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Author

Shansi Ren

Other affiliations: Ohio State University, Microsoft
Bio: Shansi Ren is an academic researcher from College of William & Mary. The author has contributed to research in topics: The Internet & Wireless sensor network. The author has an hindex of 11, co-authored 11 publications receiving 595 citations. Previous affiliations of Shansi Ren include Ohio State University & Microsoft.

Papers
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Proceedings ArticleDOI
04 Jul 2006
TL;DR: An AS-aware peer-relay protocol called ASAP is proposed to significantly improve VoIP quality and system scalability with low overhead and intensive evaluation by trace-driven simulation shows ASAP is highly effective and easy to implement on the Internet for building large and scalable VoIP systems.
Abstract: Peer-to-peer (P2P) technology has been successfully applied in Internet telephony or Voice over Internet Protocol (VoIP), such as the Skype system, where P2P is used for both searching clients and relaying voice packets. Selecting one or multiple suitable peers to relay voice packets is a critical factor for the quality, scalability and cost of a VoIP system. In this paper, we first present two sets of intensive Internet measurement results to confirm the benefits gained by peer relays in VoIP, and to investigate the performance of the Skype system. We obtain the following results: (1) many relay peer selections are suboptimal; (2) the waiting time to select a relay node can be quite long; and (3) there are a large number of unnecessary probes, resulting in heavy network traffic to limit scalability of the VoIP system. Our further analysis shows that two main reasons cause these problems. First, the peer selections do not take Autonomous System (AS) topology into consideration, and second, the complex communication relationships among peers are not well utilized. Motivated by our measurements and analysis, we propose an AS-aware peer-relay protocol called ASAP. Our objective is to significantly improve VoIP quality and system scalability with low overhead. Our intensive evaluation by trace-driven simulation shows ASAP is highly effective and easy to implement on the Internet for building large and scalable VoIP systems.

115 citations

Journal ArticleDOI
Shansi Ren1, Qun Li, Haining Wang, Xin Xhen, Xiaodong Zhang 
TL;DR: An analytical framework for object detection in sensor networks is developed, and average-case object detection quality is mathematically analyzed in random and synchronized sensing scheduling protocols.
Abstract: Object detection quality and network lifetime are two conflicting aspects of a sensor network, but both are critical to many sensor applications such as military surveillance. Partial coverage, where a sensing field is partially sensed by active sensors at any time, is an appropriate approach to balancing the two conflicting design requirements of monitoring applications. Under partial coverage, we develop an analytical framework for object detection in sensor networks, and mathematically analyze average-case object detection quality in random and synchronized sensing scheduling protocols. Our analytical framework facilitates performance evaluation of a sensing schedule, network deployment, and sensing scheduling protocol design. Furthermore, we propose three wave sensing scheduling protocols to achieve bounded worst-case object detection quality. We justify the correctness of our analyses through rigorous proof, and validate the effectiveness of the proposed protocols through extensive simulation experiments

96 citations

Proceedings ArticleDOI
Lei Guo1, Songqing Chen1, Shansi Ren1, Xin Chen1, Song Jiang1 
24 Mar 2004
TL;DR: This work presents a novel and efficient design of a scalable and reliable media proxy system supported by P2P networks called PROP, which significantly improves the quality of media streaming and the system scalability.
Abstract: The demand of delivering streaming media content in the Internet has become increasingly high for scientific, educational, and commercial applications. Three representative technologies have been developed for this purpose, each of which has its merits and serious limitations. Infrastructure-based CDNs with dedicated network bandwidths and powerful media replicas can provide high quality streaming services but at a high cost. Server-based proxies are cost-effective but not scalable due to the limited proxy capacity and its centralized control. Client-based P2P networks are scalable but do not guarantee high quality streaming service due to the transient nature of peers. To address these limitations, we present a novel and efficient design of a scalable and reliable media proxy system supported by P2P networks. This system is called PROP abbreviated from our technical theme of "collaborating and coordinating PROxy and its P2P clients". Our objective is to address both scalability and reliability issues of streaming media delivery in a cost-effective way. In the PROP system, the clients' machines in an intranet are self-organized into a structured P2P system to provide a large media storage and to actively participate in the streaming media delivery, where the proxy is also embedded as an important member to ensure quality of streaming service. The coordination and collaboration in the system are efficiently conducted by our P2P management structure and replacement policies. We have comparatively evaluated our system by trace-driven simulations with synthetic workloads and with a real-life workload trace extracted from the media server logs in an enterprise network. The results show that our design significantly improves the quality of media streaming and the system scalability.

82 citations

Proceedings ArticleDOI
14 Mar 2010
TL;DR: This paper presents the design, implementation, and evaluation of a topology-aware BT system, called TopBT, to significantly improve the overall Internet resource utilization without degrading user downloading performance, and implemented TopBT based on widely used open-source BT client code base.
Abstract: BitTorrent (BT) has carried out a significant and continuously increasing portion of Internet traffic. While several designs have been recently proposed and implemented to improve the resource utilization by bridging the application layer (overlay) and the network layer (underlay), these designs are largely dependent on Internet infrastructures, such as ISPs and CDNs. In addition, they also demand large-scale deployments of their systems to work effectively. Consequently, they require multiefforts far beyond individual users' ability to be widely used in the Internet. In this paper, aiming at building an infrastructure-independent user-level facility, we present our design, implementation, and evaluation of a topology-aware BT system, called TopBT, to significantly improve the overall Internet resource utilization without degrading user downloading performance. The unique feature of TopBT client lies in that a TopBT client actively discovers network proximities (to connected peers), and uses both proximities and transmission rates to maintain fast downloading while reducing the transmitting distance of the BT traffic and thus the Internet traffic. As a result, a TopBT client neither requires feeds from major Internet infrastructures, such as ISPs or CDNs, nor requires large-scale deployment of other TopBT clients on the Internet to work effectively. We have implemented TopBT based on widely used open-source BT client code base, and made the software publicly available. By deploying TopBT and other BitTorrent clients on hundreds of Internet hosts, we show that on average TopBT can reduce about 25% download traffic while achieving a 15% faster download speed compared to several prevalent BT clients. TopBT has been widely used in the Internet by many users all over the world.

