014
TL;DR: It is demonstrated that a humanoid robot NAO is able to learn how to manipulate garbage cans with different lids by using different motor skills.
Abstract: Learning object affordances and manipulation skills is essential for developing cognitive service robots. We propose an active affordance learning approach in continuous state and action spaces without manual discretization of states or exploratory motor primitives. During exploration in the action space, the robot learns a forward model to predict action effects. It simultaneously updates the active exploration policy through reinforcement learning, whereby the prediction error serves as the intrinsic reward. By using the learned forward model, motor skills are obtained in a bottom-up manner to achieve goal states of an object. We demonstrate that a humanoid robot NAO is able to learn how to manipulate garbage cans with different lids by using different motor skills.
Journal ArticleDOI
TL;DR: In this article , a neural network-based symbolic regression method is proposed to construct physically plausible models based on even very small training data sets and prior knowledge about the system, which employs an adaptive weighting scheme to deal with multiple loss function terms and an epoch-wise learning process to reduce the chance of getting stuck in poor local optima.
Abstract: Many real-world systems can be described by mathematical models that are human-comprehensible, easy to analyze and help explain the system’s behavior. Symbolic regression is a method that can automatically generate such models from data. Historically, symbolic regression has been predominantly realized by genetic programming, a method that evolves populations of candidate solutions that are subsequently modified by genetic operators crossover and mutation. However, this approach suffers from several deficiencies: it does not scale well with the number of variables and samples in the training data–models tend to grow in size and complexity without an adequate accuracy gain, and it is hard to fine-tune the model coefficients using just genetic operators. Recently, neural networks have been applied to learn the whole analytic model, i.e., its structure and the coefficients, using gradient-based optimization algorithms. This paper proposes a novel neural network-based symbolic regression method that constructs physically plausible models based on even very small training data sets and prior knowledge about the system. The method employs an adaptive weighting scheme to effectively deal with multiple loss function terms and an epoch-wise learning process to reduce the chance of getting stuck in poor local optima. Furthermore, we propose a parameter-free method for choosing the model with the best interpolation and extrapolation performance out of all the models generated throughout the whole learning process. We experimentally evaluate the approach on four test systems: the TurtleBot 2 mobile robot, the magnetic manipulation system, the equivalent resistance of two resistors in parallel, and the longitudinal force of the anti-lock braking system. The results clearly show the potential of the method to find parsimonious models that comply with the prior knowledge provided.
Posted Content
TL;DR: DeepKoCo as mentioned in this paper uses a tailored lossy autoencoder network to learn a latent Koopman representation from images, which allows DeepKoCo to plan efficiently using linear control methods, such as linear model predictive control.
Abstract: This paper presents DeepKoCo, a novel model-based agent that learns a latent Koopman representation from images. This representation allows DeepKoCo to plan efficiently using linear control methods, such as linear model predictive control. Compared to traditional agents, DeepKoCo learns task-relevant dynamics, thanks to the use of a tailored lossy autoencoder network that allows DeepKoCo to learn latent dynamics that reconstruct and predict only observed costs, rather than all observed dynamics. As our results show, DeepKoCo achieves similar final performance as traditional model-free methods on complex control tasks while being considerably more robust to distractor dynamics, making the proposed agent more amenable for real-life applications.
Journal ArticleDOI
TL;DR: The results show that the distributed controller achieves the same performance as the centralized one, while leading to increased modularity, reduced complexity, lower computational costs, and easier tuning.
Proceedings ArticleDOI
TL;DR: This work proposes a novel learning architecture capable of navigating an agent, e.g. a mobile robot, to a target given by an image, and extends the batched A2C algorithm with auxiliary tasks designed to improve visual navigation performance.
Abstract: Deep reinforcement learning (RL) has been successfully applied to a variety of game-like environments. However, the application of deep RL to visual navigation with realistic environments is a challenging task. We propose a novel learning architecture capable of navigating an agent, e.g. a mobile robot, to a target given by an image. To achieve this, we have extended the batched A2C algorithm with auxiliary tasks designed to improve visual navigation performance. We propose three additional auxiliary tasks: predicting the segmentation of the observation image and of the target image and predicting the depth-map. These tasks enable the use of supervised learning to pre-train a large part of the network and to reduce the number of training steps substantially. The training performance has been further improved by increasing the environment complexity gradually over time. An efficient neural network structure is proposed, which is capable of learning for multiple targets in multiple environments. Our method navigates in continuous state spaces and on the AI2-THOR environment simulator outperforms state-of-the-art goal-oriented visual navigation methods from the literature.

Cited by
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Journal ArticleDOI
TL;DR: This historical survey compactly summarizes relevant work, much of it from the previous millennium, review deep supervised learning, unsupervised learning, reinforcement learning & evolutionary computation, and indirect search for short programs encoding deep and large networks.

