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Sebastian Vizcay

Bio: Sebastian Vizcay is an academic researcher. The author has contributed to research in topics: Haptic technology & Rendering (computer graphics). The author has an hindex of 1, co-authored 3 publications receiving 3 citations.

Papers
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Posted ContentDOI
TL;DR: Electrotactile feedback was successful in rendering and/or augmenting most tactile sensations, eliciting perceptual processes, and improving performance in many scenarios, especially in those where the wearability/portability of the system is important.
Abstract: Haptic feedback is critical in a broad range of human-machine/computer-interaction applications. However, the high cost and low portability/wearability of haptic devices remains an unresolved issue, severely limiting the adoption of this otherwise promising technology. Electrotactile interfaces have the advantage of being more portable and wearable due to its reduced actuators’ size, as well as benefiting from lower power consumption and manufacturing cost. The usages of electrotactile feedback have been explored in human-computer interaction and human machine-interaction for facilitating hand-based interactions in applications such as prosthetics, virtual reality, robotic teleoperation, surface haptics, portable devices, and rehabilitation. This paper presents a systematic review and meta-analysis of electrotactile feedback systems for hand based interactions in the last decade. We categorize the different electrotactile systems according to their type of stimulation and implementation/application. We also present and discuss a quantitative congregation of the findings, so as to offer a high-level overview into the state-of-art and suggest future directions. Electrotactile feedback was successful in rendering and/or augmenting most tactile sensations, eliciting perceptual processes, and improving performance in many scenarios, especially in those where the wearability/portability of the system is important. However, knowledge gaps, technical drawbacks, and methodological limitations were detected, which should be addressed in future studies.

7 citations

Posted ContentDOI
TL;DR: Electrotactile feedback could be an efficient replacement of visual feedback for accurate and precise contact rendering in virtual reality avoiding the need of active visual focus and the rendering of additional visual artefacts.
Abstract: This paper presents a wearable electrotactile feedback system to enable precise and accurate contact rendering with virtual objects for mid-air interactions In particular, we propose the use of electrotactile feedback to render the interpenetration distance between the user's finger and the virtual content is touched Our approach consists of modulating the perceived intensity (frequency and pulse width modulation) of the electrotactile stimuli according to the registered interpenetration distance In a user study (N=21), we assessed the performance of four different interpenetration feedback approaches: electrotactile-only, visual-only, electrotactile and visual, and no interpenetration feedback First, the results showed that contact precision and accuracy were significantly improved when using interpenetration feedback Second, and more interestingly, there were no significant differences between visual and electrotactile feedback when the calibration was optimized and the user was familiarized with electrotactile feedback Taken together, these results suggest that electrotactile feedback could be an efficient replacement of visual feedback for accurate and precise contact rendering in virtual reality avoiding the need of active visual focus and the rendering of additional visual artefacts

3 citations

Posted ContentDOI
TL;DR: A wearable electrotactile feedback system to enhance contact information for mid-air interactions with virtual objects is presented in this paper. But it is not suitable for the use of this feedback when the user's finger is touching the virtual content.
Abstract: This paper presents a wearable electrotactile feedback system to enhance contact information for mid-air interactions with virtual objects. In particular, we propose the use of electrotactile feedback to render the interpenetration distance between the user's finger and the virtual content is touched. Our approach consists of modulating the perceived intensity (frequency and pulse width modulation) of the electrotactile stimuli according to the registered interpenetration distance. In a user study (N=21), we assessed the performance of four different interpenetration feedback approaches: electrotactile-only, visual-only, electrotactile and visual, and no interpenetration feedback. First, the results showed that contact precision and accuracy were significantly improved when using interpenetration feedback. Second, and more interestingly, there were no significant differences between visual and electrotactile feedback when the calibration was optimized and the user was familiarized with electrotactile feedback. Taken together, these results suggest that electrotactile feedback could be an efficient replacement of visual feedback for enhancing contact information in virtual reality avoiding the need of active visual focus and the rendering of additional visual artefacts.

Cited by
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01 Oct 2017
TL;DR: A taxonomy and review of wearable haptic interfaces for the fingertip and the hand is presented in this article, focusing on those systems directly addressing wearability challenges, and two tables summarizing the characteristics and features of the most representative wearable haptics.
Abstract: In the last decade, we have witnessed a drastic change in the form factor of audio and vision technologies, from heavy and grounded machines to lightweight devices that naturally fit our bodies. However, only recently, haptic systems have started to be designed with wearability in mind. The wearability of haptic systems enables novel forms of communication, cooperation, and integration between humans and machines. Wearable haptic interfaces are capable of communicating with the human wearers during their interaction with the environment they share, in a natural and yet private way. This paper presents a taxonomy and review of wearable haptic systems for the fingertip and the hand, focusing on those systems directly addressing wearability challenges. The paper also discusses the main technological and design challenges for the development of wearable haptic interfaces, and it reports on the future perspectives of the field. Finally, the paper includes two tables summarizing the characteristics and features of the most representative wearable haptic systems for the fingertip and the hand.

