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Author

Roberto Pierdicca

Other affiliations: SITA
Bio: Roberto Pierdicca is an academic researcher from Marche Polytechnic University. The author has contributed to research in topics: Computer science & Augmented reality. The author has an hindex of 16, co-authored 91 publications receiving 1126 citations. Previous affiliations of Roberto Pierdicca include SITA.

Papers published on a yearly basis

Papers
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Journal ArticleDOI
TL;DR: The article surveys the state-of-the-art in augmented-, virtual-, and mixed-reality systems as a whole and from a cultural heritage perspective and identifies specific application areas in digital cultural heritage and makes suggestions as to which technology is most appropriate in each case.
Abstract: A multimedia approach to the diffusion, communication, and exploitation of Cultural Heritage (CH) is a well-established trend worldwide. Several studies demonstrate that the use of new and combined media enhances how culture is experienced. The benefit is in terms of both number of people who can have access to knowledge and the quality of the diffusion of the knowledge itself. In this regard, CH uses augmented-, virtual-, and mixed-reality technologies for different purposes, including education, exhibition enhancement, exploration, reconstruction, and virtual museums. These technologies enable user-centred presentation and make cultural heritage digitally accessible, especially when physical access is constrained. A number of surveys of these emerging technologies have been conducted; however, they are either not domain specific or lack a holistic perspective in that they do not cover all the aspects of the technology. A review of these technologies from a cultural heritage perspective is therefore warranted. Accordingly, our article surveys the state-of-the-art in augmented-, virtual-, and mixed-reality systems as a whole and from a cultural heritage perspective. In addition, we identify specific application areas in digital cultural heritage and make suggestions as to which technology is most appropriate in each case. Finally, the article predicts future research directions for augmented and virtual reality, with a particular focus on interaction interfaces and explores the implications for the cultural heritage domain.

473 citations

Journal ArticleDOI
TL;DR: This paper presents the novel approach to estimate the PV cells degradations with DCNNs, the first exploitation of data acquired with a drone equipped with a thermal infrared sensor, and results show the effectiveness and the suitability of the proposed approach.
Abstract: . The number of distributed Photovoltaic (PV) plants that produce electricity has been significantly increased, and issue of monitoring and maintaining a PV plant has become of great importance and involves many challenges as efficiency, reliability, safety, and stability. This paper presents the novel approach to estimate the PV cells degradations with DCNNs. While many studies have performed images classification, to the best of our knowledge, this is the first exploitation of data acquired with a drone equipped with a thermal infrared sensor. The experiments on “Photovoltaic images Dataset”, a collected dataset, are presented to show the degradation problem and comprehensively evaluate the method presented in this research. Results in terms of precision, recall and F1-score show the effectiveness and the suitability of the proposed approach.

111 citations

Journal ArticleDOI
TL;DR: A DL framework for Point Cloud segmentation is proposed, which employs an improved DGCNN (Dynamic Graph Convolutional Neural Network) by adding meaningful features such as normal and colour to make the dataset the least possible uniform and homogeneous.
Abstract: In the Digital Cultural Heritage (DCH) domain, the semantic segmentation of 3D Point Clouds with Deep Learning (DL) techniques can help to recognize historical architectural elements, at an adequate level of detail, and thus speed up the process of modeling of historical buildings for developing BIM models from survey data, referred to as HBIM (Historical Building Information Modeling). In this paper, we propose a DL framework for Point Cloud segmentation, which employs an improved DGCNN (Dynamic Graph Convolutional Neural Network) by adding meaningful features such as normal and colour. The approach has been applied to a newly collected DCH Dataset which is publicy available: ArCH (Architectural Cultural Heritage) Dataset. This dataset comprises 11 labeled points clouds, derived from the union of several single scans or from the integration of the latter with photogrammetric surveys. The involved scenes are both indoor and outdoor, with churches, chapels, cloisters, porticoes and loggias covered by a variety of vaults and beared by many different types of columns. They belong to different historical periods and different styles, in order to make the dataset the least possible uniform and homogeneous (in the repetition of the architectural elements) and the results as general as possible. The experiments yield high accuracy, demonstrating the effectiveness and suitability of the proposed approach.

