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Sean Rintel

Bio: Sean Rintel is an academic researcher from Microsoft. The author has contributed to research in topics: Computer science & Videoconferencing. The author has an hindex of 12, co-authored 62 publications receiving 673 citations. Previous affiliations of Sean Rintel include University of Queensland & University of Wollongong.


Papers
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Journal ArticleDOI
03 Apr 2013
TL;DR: Leximancer and Discursis as discussed by the authors are two visual text analytic software tools developed at the University of Queensland that analyse spatial and temporal relationships in text data, but in complementary ways.
Abstract: This article reports on Leximancer and Discursis, two visual text analytic software tools developed at the University of Queensland. Both analyse spatial and temporal relationships in text data, but in complementary ways: Leximancer focuses on thematic analysis, while Discursis focuses on sequential analysis. Our report explains how they work, how to work with them and how visual concepts are relevant to all stages of their use in analytic decision-making.

157 citations

Journal ArticleDOI
TL;DR: In this article, the authors examine a set of interactions (logs) taken from the form of computer mediated communication known as Internet Relay Chat (IRC) and propose an explanatory framework for the interaction management of opening and closing phases on IRC.
Abstract: This article examines a set of interactions (logs) taken from the form of computer-mediated communication known as Internet Relay Chat (IRC). The authors were particularly concerned with the interaction management strategies adopted by the participants in the logs during the opening and closing phases of the interactions to develop interpersonal relationships and communicate socioemotional content, as illustrated by their attempts to initiate and/or close interactions with others using the medium. The article compares these strategies and their structure with those proposed for face-to-face (FTP) interactions and proposes an explanatory framework for the interaction management of opening and closing phases on IRC. It is suggested that interaction management in these phases of IRC logs is similar to that in casual group FTP interaction in terms of the general functions of the strategies used, but that the content, structure, and ordering of the strategies are subject to adaptation.

124 citations

Journal ArticleDOI
TL;DR: An exploration of the openings of IRC interactions is found that turn coordination in the CEP is often ambiguous, has the potential to disrupt relationship development, and leads to considerable emphasis on interactive strategies for the clear ordering of opening phases.
Abstract: Internet Relay Chat (IRC) was the Internet's first widely popular quasi-synchronous computer-mediated communication (CMC) system. While research has consistently demonstrated the interpersonal nature of IRC, and is now turning to more structurally-oriented topics, it is argued that IRC research now needs to systematically address links between interaction structures, technological mediation and the instantiation and development of interpersonal relationships within a framework that privileges IRC interaction and social explanations. This exploration of the openings of IRC interactions is positioned as a step in that direction. The openings investigated in the study are those that occur directly following user's entries into public IRC channels, termed the newly-joined users' Channel Entry Phase (CEP). It is found that turn coordination in the CEP is often ambiguous, has the potential to disrupt relationship development, and leads to considerable emphasis on interactive strategies for the clear ordering of opening phases.

92 citations

Proceedings ArticleDOI
07 Jan 2013
TL;DR: It is argued that research on technologically mediated relationship creation and maintenance should not treat technology as simply a container of relationships or a variably rich transmission system for relational material but rather, mediation should be explored as a fundamental participant concern in online relationship research.
Abstract: Maintaining a relationship via video calling requires intertwining relational and technological talk. Using detailed qualitative analysis of transcripts from naturalistic recordings of couples in a video calling field trial, this paper explores how couple members use the possibility of technological distortion as a resource for negotiating around the problem of inattentive or inappropriate responses. Inattention may be cast as technological trouble, and, conversely, the technology can be blamed for an apparently relationally inappropriate response. It is argued that research on technologically mediated relationship creation and maintenance should not treat technology as simply a container of relationships or a variably rich transmission system for relational material. Rather, mediation should be explored as a fundamental participant concern in online relationship research.

66 citations

Proceedings ArticleDOI
06 May 2021
TL;DR: In this paper, the authors present the most comprehensive study of remote meeting multitasking behavior through an analysis of a large-scale telemetry dataset collected from February to May 2020 of U.S. Microsoft employees and a 715-person diary study.
Abstract: Virtual meetings are critical for remote work because of the need for synchronous collaboration in the absence of in-person interactions. In-meeting multitasking is closely linked to people’s productivity and wellbeing. However, we currently have limited understanding of multitasking in remote meetings and its potential impact. In this paper, we present what we believe is the most comprehensive study of remote meeting multitasking behavior through an analysis of a large-scale telemetry dataset collected from February to May 2020 of U.S. Microsoft employees and a 715-person diary study. Our results demonstrate that intrinsic meeting characteristics such as size, length, time, and type, significantly correlate with the extent to which people multitask, and multitasking can lead to both positive and negative outcomes. Our findings suggest important best-practice guidelines for remote meetings (e.g., avoid important meetings in the morning) and design implications for productivity tools (e.g., support positive remote multitasking).

60 citations


Cited by
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Journal ArticleDOI
TL;DR: In this paper, Imagined communities: Reflections on the origin and spread of nationalism are discussed. And the history of European ideas: Vol. 21, No. 5, pp. 721-722.

13,842 citations

Book
01 Jan 2003
TL;DR: In this paper, Sherry Turkle uses Internet MUDs (multi-user domains, or in older gaming parlance multi-user dungeons) as a launching pad for explorations of software design, user interfaces, simulation, artificial intelligence, artificial life, agents, virtual reality, and the on-line way of life.
Abstract: From the Publisher: A Question of Identity Life on the Screen is a fascinating and wide-ranging investigation of the impact of computers and networking on society, peoples' perceptions of themselves, and the individual's relationship to machines. Sherry Turkle, a Professor of the Sociology of Science at MIT and a licensed psychologist, uses Internet MUDs (multi-user domains, or in older gaming parlance multi-user dungeons) as a launching pad for explorations of software design, user interfaces, simulation, artificial intelligence, artificial life, agents, "bots," virtual reality, and "the on-line way of life." Turkle's discussion of postmodernism is particularly enlightening. She shows how postmodern concepts in art, architecture, and ethics are related to concrete topics much closer to home, for example AI research (Minsky's "Society of Mind") and even MUDs (exemplified by students with X-window terminals who are doing homework in one window and simultaneously playing out several different roles in the same MUD in other windows). Those of you who have (like me) been turned off by the shallow, pretentious, meaningless paintings and sculptures that litter our museums of modern art may have a different perspective after hearing what Turkle has to say. This is a psychoanalytical book, not a technical one. However, software developers and engineers will find it highly accessible because of the depth of the author's technical understanding and credibility. Unlike most other authors in this genre, Turkle does not constantly jar the technically-literate reader with blatant errors or bogus assertions about how things work. Although I personally don't have time or patience for MUDs,view most of AI as snake-oil, and abhor postmodern architecture, I thought the time spent reading this book was an extremely good investment.

4,965 citations

Journal ArticleDOI
TL;DR: The more participants were ostracized, the more they reported feeling bad, having less control, and losing a sense of belonging, as well as supporting K. D. Williams's need threat theory of ostracism.
Abstract: Ostracism is such a widely used and powerful tactic that the authors tested whether people would be affected by it even under remote and artificial circumstances. In Study 1, 1,486 participants from 62 countries accessed the authors' on-line experiment on the Internet. They were asked to use mental visualization while playing a virtual tossing game with two others (who were actually computer generated and controlled). Despite the minimal nature of their experience, the more participants were ostracized, the more they reported feeling bad, having less control, and losing a sense of belonging. In Study 2, ostracized participants were more likely to conform on a subsequent task. The results are discussed in terms of supporting K. D. Williams's (1997) need threat theory of ostracism.

1,903 citations