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Ronald Peikert

Bio: Ronald Peikert is an academic researcher from ETH Zurich. The author has contributed to research in topics: Visualization & Vector field. The author has an hindex of 27, co-authored 58 publications receiving 2491 citations. Previous affiliations of Ronald Peikert include École Polytechnique Fédérale de Lausanne.


Papers
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Journal ArticleDOI
01 Sep 2010
TL;DR: This survey reviews and classify geometric flow visualization literature according to the most important challenges when considering such a visualization, a central theme being the seeding algorithm upon which they are based.
Abstract: Flow visualization is a fascinating sub-branch of scientific visualization. With ever increasing computing power, it is possible to process ever more complex fluid simulations. However, a gap between data set sizes and our ability to visualize them remains. This is especially true for the field of flow visualization which deals with large, timedependent, multivariate simulation datasets. In this paper, geometry based flow visualization techniques form the focus of discussion. Geometric flow visualization methods place discrete objects in the vector field whose characteristics reflect the underlying properties of the flow. A great amount of progress has been made in this field over the last two decades. However, a number of challenges remain, including placement, speed of computation, and perception. In this survey, we review and classify geometric flow visualization literature according to the most important challenges when considering such a visualization, a central theme being the seeding object upon which they are based. This paper details our investigation into these techniques with discussions on their applicability and their relative merits and drawbacks. The result is an up-to-date overview of the current state-of-the-art that highlights both solved and unsolved problems in this rapidly evolving branch of research. It also serves as a concise introduction to the field of flow visualization research.

300 citations

Proceedings ArticleDOI
Ronald Peikert1, Martin Roth1
24 Oct 1999
TL;DR: An elementary operation on a pair of vector fields is proposed as a building block for defining and computing global line-type features of vector or scalar fields and can serve as a basis for comparing feature definitions and for reuse of algorithms and implementations.
Abstract: In this paper we propose an elementary operation on a pair of vector fields as a building block for defining and computing global line-type features of vector or scalar fields. While usual feature definitions often are procedural and therefore implicit, our operator allows precise mathematical definitions. It can serve as a basis for comparing feature definitions and for reuse of algorithms and implementations. Applications focus on vortex core methods.

215 citations

Journal ArticleDOI
Filip Sadlo1, Ronald Peikert1
TL;DR: A method for filtered ridge extraction based on adaptive mesh refinement that allows a substantial speed-up by avoiding the seeding of trajectories in regions where no ridges are present or do not satisfy the prescribed filter criteria such as a minimum finite Lyapunov exponent.
Abstract: This paper presents a method for filtered ridge extraction based on adaptive mesh refinement. It is applicable in situations where the underlying scalar field can be refined during ridge extraction. This requirement is met by the concept of Lagrangian coherent structures which is based on trajectories started at arbitrary sampling grids that are independent of the underlying vector field. The Lagrangian coherent structures are extracted as ridges in finite Lyapunov exponent fields computed from these grids of trajectories. The method is applied to several variants of finite Lyapunov exponents, one of which is newly introduced. High computation time due to the high number of required trajectories is a main drawback when computing Lyapunov exponents of 3-dimensional vector fields. The presented method allows a substantial speed-up by avoiding the seeding of trajectories in regions where no ridges are present or do not satisfy the prescribed filter criteria such as a minimum finite Lyapunov exponent.

189 citations

Proceedings ArticleDOI
22 Oct 2003
TL;DR: This paper presents a signed distance transform algorithm using graphics hardware, which computes the scalar valued function of the Euclidean distance to a given manifold of co-dimension one, if the manifold is closed and orientable.
Abstract: This paper presents a signed distance transform algorithm using graphics hardware, which computes the scalar valued function of the Euclidean distance to a given manifold of co-dimension one. If the manifold is closed and orientable, the distance has a negative sign on one side of the manifold and a positive sign on the other. Triangle meshes are considered for the representation of a two-dimensional manifold and the distance function is sampled on a regular Cartesian grid. In order to achieve linear complexity in the number of grid points, to each primitive we assign a simple polyhedron enclosing its Voronoi cell. Voronoi cells are known to contain exactly all points that lay closest to its corresponding primitive. Thus, the distance to the primitive only has to be computed for grid points inside its polyhedron. Although Voronoi cells partition space, the polyhedrons enclosing these cells do overlap. In regions where these overlaps occur, the minimum of all computed distances is assigned to a grid point. In order to speed up computations, points inside each polyhedron are determined by scan conversion of grid slices using graphics hardware. For this task, a fragment program is used to perform the nonlinear interpolation and minimization of distance values.