9 citations

Posted ContentDOI
TL;DR: Electrotactile feedback was successful in rendering and/or augmenting most tactile sensations, eliciting perceptual processes, and improving performance in many scenarios, especially in those where the wearability/portability of the system is important.
Abstract: Haptic feedback is critical in a broad range of human-machine/computer-interaction applications. However, the high cost and low portability/wearability of haptic devices remains an unresolved issue, severely limiting the adoption of this otherwise promising technology. Electrotactile interfaces have the advantage of being more portable and wearable due to its reduced actuators’ size, as well as benefiting from lower power consumption and manufacturing cost. The usages of electrotactile feedback have been explored in human-computer interaction and human machine-interaction for facilitating hand-based interactions in applications such as prosthetics, virtual reality, robotic teleoperation, surface haptics, portable devices, and rehabilitation. This paper presents a systematic review and meta-analysis of electrotactile feedback systems for hand based interactions in the last decade. We categorize the different electrotactile systems according to their type of stimulation and implementation/application. We also present and discuss a quantitative congregation of the findings, so as to offer a high-level overview into the state-of-art and suggest future directions. Electrotactile feedback was successful in rendering and/or augmenting most tactile sensations, eliciting perceptual processes, and improving performance in many scenarios, especially in those where the wearability/portability of the system is important. However, knowledge gaps, technical drawbacks, and methodological limitations were detected, which should be addressed in future studies.

7 citations

Journal ArticleDOI
TL;DR: In this article , a review on electrotactile perception and its applications is presented, where the methods and progress in various fields such as prostheses control, sensory substitution, sensory restoration and sensorimotor restoration.
Abstract: With the increased demands of human-machine interaction, haptic feedback is becoming increasingly critical. However, the high cost, large size and low efficiency of current haptic systems severely hinder further development. As a portable and efficient technology, cutaneous electrotactile stimulation has shown promising potential for these issues. This paper presents a review on and insight into cutaneous electrotactile perception and its applications. Research results on perceptual properties and evaluation methods have been summarized and discussed to understand the effects of electrotactile stimulation on humans. Electrotactile applications are presented in categories to understand the methods and progress in various fields such as prostheses control, sensory substitution, sensory restoration and sensorimotor restoration. State of the art has demonstrated the superiority of electrotactile feedback, its efficiency and its flexibility. However, the complex factors and the limitations of evaluation methods made it challenging for precise electrotactile control. Groundbreaking innovation in electrotactile theory is expected to overcome challenges such as precise perception control, information capacity increasing, comprehension burden reducing and implementation costs.

3 citations

Journal ArticleDOI
TL;DR: Electrotactile applications are presented in categories to understand the methods and progress in various fields such as prostheses control, sensory substitution, sensory restoration and sensorimotor restoration.
Abstract: With the increased demands of human-machine interaction, haptic feedback is becoming increasingly critical. However, the high cost, large size and low efficiency of current haptic systems severely hinder further development. As a portable and efficient technology, cutaneous electrotactile stimulation has shown promising potential for these issues. This paper presents a review on and insight into cutaneous electrotactile perception and its applications. Research results on perceptual properties and evaluation methods have been summarized and discussed to understand the effects of electrotactile stimulation on humans. Electrotactile applications are presented in categories to understand the methods and progress in various fields such as prostheses control, sensory substitution, sensory restoration and sensorimotor restoration. State of the art has demonstrated the superiority of electrotactile feedback, its efficiency and its flexibility. However, the complex factors and the limitations of evaluation methods made it challenging for precise electrotactile control. Groundbreaking innovation in electrotactile theory is expected to overcome challenges such as precise perception control, information capacity increasing, comprehension burden reducing and implementation costs.

3 citations

Journal ArticleDOI
TL;DR: A novel technology that relies on distributed sensing and stimulation to convey comprehensive tactile feedback to the user of a robotic end effector and is an important step towards the development of a high-density human–machine interfacing between the user and a robotic hand.
Abstract: Tactile feedback is relevant in a broad range of human–machine interaction systems (e.g. teleoperation, virtual reality and prosthetics). The available tactile feedback interfaces comprise few sensing and stimulation units, which limits the amount of information conveyed to the user. The present study describes a novel technology that relies on distributed sensing and stimulation to convey comprehensive tactile feedback to the user of a robotic end effector. The system comprises six flexible sensing arrays (57 sensors) integrated on the fingers and palm of a robotic hand, embedded electronics (64 recording channels), a multichannel stimulator and seven flexible electrodes (64 stimulation pads) placed on the volar side of the subject’s hand. The system was tested in seven subjects asked to recognize contact positions and identify contact sliding on the electronic skin, using distributed anode configuration (DAC) and single dedicated anode configuration. The experiments demonstrated that DAC resulted in substantially better performance. Using DAC, the system successfully translated the contact patterns into electrotactile profiles that the subjects could recognize with satisfactory accuracy (i.e. median{IQR} of 88.6{11}% for static and 93.3{5}% for dynamic patterns). The proposed system is an important step towards the development of a high-density human–machine interfacing between the user and a robotic hand. This article is part of the theme issue ‘Advanced neurotechnologies: translating innovation for health and well-being’.

3 citations