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Robert M. Akscyn

Other affiliations: University of Pennsylvania
Bio: Robert M. Akscyn is an academic researcher from Carnegie Mellon University. The author has contributed to research in topics: Hypermedia & Conceptual schema. The author has an hindex of 7, co-authored 10 publications receiving 774 citations. Previous affiliations of Robert M. Akscyn include University of Pennsylvania.

Papers
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Journal ArticleDOI
TL;DR: The design for KMS, a large-scale hypermedia system for collaborative work, seeks improved user productivity through simplicity of the conceptual data model.
Abstract: Developers of hypermedia systems face many design issues. The design for KMS, a large-scale hypermedia system for collaborative work, seeks improved user productivity through simplicity of the conceptual data model.

494 citations

Proceedings ArticleDOI
01 Nov 1987
TL;DR: KMS is a commercial hypermedia system developed by Knowledge Systems for networks of heterogeneous workstations to support organization-wide collaboration for a broad range of applications, such as electronic publishing, software engineering, project management, computer-aided design and on-line documentation.
Abstract: KMS is a commercial hypermedia system developed by Knowledge Systems for networks of heterogeneous workstations. It is designed to support organization-wide collaboration for a broad range of applications, such as electronic publishing, software engineering, project management, computer-aided design and on-line documentation. KMS is a successor to the ZOG system developed at Carnegie Mellon University from 1972 to 1985.A KMS database consists of screen-sized WYSIWYG workspaces called frames that contain text, graphics and image items. Single items in frames can be linked to other frames. They may also be used to invoke programs. The database can be distributed across an indefinite number of file servers and be as large as available disk space permits. Independently developed KMS databases can be linked together.The KMS user interface uses an extreme form of direct manipulation. A single browser/editor is used to traverse the database and manipulate its contents. Over 85% of the user's interaction is direct—a single point-and-click designates both object and operation. Running on Sun and Apollo workstations, KMS accesses and displays frames in less than one second, on average.This paper describes KMS and how it addresses a number of hypermedia design issues.

132 citations

Journal ArticleDOI
TL;DR: A critique of the current ZOG implementation is provided by elucidating its strong and weak points, and a general ZOG philosophy that has evolved from the experience is described.
Abstract: This article is primarily a reflection on more than 8 years of research with the ZOG human-computer interface system. During that time we have experienced extensive use of ZOG. We begin the article with a short description of the current ZOG implementation; then we proceed to a higher plane to describe a general ZOG philosophy that has evolved from our experience. Following the philosophy, we briefly describe the applications we have explored with ZOG, including a major application project for the Navy. Then we provide a critique of the current ZOG implementation by elucidating its strong and weak points. We end the paper with a brief glimpse at our plans for ZOG in the future.

70 citations

01 Jan 1984
TL;DR: This work was supported by the Office of Naval Research under contract N00014-76-0874 and the Defense Advanced Research Projects Agency (DOD), ARPA Order No. 3597 and the Air Force Avionics Laboratory under contract F33615-81-K-1539.
Abstract: This work was supported by the Office of Naval Research under contract N00014-76-0874. It was also partially supported by the Defense Advanced Research Projects Agency (DOD), ARPA Order No. 3597, monitored by the Air Force Avionics Laboratory under contract F33615-81-K-1539. The views and conclusions contained in this document are those of the authors and should not be interpreted as representing the official policies, either expressed or implied, of the Office of Naval Research, the Defense Advanced Research Projects Agency, or the U.S. Government. This paper is to appear in the Proceedings of the first IFIP Conference on Human-Computer Interaction (Interact '84).

17 citations


Cited by
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Journal Article
TL;DR: A survey of existing hypertext systems, their applications, and their design can be found in this article, where the authors present a survey of some of the most important design issues that go into fashioning a hypertext environment.
Abstract: This article is a survey of existing hypertext systems, their applications, and their design. It is both an introduction to the world of hypertext and, at a deeper cut, a survey of some of the most important design issues that go into fashioning a hypertext environment. The concept of hypertext is quite simple: Windows on the screen are associated with objects in a database, and links are provided between these objects, both graphically (as labelled tokens) and in the database (as pointers). But this simple idea is creating much excitement. Several universities have created laboratories for research on hypertext, many articles have been written about the concept just within the last year, and the Smithsonian Institute has created a demonstration laboratory to develop and display hypertext technologies.

