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Seth E. Jenny

Researcher at Slippery Rock University of Pennsylvania

Publications -  38
Citations -  600

Seth E. Jenny is an academic researcher from Slippery Rock University of Pennsylvania. The author has contributed to research in topics: Coaching & Video game. The author has an hindex of 8, co-authored 33 publications receiving 405 citations. Previous affiliations of Seth E. Jenny include Winthrop University & University of New Mexico.

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Virtual(ly) Athletes: Where eSports Fit Within the Definition of “Sport”

TL;DR: A brief history of eSports and a further developed definition of eSports, and a comparison of eSports to traditional philosophical and sociological definitions of sport are discussed in this paper, with the purpose of this article being to provoke thought on the academically accepted definitions and debate whether eSports should be considered a sport.
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eSports venues: a new sport business opportunity.

TL;DR: In this paper, the authors describe the development of eSports as well as discuss the current trends in eSports spectator consumption, highlighting potential licensing, equipment, and personnel requirements needed for hosting eSports events.
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No reason to LoL at LoL: the addition of esports to intercollegiate athletic departments

TL;DR: In this paper, the authors present a brief history of eSports, a further developed definition of eSports and a further overview of eSports size and market scope, and provide an overview of the eSports in intercollegiate athletics to date.
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Using Esports Efficiently to Enhance and Extend Brand Perceptions – A Literature Review

TL;DR: A literature review of the past and current esports and sport marketing literature, resulting in the creation of a figure depicting the esports endemic and non-endemic company evolution of esports brand utilization is provided in this article.

Pre-Service Teachers' Perceptions of Motion-Based Video Gaming in Physical Education.

TL;DR: In this article, a pre-service teachers' perception of motion-based video games in physical education was surveyed. But, the authors did not consider the impact of the video games on the performance of the students.