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Author

Scott Burleigh

Other affiliations: Jet Propulsion Laboratory
Bio: Scott Burleigh is an academic researcher from California Institute of Technology. The author has contributed to research in topics: Delay-tolerant networking & Licklider Transmission Protocol. The author has an hindex of 25, co-authored 86 publications receiving 5291 citations. Previous affiliations of Scott Burleigh include Jet Propulsion Laboratory.


Papers
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Journal ArticleDOI
TL;DR: This work identifies three fundamental principles that would underlie a delay-tolerant networking (DTN) architecture and describes the main structural elements of that architecture, centered on a new end-to-end overlay network protocol called Bundling.
Abstract: Increasingly, network applications must communicate with counterparts across disparate networking environments characterized by significantly different sets of physical and operational constraints; wide variations in transmission latency are particularly troublesome. The proposed Interplanetary Internet, which must encompass both terrestrial and interplanetary links, is an extreme case. An architecture based on a "least common denominator" protocol that can operate successfully and (where required) reliably in multiple disparate environments would simplify the development and deployment of such applications. The Internet protocols are ill suited for this purpose. We identify three fundamental principles that would underlie a delay-tolerant networking (DTN) architecture and describe the main structural elements of that architecture, centered on a new end-to-end overlay network protocol called Bundling. We also examine Internet infrastructure adaptations that might yield comparable performance but conclude that the simplicity of the DTN architecture promises easier deployment and extension.

1,419 citations

01 Apr 2007
TL;DR: This document describes an architecture that addresses a variety of problems with internetworks having operational and performance characteristics that make conventional (Internet-like) networking approaches either unworkable or impractical.
Abstract: This document describes an architecture for delay-tolerant and disruption-tolerant networks, and is an evolution of the architecture originally designed for the Interplanetary Internet, a communication system envisioned to provide Internet-like services across interplanetary distances in support of deep space exploration. This document describes an architecture that addresses a variety of problems with internetworks having operational and performance characteristics that make conventional (Internet-like) networking approaches either unworkable or impractical. We define a message- oriented overlay that exists above the transport (or other) layers of the networks it interconnects. The document presents a motivation for the architecture, an architectural overview, review of state management required for its operation, and a discussion of application design issues. This document represents the consensus of the IRTF DTN research group and has been widely reviewed by that group. This memo provides information for the Internet community.

975 citations

01 Nov 2007
TL;DR: This document describes the end-to-end protocol, header formats, and abstract service description for the exchange of messages (bundles) in Delay Tolerant Networking (DTN).
Abstract: This document describes the end-to-end protocol, header formats, and abstract service description for the exchange of messages (bundles) in Delay Tolerant Networking (DTN).

963 citations

01 Sep 2008
TL;DR: This document describes the Licklider Transmission Protocol, designed to provide retransmission-based reliability over links characterized by extremely long message round-trip times (RTTs) and/or frequent interruptions in connectivity.
Abstract: This document describes the Licklider Transmission Protocol (LTP), designed to provide retransmission-based reliability over links characterized by extremely long message round-trip times (RTTs) and/or frequent interruptions in connectivity. Since communication across interplanetary space is the most prominent example of this sort of environment, LTP is principally aimed at supporting "long- haul" reliable transmission in interplanetary space, but it has applications in other environments as well. LTP does ARQ of data transmissions by soliciting selective- acknowledgment reception reports. It is stateful, and has no negotiation or handshakes. In an Interplanetary Internet setting deploying the Bundle protocol that is being developed by the Delay Tolerant Networking Research Group, LTP is intended to serve as a reliable "convergence layer" protocol operating in pairwise fashion between adjacent Interplanetary Internet nodes that are in direct RF communication. In that operational scenario, and potentially in some other deployments of the Bundle Protocol, LTP runs directly over a data- link layer protocol; when this is the case, forward error correction coding and/or checksum mechanisms in the underlying data- link layer protocol must assure the integrity of the data passed between the communicating entities. Since no mechanisms for flow control or congestion control are included in the design of LTP, this protocol is not intended or appropriate for ubiquitous deployment in the global Internet. When LTP is run over UDP, it must only be used for software development or in private local area networks. When LTP is not run over UDP, it must be run directly over a protocol, (nominally a link- layer protocol), that meets the requirements specified in section 5. This document is a product of the Delay Tolerant Networking Research Group and has been reviewed by that group. No objections to its publication as an RFC were raised.

215 citations

Journal ArticleDOI
TL;DR: This paper is focused on routing in space DTNs, and in particular on contact graph routing (CGR) and its most representative enhancements, available in the literature, which are briefly surveyed in this work.
Abstract: Delay- and Disruption Tolerant Networks (DTNs) are based on an overlay protocol and on the store-carry-forward paradigm. In practice, each DTN node can store information for a long time before forwarding it. DTNs are particularly suited to cope with the challenges imposed by the space environment. This paper is focused on routing in space DTNs, and in particular on contact graph routing (CGR) and its most representative enhancements, available in the literature, which are briefly surveyed in this work. Moreover, the applicability and the obtained performance of the DTN protocol stack and of the CGR have been evaluated by presenting results from real experimental experiences such as the Deep Impact Network experiment (employing the EPOXI space cruise), the JAXA jointly performed space link demonstrations with NASA (where the JAXA’s GEO relay satellite called Data Relay Test Satellite has been used), the Space Data Routers European Project, and the pilot operation of a DTN implementation on the International Space Station (ISS).