106 citations

Journal ArticleDOI
TL;DR: This research demonstrates how is possible to represent a huge amount of specialized information models with appropriate LOD and Grade in BIM environment and then guarantee a complete interoperability with IFC/RDF format.

96 citations

Journal ArticleDOI
TL;DR: The aim of this general framework is to provide retailers with useful information by analyzing consumer activities inside the store by combing coarse localization datasets from active beacons and RGB-D data from sparse cameras, and demonstrates that the indoor position estimation is strongly enhanced.

63 citations


Cited by
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01 Jan 1979
TL;DR: This special issue aims at gathering the recent advances in learning with shared information methods and their applications in computer vision and multimedia analysis and addressing interesting real-world computer Vision and multimedia applications.
Abstract: In the real world, a realistic setting for computer vision or multimedia recognition problems is that we have some classes containing lots of training data and many classes contain a small amount of training data. Therefore, how to use frequent classes to help learning rare classes for which it is harder to collect the training data is an open question. Learning with Shared Information is an emerging topic in machine learning, computer vision and multimedia analysis. There are different level of components that can be shared during concept modeling and machine learning stages, such as sharing generic object parts, sharing attributes, sharing transformations, sharing regularization parameters and sharing training examples, etc. Regarding the specific methods, multi-task learning, transfer learning and deep learning can be seen as using different strategies to share information. These learning with shared information methods are very effective in solving real-world large-scale problems. This special issue aims at gathering the recent advances in learning with shared information methods and their applications in computer vision and multimedia analysis. Both state-of-the-art works, as well as literature reviews, are welcome for submission. Papers addressing interesting real-world computer vision and multimedia applications are especially encouraged. Topics of interest include, but are not limited to: • Multi-task learning or transfer learning for large-scale computer vision and multimedia analysis • Deep learning for large-scale computer vision and multimedia analysis • Multi-modal approach for large-scale computer vision and multimedia analysis • Different sharing strategies, e.g., sharing generic object parts, sharing attributes, sharing transformations, sharing regularization parameters and sharing training examples, • Real-world computer vision and multimedia applications based on learning with shared information, e.g., event detection, object recognition, object detection, action recognition, human head pose estimation, object tracking, location-based services, semantic indexing. • New datasets and metrics to evaluate the benefit of the proposed sharing ability for the specific computer vision or multimedia problem. • Survey papers regarding the topic of learning with shared information. Authors who are unsure whether their planned submission is in scope may contact the guest editors prior to the submission deadline with an abstract, in order to receive feedback.

1,758 citations

Journal ArticleDOI
TL;DR: The article surveys the state-of-the-art in augmented-, virtual-, and mixed-reality systems as a whole and from a cultural heritage perspective and identifies specific application areas in digital cultural heritage and makes suggestions as to which technology is most appropriate in each case.
Abstract: A multimedia approach to the diffusion, communication, and exploitation of Cultural Heritage (CH) is a well-established trend worldwide. Several studies demonstrate that the use of new and combined media enhances how culture is experienced. The benefit is in terms of both number of people who can have access to knowledge and the quality of the diffusion of the knowledge itself. In this regard, CH uses augmented-, virtual-, and mixed-reality technologies for different purposes, including education, exhibition enhancement, exploration, reconstruction, and virtual museums. These technologies enable user-centred presentation and make cultural heritage digitally accessible, especially when physical access is constrained. A number of surveys of these emerging technologies have been conducted; however, they are either not domain specific or lack a holistic perspective in that they do not cover all the aspects of the technology. A review of these technologies from a cultural heritage perspective is therefore warranted. Accordingly, our article surveys the state-of-the-art in augmented-, virtual-, and mixed-reality systems as a whole and from a cultural heritage perspective. In addition, we identify specific application areas in digital cultural heritage and make suggestions as to which technology is most appropriate in each case. Finally, the article predicts future research directions for augmented and virtual reality, with a particular focus on interaction interfaces and explores the implications for the cultural heritage domain.

473 citations

Journal ArticleDOI
TL;DR: What is still missing in the implemented DT to be compliant to their description in literature is identified and the developed DT paves the way for future research to close the loop between the MES and the DT taking into consideration the number of services that a DT could offer in a single environment.

363 citations