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Author

Sebastian Thrun

Other affiliations: University of Pittsburgh, ETH Zurich, Carnegie Mellon University  ...read more
Bio: Sebastian Thrun is an academic researcher from Stanford University. The author has contributed to research in topics: Mobile robot & Robot. The author has an hindex of 146, co-authored 434 publications receiving 98124 citations. Previous affiliations of Sebastian Thrun include University of Pittsburgh & ETH Zurich.


Papers
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Proceedings ArticleDOI
28 Sep 2004
TL;DR: An algorithm for creating globally consistent three-dimensional maps from depth fields produced by camera-based range measurement systems is presented, specifically suited to dealing with the high noise levels and the large number of outliers often produced by such systems.
Abstract: We present an algorithm for creating globally consistent three-dimensional maps from depth fields produced by camera-based range measurement systems. Our approach is specifically suited to dealing with the high noise levels and the large number of outliers often produced by such systems. Range data is filtered to reject outliers within each scan. The point-to-plane variant of ICP is used for local alignment, including weightings that favor nearby points and a novel outlier rejection strategy that increases the robustness for this class of data while eliminating the burden of user-specified thresholds. Global consistency is imposed on cycles by optimally distributing the cyclic discrepancy according to the local fit correlation matrices. The algorithm is demonstrated on a dataset collected by an active unstructured-light space-time stereo vision system.

50 citations

Book ChapterDOI
TL;DR: An interactive tour-guide robot which was successfully exhibited in a Smithsonian museum and employed a collection of learning techniques, some of which were necessary to cope with the challenges arising from its extremely large and crowded environment, whereas others were used to aid the robot's interactive capabilities.
Abstract: This paper describes an interactive tour-guide robot which was successfully exhibited in a Smithsonian museum. Minerva employed a collection of learning techniques, some of which were necessary to cope with the challenges arising from its extremely large and crowded environment, whereas others were used to aid the robot's interactive capabilities. During two weeks of highly successful operation, the robot interacted with thousands of people, traversing more than 44km at speeds of up to 163 cm/sec in the un-modified museum.

50 citations

Patent
11 Jan 2011
TL;DR: In this article, the authors present an approach to arrange for free or discounted transportation to an advertiser's business location by automatically comparing the cost of transportation and the potential profit from a completed transaction using a number of real-time calculations.
Abstract: The present invention relates generally to arranging for free or discounted transportation to an advertiser's business location. More specifically, the invention involves automatically comparing the cost of transportation and the potential profit from a completed transaction using a number of real-time calculations. For example, the calculation may consider various factors including a consumer's current location, the consumer's most likely route and form of transportation (such as train, personal car, taxi, rental car, or shared vehicle), the consumer's daily agenda, the price competing advertisers are willing to pay for the customer to be delivered to alternate locations, and other costs. In this regard, the customer's obstacles to entering a business location are reduced while routing and cost calculations are automatically handled based on the demand for the advertiser's goods and potential profit margins.

49 citations

Proceedings ArticleDOI
10 Nov 2003
TL;DR: In different practical experiments carried out on a real robot, it is demonstrated that the proposed method allows a robot to quickly adapt its navigation plans according to the activities of the persons in its surrounding.
Abstract: As people move through their environments, they do not move randomly. Instead, they are often engaged in typical motion patterns, related to specific locations they might be interested in approaching. In this paper we propose a method for adapting the behavior of a mobile robot according to the activities of the people in its surrounding. Our approach uses learned models of people's motion behaviors. Whenever the robot detects a person it computes a probabilistic estimate about which motion pattern the person might be engaged in. During the path planning it then uses this belief to improve its navigation behavior. In different practical experiments carried out on a real robot we demonstrate that our approach allows a robot to quickly adapt its navigation plans according to the activities of the persons in its surrounding. We also present experiments illustrating that our approach provides a better behavior than a standard reactive collision avoidance system.

49 citations

Proceedings ArticleDOI
16 May 1998
TL;DR: This paper presents some initial results which uses the GVG for robot localization, while mitigating the need to update encoder values.
Abstract: Sensor based exploration is a task which enables a robot to explore and map an unknown environment, using sensor information. The map used in this paper is the generalized Voronoi graph (GVG). The robot explores an unknown environment using an already developed incremental construction procedure to generate the GVG using sensor information. This paper presents some initial results which uses the GVG for robot localization, while mitigating the need to update encoder values. Experimental results verify the described work.