205 citations


Cited by
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Proceedings ArticleDOI
22 Aug 2005
TL;DR: A new routing scheme, called Spray and Wait, that "sprays" a number of copies into the network, and then "waits" till one of these nodes meets the destination, which outperforms all existing schemes with respect to both average message delivery delay and number of transmissions per message delivered.
Abstract: Intermittently connected mobile networks are sparse wireless networks where most of the time there does not exist a complete path from the source to the destination. These networks fall into the general category of Delay Tolerant Networks. There are many real networks that follow this paradigm, for example, wildlife tracking sensor networks, military networks, inter-planetary networks, etc. In this context, conventional routing schemes would fail.To deal with such networks researchers have suggested to use flooding-based routing schemes. While flooding-based schemes have a high probability of delivery, they waste a lot of energy and suffer from severe contention, which can significantly degrade their performance. Furthermore, proposed efforts to significantly reduce the overhead of flooding-based schemes have often be plagued by large delays. With this in mind, we introduce a new routing scheme, called Spray and Wait, that "sprays" a number of copies into the network, and then "waits" till one of these nodes meets the destination.Using theory and simulations we show that Spray and Wait outperforms all existing schemes with respect to both average message delivery delay and number of transmissions per message delivered; its overall performance is close to the optimal scheme. Furthermore, it is highly scalable retaining good performance under a large range of scenarios, unlike other schemes. Finally, it is simple to implement and to optimize in order to achieve given performance goals in practice.

2,712 citations

Proceedings ArticleDOI
02 Mar 2009
TL;DR: This paper presents the Opportunistic Networking Environment (ONE) simulator specifically designed for evaluating DTN routing and application protocols, and shows sample simulations to demonstrate the simulator's flexible support for DTN protocol evaluation.
Abstract: Delay-tolerant Networking (DTN) enables communication in sparse mobile ad-hoc networks and other challenged environments where traditional networking fails and new routing and application protocols are required. Past experience with DTN routing and application protocols has shown that their performance is highly dependent on the underlying mobility and node characteristics. Evaluating DTN protocols across many scenarios requires suitable simulation tools. This paper presents the Opportunistic Networking Environment (ONE) simulator specifically designed for evaluating DTN routing and application protocols. It allows users to create scenarios based upon different synthetic movement models and real-world traces and offers a framework for implementing routing and application protocols (already including six well-known routing protocols). Interactive visualization and post-processing tools support evaluating experiments and an emulation mode allows the ONE simulator to become part of a real-world DTN testbed. We show sample simulations to demonstrate the simulator's flexible support for DTN protocol evaluation.

2,075 citations

Proceedings ArticleDOI
27 Aug 2007
TL;DR: The Data-Oriented Network Architecture (DONA) is proposed, which involves a clean-slate redesign of Internet naming and name resolution to adapt to changes in Internet usage.
Abstract: The Internet has evolved greatly from its original incarnation. For instance, the vast majority of current Internet usage is data retrieval and service access, whereas the architecture was designed around host-to-host applications such as telnet and ftp. Moreover, the original Internet was a purely transparent carrier of packets, but now the various network stakeholders use middleboxes to improve security and accelerate applications. To adapt to these changes, we propose the Data-Oriented Network Architecture (DONA), which involves a clean-slate redesign of Internet naming and name resolution.

1,643 citations

Journal ArticleDOI
TL;DR: A detailed exploration of the single-copy routing space is performed in order to identify efficient single- copy solutions that can be employed when low resource usage is critical, and can help improve the design of general routing schemes that use multiple copies.
Abstract: Intermittently connected mobile networks are wireless networks where most of the time there does not exist a complete path from the source to the destination. There are many real networks that follow this model, for example, wildlife tracking sensor networks, military networks, vehicular ad hoc networks, etc. In this context, conventional routing schemes fail, because they try to establish complete end-to-end paths, before any data is sent. To deal with such networks researchers have suggested to use flooding-based routing schemes. While flooding-based schemes have a high probability of delivery, they waste a lot of energy and suffer from severe contention which can significantly degrade their performance. Furthermore, proposed efforts to reduce the overhead of flooding-based schemes have often been plagued by large delays. With this in mind, we introduce a new family of routing schemes that "spray" a few message copies into the network, and then route each copy independently towards the destination. We show that, if carefully designed, spray routing not only performs significantly fewer transmissions per message, but also has lower average delivery delays than existing schemes; furthermore, it is highly scalable and retains good performance under a large range of scenarios. Finally, we use our theoretical framework proposed in our 2004 paper to analyze the performance of spray routing. We also use this theory to show how to choose the number of copies to be sprayed and how to optimally distribute these copies to relays.

1,162 citations

Proceedings ArticleDOI
22 Aug 2005
TL;DR: An experiment measuring forty-one humans' mobility is presented, in exhibiting a power-law distrbution for the time between node contacts, and the implications on the design of forwarding algorithms for PSN are discussed.
Abstract: Pocket Switched Networks (PSN) make use of both human mobility and local/global connectivity in order to transfer data between mobile users' devices. This falls under the Delay Tolerant Networking (DTN) space, focusing on the use of opportunistic networking. One key problem in PSN is in designing forwarding algorithms which cope with human mobility patterns. We present an experiment measuring forty-one humans' mobility at the Infocom 2005 conference. The results of this experiment are similar to our previous experiments in corporate and academic working environments, in exhibiting a power-law distrbution for the time between node contacts. We then discuss the implications of these results on the design of forwarding algorithms for PSN.

1,021 citations