14,635 citations

Journal ArticleDOI
TL;DR: Machine learning addresses many of the same research questions as the fields of statistics, data mining, and psychology, but with differences of emphasis.
Abstract: Machine Learning is the study of methods for programming computers to learn. Computers are applied to a wide range of tasks, and for most of these it is relatively easy for programmers to design and implement the necessary software. However, there are many tasks for which this is difficult or impossible. These can be divided into four general categories. First, there are problems for which there exist no human experts. For example, in modern automated manufacturing facilities, there is a need to predict machine failures before they occur by analyzing sensor readings. Because the machines are new, there are no human experts who can be interviewed by a programmer to provide the knowledge necessary to build a computer system. A machine learning system can study recorded data and subsequent machine failures and learn prediction rules. Second, there are problems where human experts exist, but where they are unable to explain their expertise. This is the case in many perceptual tasks, such as speech recognition, hand-writing recognition, and natural language understanding. Virtually all humans exhibit expert-level abilities on these tasks, but none of them can describe the detailed steps that they follow as they perform them. Fortunately, humans can provide machines with examples of the inputs and correct outputs for these tasks, so machine learning algorithms can learn to map the inputs to the outputs. Third, there are problems where phenomena are changing rapidly. In finance, for example, people would like to predict the future behavior of the stock market, of consumer purchases, or of exchange rates. These behaviors change frequently, so that even if a programmer could construct a good predictive computer program, it would need to be rewritten frequently. A learning program can relieve the programmer of this burden by constantly modifying and tuning a set of learned prediction rules. Fourth, there are applications that need to be customized for each computer user separately. Consider, for example, a program to filter unwanted electronic mail messages. Different users will need different filters. It is unreasonable to expect each user to program his or her own rules, and it is infeasible to provide every user with a software engineer to keep the rules up-to-date. A machine learning system can learn which mail messages the user rejects and maintain the filtering rules automatically. Machine learning addresses many of the same research questions as the fields of statistics, data mining, and psychology, but with differences of emphasis. Statistics focuses on understanding the phenomena that have generated the data, often with the goal of testing different hypotheses about those phenomena. Data mining seeks to find patterns in the data that are understandable by people. Psychological studies of human learning aspire to understand the mechanisms underlying the various learning behaviors exhibited by people (concept learning, skill acquisition, strategy change, etc.).

13,246 citations

01 Apr 2003
TL;DR: The EnKF has a large user group, and numerous publications have discussed applications and theoretical aspects of it as mentioned in this paper, and also presents new ideas and alternative interpretations which further explain the success of the EnkF.
Abstract: The purpose of this paper is to provide a comprehensive presentation and interpretation of the Ensemble Kalman Filter (EnKF) and its numerical implementation. The EnKF has a large user group, and numerous publications have discussed applications and theoretical aspects of it. This paper reviews the important results from these studies and also presents new ideas and alternative interpretations which further explain the success of the EnKF. In addition to providing the theoretical framework needed for using the EnKF, there is also a focus on the algorithmic formulation and optimal numerical implementation. A program listing is given for some of the key subroutines. The paper also touches upon specific issues such as the use of nonlinear measurements, in situ profiles of temperature and salinity, and data which are available with high frequency in time. An ensemble based optimal interpolation (EnOI) scheme is presented as a cost-effective approach which may serve as an alternative to the EnKF in some applications. A fairly extensive discussion is devoted to the use of time correlated model errors and the estimation of model bias.

2,975 citations

Journal ArticleDOI
TL;DR: This article attempts to strengthen the links between the two research communities by providing a survey of work in reinforcement learning for behavior generation in robots by highlighting both key challenges in robot reinforcement learning as well as notable successes.
Abstract: Reinforcement learning offers to robotics a framework and set of tools for the design of sophisticated and hard-to-engineer behaviors. Conversely, the challenges of robotic problems provide both inspiration, impact, and validation for developments in reinforcement learning. The relationship between disciplines has sufficient promise to be likened to that between physics and mathematics. In this article, we attempt to strengthen the links between the two research communities by providing a survey of work in reinforcement learning for behavior generation in robots. We highlight both key challenges in robot reinforcement learning as well as notable successes. We discuss how contributions tamed the complexity of the domain and study the role of algorithms, representations, and prior knowledge in achieving these successes. As a result, a particular focus of our paper lies on the choice between model-based and model-free as well as between value-function-based and policy-search methods. By analyzing a simple problem in some detail we demonstrate how reinforcement learning approaches may be profitably applied, and we note throughout open questions and the tremendous potential for future research.

2,391 citations