49 citations


Cited by
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Book
18 Nov 2016
TL;DR: Deep learning as mentioned in this paper is a form of machine learning that enables computers to learn from experience and understand the world in terms of a hierarchy of concepts, and it is used in many applications such as natural language processing, speech recognition, computer vision, online recommendation systems, bioinformatics, and videogames.
Abstract: Deep learning is a form of machine learning that enables computers to learn from experience and understand the world in terms of a hierarchy of concepts. Because the computer gathers knowledge from experience, there is no need for a human computer operator to formally specify all the knowledge that the computer needs. The hierarchy of concepts allows the computer to learn complicated concepts by building them out of simpler ones; a graph of these hierarchies would be many layers deep. This book introduces a broad range of topics in deep learning. The text offers mathematical and conceptual background, covering relevant concepts in linear algebra, probability theory and information theory, numerical computation, and machine learning. It describes deep learning techniques used by practitioners in industry, including deep feedforward networks, regularization, optimization algorithms, convolutional networks, sequence modeling, and practical methodology; and it surveys such applications as natural language processing, speech recognition, computer vision, online recommendation systems, bioinformatics, and videogames. Finally, the book offers research perspectives, covering such theoretical topics as linear factor models, autoencoders, representation learning, structured probabilistic models, Monte Carlo methods, the partition function, approximate inference, and deep generative models. Deep Learning can be used by undergraduate or graduate students planning careers in either industry or research, and by software engineers who want to begin using deep learning in their products or platforms. A website offers supplementary material for both readers and instructors.

38,208 citations

Journal ArticleDOI
TL;DR: This work proposes a generative model for text and other collections of discrete data that generalizes or improves on several previous models including naive Bayes/unigram, mixture of unigrams, and Hofmann's aspect model.
Abstract: We describe latent Dirichlet allocation (LDA), a generative probabilistic model for collections of discrete data such as text corpora. LDA is a three-level hierarchical Bayesian model, in which each item of a collection is modeled as a finite mixture over an underlying set of topics. Each topic is, in turn, modeled as an infinite mixture over an underlying set of topic probabilities. In the context of text modeling, the topic probabilities provide an explicit representation of a document. We present efficient approximate inference techniques based on variational methods and an EM algorithm for empirical Bayes parameter estimation. We report results in document modeling, text classification, and collaborative filtering, comparing to a mixture of unigrams model and the probabilistic LSI model.

30,570 citations

Proceedings Article
03 Jan 2001
TL;DR: This paper proposed a generative model for text and other collections of discrete data that generalizes or improves on several previous models including naive Bayes/unigram, mixture of unigrams, and Hof-mann's aspect model, also known as probabilistic latent semantic indexing (pLSI).
Abstract: We propose a generative model for text and other collections of discrete data that generalizes or improves on several previous models including naive Bayes/unigram, mixture of unigrams [6], and Hof-mann's aspect model, also known as probabilistic latent semantic indexing (pLSI) [3]. In the context of text modeling, our model posits that each document is generated as a mixture of topics, where the continuous-valued mixture proportions are distributed as a latent Dirichlet random variable. Inference and learning are carried out efficiently via variational algorithms. We present empirical results on applications of this model to problems in text modeling, collaborative filtering, and text classification.

25,546 citations

Book
25 Oct 1999
TL;DR: This highly anticipated third edition of the most acclaimed work on data mining and machine learning will teach you everything you need to know about preparing inputs, interpreting outputs, evaluating results, and the algorithmic methods at the heart of successful data mining.
Abstract: Data Mining: Practical Machine Learning Tools and Techniques offers a thorough grounding in machine learning concepts as well as practical advice on applying machine learning tools and techniques in real-world data mining situations. This highly anticipated third edition of the most acclaimed work on data mining and machine learning will teach you everything you need to know about preparing inputs, interpreting outputs, evaluating results, and the algorithmic methods at the heart of successful data mining. Thorough updates reflect the technical changes and modernizations that have taken place in the field since the last edition, including new material on Data Transformations, Ensemble Learning, Massive Data Sets, Multi-instance Learning, plus a new version of the popular Weka machine learning software developed by the authors. Witten, Frank, and Hall include both tried-and-true techniques of today as well as methods at the leading edge of contemporary research. *Provides a thorough grounding in machine learning concepts as well as practical advice on applying the tools and techniques to your data mining projects *Offers concrete tips and techniques for performance improvement that work by transforming the input or output in machine learning methods *Includes downloadable Weka software toolkit, a collection of machine learning algorithms for data mining tasks-in an updated, interactive interface. Algorithms in toolkit cover: data pre-processing, classification, regression, clustering, association rules, visualization

20,196 citations

28 Jul 2005
TL;DR: PfPMP1)与感染红细胞、树突状组胞以及胎盘的单个或多个受体作用,在黏附及免疫逃避中起关键的作�ly.
Abstract: 抗原变异可使得多种致病微生物易于逃避宿主免疫应答。表达在感染红细胞表面的恶性疟原虫红细胞表面蛋白1(PfPMP1)与感染红细胞、内皮细胞、树突状细胞以及胎盘的单个或多个受体作用,在黏附及免疫逃避中起关键的作用。每个单倍体基因组var基因家族编码约60种成员,通过启动转录不同的var基因变异体为抗原变异提供了分子基础。

18,940 citations