2,617 citations

Journal ArticleDOI
TL;DR: A survey of existing hypertext systems, their applications, and their design is both an introduction to the world of hypertext and a survey of some of the most important design issues that go into fashioning a hypertext environment.
Abstract: This article is a survey of existing hypertext systems, their applications, and their design. It is both an introduction to the world of hypertext and, at a deeper cut, a survey of some of the most important design issues that go into fashioning a hypertext environment. The concept of hypertext is quite simple: Windows on the screen are associated with objects in a database, and links are provided between these objects, both graphically (as labelled tokens) and in the database (as pointers). But this simple idea is creating much excitement. Several universities have created laboratories for research on hypertext, many articles have been written about the concept just within the last year, and the Smithsonian Institute has created a demonstration laboratory to develop and display hypertext technologies.

2,548 citations

Journal ArticleDOI
TL;DR: This chapter discusses challenges for developers while using groupware applications, noting that most interest in groupware development is found among the developers and users of commercial off-the-shelf products who previously focused exclusively on single-user applications.
Abstract: Publisher Summary This chapter discusses challenges for developers while using groupware applications. To understand the problems encountered by groupware applications, it is essential to realize that most interest in groupware development is found among the developers and users of commercial off-the-shelf products who previously focused exclusively on single-user applications. In addition to technical challenges, groupware poses a fundamental problem for product developers: Because individuals interact with a groupware application, it has all the interface design challenges of single-user applications, supplemented by a host of new challenges arising from its direct involvement in group processes. A groupware application never provides precisely the same benefit to every group member. Costs and benefits depend on preferences, prior experience, roles, and assignments. Although a groupware application is expected to provide a collective benefit, some people must adjust more than others. Ideally, each individual benefits, even if they do not benefit equally. Most groupware requires some people to do additional work to enter or process information required or produced by the application.

1,343 citations

Journal ArticleDOI
TL;DR: The Dexter hypertext reference model as mentioned in this paper is an attempt to capture, both formally and informally, the important abstractions found in a wide range of existing and future hypertext systems, providing a principled basis for comparing systems as well as for developing interchange and interoperability standards.
Abstract: This paper presents the Dexter hypertext reference model. The Dexter model is an attempt to capture, both formally and informally, the important abstractions found in a wide range of existing and future hypertext systems. The goal of the model is to provide a principled basis for comparing systems as well as for developing interchange and interoperability standards. The model is divided into three layers. The storage layer describes the network of nodes and links that is the essence of hypertext. The runtime layer describes mechanisms supporting the user’s interaction with the hypertext. The within-component layer covers the content and structures within hypertext nodes. The focus of the model is on the storage layer as well as on the mechanisms of anchoring and presentation specification that form the interfaces between the storage layer and the within-component and runtime layers, respectively. The model is formalized in the specification language Z, a specification language based on set theory. The paper briefly discusses the issues involved in comparing the characteristics of existing systems against the model.

1,075 citations

Proceedings ArticleDOI
01 Jan 1988
TL;DR: Examination of several application areas reveals a common dynamic: a factor contributing to the application’s failure is the disparity between those who will benefit from an application and those who must do additional work to support it.
Abstract: Many systems, applications, and features that support cooperative work share two characteristics: A significant investment has been made in their development, and their successes have consistently fallen far short of expectations. Examination of several application areas reveals a common dynamic: 1) A factor contributing to the application’s failure is the disparity between those who will benefit from an application and those who must do additional work to support it. 2) A factor contributing to the decision-making failure that leads to ill-fated development efforts is the unique lack of management intuition for CSCW applications. 3) A factor contributing to the failure to learn from experience is the extreme difficulty of evaluating these applications. These three problem areas escape adequate notice due to two natural but ultimately misleading analogies: the analogy between multi-user application programs and multi-user computer systems, and the analogy between multi-user applications and single-user applications. These analogies influence the way we think about cooperative work applications and designers and decision-makers fail to recognize their limits. Several CSCW application areas are examined in some detail. Introduction. An illustrative example: automatic meeting

986 citations