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Author

Shahin Vassigh

Other affiliations: University at Buffalo
Bio: Shahin Vassigh is an academic researcher from Florida International University. The author has contributed to research in topics: Augmented reality & Virtual reality. The author has an hindex of 4, co-authored 23 publications receiving 67 citations. Previous affiliations of Shahin Vassigh include University at Buffalo.

Papers
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Journal ArticleDOI
TL;DR: Findings of this research indicate that using Skope improves students’ attitude toward collaborative learning, ultimately leading to an improvement of learning across domains.
Abstract: Immersive technologies are transforming all aspects of daily life. In educational context, augmented reality (AR) and virtual reality (VR) offer the promise of experiential learning, where the real...

19 citations

Journal ArticleDOI
TL;DR: The project aims at integrating collaborative learning strategies with new simulation technologies and AR to provide a learning environment for interdisciplinary education of architecture, engineering, and construction (AEC).
Abstract: This paper presents a comprehensive literature review, a novel pedagogical approach, and plans for developing and testing a collaborative learning environment built upon the capacity of new simulation technologies and augmented reality (AR) for improving sustainable and resilient building design. The project aims at integrating collaborative learning strategies with new simulation technologies and AR to provide a learning environment for interdisciplinary education of architecture, engineering, and construction (AEC).

13 citations

Proceedings ArticleDOI
01 Sep 2016
TL;DR: It is proposed that AR-SKOPE, an application that integrates Building Information Modelling and Augmented Reality may improve learning, and allows students to visit specific buildings and investigate their various systems with supplementary information using a phone or tablet.
Abstract: Augmented Reality provides a way to enhance the classroom experience. In particular, student learning about building systems in the fields of Architecture, Civil, and Mechanical Engineering may improve, if visualization outside the classroom is provided. We propose that AR-SKOPE, an application that integrates Building Information Modelling and Augmented Reality may improve learning. This application allows students to visit specific buildings and investigate their various systems with supplementary information using a phone or tablet. We are currently testing our early prototype to conduct a semester-long study.

13 citations

Proceedings ArticleDOI
15 Mar 2020
TL;DR: A prototype of a mobile AR application to deliver lessons for training in robotic automation for construction industry workers is demonstrated and the goal is to evaluate the effectiveness of the AR application by gauging participants’ performance using pre and post surveys.
Abstract: Advancements in Artificial Intelligence (AI), Information Technology, Augmented Reality (AR) and Virtual Reality (VR), and Robotic Automation is transforming jobs in the Architecture, Engineering and Construction (AEC) industries. However, it is also expected that these technologies will lead to job displacement, alter skill profiles for existing jobs, and change how people work. Therefore, preparing the workforce for an economy defined by these technologies is imperative. This ongoing research focuses on developing an immersive learning training curriculum to prepare the future workforce of the building industry. In this paper we are demonstrating a prototype of a mobile AR application to deliver lessons for training in robotic automation for construction industry workers. The application allows a user to interact with a virtual robot manipulator to learn its basic operations. The goal is to evaluate the effectiveness of the AR application by gauging participants’ performance using pre and post surveys.

8 citations

Journal ArticleDOI
TL;DR: In this paper, the outcomes from a funded project by the U.S. Department of Education that supported an interdisciplinary team of faculty to develop and produce an educational platform comprised of software and a hard copy textbook developed for advancing climate responsive and energy efficient building design are discussed.

7 citations


Cited by
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01 Jan 2016
TL;DR: The cambridge handbook of the learning sciences is universally compatible with any devices to read and an online access to it is set as public so you can download it instantly.
Abstract: the cambridge handbook of the learning sciences is available in our digital library an online access to it is set as public so you can download it instantly. Our books collection spans in multiple locations, allowing you to get the most less latency time to download any of our books like this one. Merely said, the the cambridge handbook of the learning sciences is universally compatible with any devices to read.

1,059 citations

Journal ArticleDOI
TL;DR: In this paper, Anne Brockbank and Ian McGill discuss the importance of reflective learning in higher education and propose a framework to facilitate reflective learning for higher education, which they call Facilitating reflective Learning in Higher Education (FLHE).
Abstract: Facilitating reflective learning in higher education, 2 nd ed., by Anne Brockbank and Ian McGill, Maidenhead, McGraw Hill and Open University Press (Society for Research into Higher Education),2007...

229 citations

Journal ArticleDOI
TL;DR: It has been suggested that AR technology can be a potential and effective tool for activating students' positive emotions in PBL process and implications on use of AR for physics education are discussed.
Abstract: This study investigates the effects of Problem Based Learning (PBL) assisted with Augmented Reality (AR) on learning achievement and attitude towards physics subjects as a part of science education. The sample of the study included 91 seventh graders from a province in the north of Turkey. A quasi-experimental design with two experimental groups and a control group was utilized. Based upon marker-based AR technologies, FenAR software was developed to support with PBL activities in the classroom. The experimental results indicated that integrating AR into PBL activities both increased students' learning achievement and promoted their positive attitudes towards physics subjects. This technology contributed to students' long-term retention of the concepts in the field of physics. In semi-structured interviews, the students emphasized that AR applications were more useful, realistic, and interesting for their learning; helped them to understand and analyse the problem scenarios. Apart from educational advantages, AR applications may lead to physical disorders among some of the students. It has been suggested that AR technology can be a potential and effective tool for activating students' positive emotions in PBL process. Moreover, implications on use of AR for physics education and recommendations for further studies are also discussed in the study.

179 citations

Journal ArticleDOI
TL;DR: In this paper, the authors present Architecture: The Story of Practice, a collection of essays about the practice of architectural education, with a focus on the role of practice in architectural education.
Abstract: (1992). Architecture: The Story of Practice. Journal of Architectural Education: Vol. 46, No. 1, pp. 61-62.

179 citations

01 Jan 2016

107 citations