135 citations

Proceedings ArticleDOI
18 Oct 1998
TL;DR: A novel method to extract vortical structures from 3D CFD (computational fluid dynamics) vector fields automatically using higher-order derivatives, which is able to locate bent vortices.
Abstract: This paper presents a novel method to extract vortical structures from 3D CFD (computational fluid dynamics) vector fields automatically. It discusses the underlying theory and some aspects of the implementation. Making use of higher-order derivatives, the method is able to locate bent vortices. In order to structure the recognition procedure, we distinguish locating the core line from calculating attributes of strength and quality. Results are presented on several flow fields from the field of turbomachinery.

125 citations


Cited by
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Journal ArticleDOI
TL;DR: This report describes, summarize, and analyzes the latest research in mapping general‐purpose computation to graphics hardware.
Abstract: The rapid increase in the performance of graphics hardware, coupled with recent improvements in its programmability, have made graphics hardware a compelling platform for computationally demanding tasks in a wide variety of application domains. In this report, we describe, summarize, and analyze the latest research in mapping general-purpose computation to graphics hardware. We begin with the technical motivations that underlie general-purpose computation on graphics processors (GPGPU) and describe the hardware and software developments that have led to the recent interest in this field. We then aim the main body of this report at two separate audiences. First, we describe the techniques used in mapping general-purpose computation to graphics hardware. We believe these techniques will be generally useful for researchers who plan to develop the next generation of GPGPU algorithms and techniques. Second, we survey and categorize the latest developments in general-purpose application development on graphics hardware. This survey should be of particular interest to researchers who are interested in using the latest GPGPU applications in their systems of interest.

1,998 citations

Proceedings Article
01 Jan 2005
TL;DR: The techniques used in mapping general-purpose computation to graphics hardware will be generally useful for researchers who plan to develop the next generation of GPGPU algorithms and techniques.
Abstract: The rapid increase in the performance of graphics hardware, coupled with recent improvements in its programmability, have made graphics hardware a compelling platform for computationally demanding tasks in a wide variety of application domains. In this report, we describe, summarize, and analyze the latest research in mapping general-purpose computation to graphics hardware. We begin with the technical motivations that underlie general-purpose computation on graphics processors (GPGPU) and describe the hardware and software developments that have led to the recent interest in this field. We then aim the main body of this report at two separate audiences. First, we describe the techniques used in mapping general-purpose computation to graphics hardware. We believe these techniques will be generally useful for researchers who plan to develop the next generation of GPGPU algorithms and techniques. Second, we survey and categorize the latest developments in general-purpose application development on graphics hardware. This survey should be of particular interest to researchers who are interested in using the latest GPGPU applications in their systems of interest.

1,728 citations

Journal ArticleDOI
TL;DR: Computer and Robot Vision Vol.
Abstract: Computer and Robot Vision Vol. 1, by R.M. Haralick and Linda G. Shapiro, Addison-Wesley, 1992, ISBN 0-201-10887-1.

1,426 citations

Proceedings ArticleDOI
27 Oct 2002
TL;DR: This work has implemented incremental and hierarchical clustering, iterative simplification, and particle simulation algorithms to create approximations of point-based models with lower sampling density, and shows how local variation estimation and quadric error metrics can be employed to diminish the approximation error.
Abstract: In this paper we introduce, analyze and quantitatively compare a number of surface simplification methods for point-sampled geometry. We have implemented incremental and hierarchical clustering, iterative simplification, and particle simulation algorithms to create approximations of point-based models with lower sampling density. All these methods work directly on the point cloud, requiring no intermediate tesselation. We show how local variation estimation and quadric error metrics can be employed to diminish the approximation error and concentrate more samples in regions of high curvature. To compare the quality of the simplified surfaces, we have designed a new method for computing numerical and visual error estimates for point-sampled surfaces. Our algorithms are fast, easy to implement, and create high-quality surface approximations, clearly demonstrating the effectiveness of point-based surface simplification.

920 citations