78 citations

Proceedings ArticleDOI
13 Mar 2005
TL;DR: The theoretical analyses and experimental results demonstrate that SCOPE can effectively maintain replica consistency while preventing hot spot and node-failure problems and its efficiency in maintenance and failure-recovery is particularly attractive to the deployment of large-scale P2P systems.
Abstract: While current peer-to-peer (P2P) systems facilitate static file sharing, newly developed applications demand that P2P systems be able to manage dynamically changing files. Maintaining consistency between frequently updated files and their replicas is a fundamental reliability requirement for a P2P system. In this paper, we present SCOPE, a structured P2P system supporting consistency among a large number of replicas. By building a replica-partition-tree (RPT) for each key, SCOPE keeps track of the locations of replicas and then propagates update notifications. Our theoretical analyses and experimental results demonstrate that SCOPE can effectively maintain replica consistency while preventing hot spot and node-failure problems. Its efficiency in maintenance and failure-recovery is particularly attractive to the deployment of large-scale P2P systems.

78 citations


Cited by
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Proceedings ArticleDOI
13 Mar 2005
TL;DR: This paper presents DONet, a data-driven overlay network for live media streaming, and presents an efficient member and partnership management algorithm, together with an intelligent scheduling algorithm that achieves real-time and continuous distribution of streaming contents.
Abstract: This paper presents DONet, a data-driven overlay network for live media streaming. The core operations in DONet are very simple: every node periodically exchanges data availability information with a set of partners, and retrieves unavailable data from one or more partners, or supplies available data to partners. We emphasize three salient features of this data-driven design: 1) easy to implement, as it does not have to construct and maintain a complex global structure; 2) efficient, as data forwarding is dynamically determined according to data availability while not restricted by specific directions; and 3) robust and resilient, as the partnerships enable adaptive and quick switching among multi-suppliers. We show through analysis that DONet is scalable with bounded delay. We also address a set of practical challenges for realizing DONet, and propose an efficient member and partnership management algorithm, together with an intelligent scheduling algorithm that achieves real-time and continuous distribution of streaming contents. We have extensively evaluated the performance of DONet over the PlanetLab. Our experiments, involving almost all the active PlanetLab nodes, demonstrate that DONet achieves quite good streaming quality even under formidable network conditions. Moreover, its control overhead and transmission delay are both kept at low levels. An Internet-based DONet implementation, called CoolStreaming v.0.9, was released on May 30, 2004, which has attracted over 30000 distinct users with more than 4000 simultaneously being online at some peak times. We discuss the key issues toward designing CoolStreaming in this paper, and present several interesting observations from these large-scale tests; in particular, the larger the overlay size, the better the streaming quality it can deliver.

1,310 citations

Book
05 Mar 2012
TL;DR: Computer Networking: A Top-Down Approach Featuring the Internet explains the engineering problems that are inherent in communicating digital information from point to point, and presents the mathematics that determine the best path, show some code that implements those algorithms, and illustrate the logic by using excellent conceptual diagrams.
Abstract: Certain data-communication protocols hog the spotlight, but all of them have a lot in common. Computer Networking: A Top-Down Approach Featuring the Internet explains the engineering problems that are inherent in communicating digital information from point to point. The top-down approach mentioned in the subtitle means that the book starts at the top of the protocol stack--at the application layer--and works its way down through the other layers, until it reaches bare wire. The authors, for the most part, shun the well-known seven-layer Open Systems Interconnection (OSI) protocol stack in favor of their own five-layer (application, transport, network, link, and physical) model. It's an effective approach that helps clear away some of the hand waving traditionally associated with the more obtuse layers in the OSI model. The approach is definitely theoretical--don't look here for instructions on configuring Windows 2000 or a Cisco router--but it's relevant to reality, and should help anyone who needs to understand networking as a programmer, system architect, or even administration guru.The treatment of the network layer, at which routing takes place, is typical of the overall style. In discussing routing, authors James Kurose and Keith Ross explain (by way of lots of clear, definition-packed text) what routing protocols need to do: find the best route to a destination. Then they present the mathematics that determine the best path, show some code that implements those algorithms, and illustrate the logic by using excellent conceptual diagrams. Real-life implementations of the algorithms--including Internet Protocol (both IPv4 and IPv6) and several popular IP routing protocols--help you to make the transition from pure theory to networking technologies. --David WallTopics covered: The theory behind data networks, with thorough discussion of the problems that are posed at each level (the application layer gets plenty of attention). For each layer, there's academic coverage of networking problems and solutions, followed by discussion of real technologies. Special sections deal with network security and transmission of digital multimedia.

1,079 citations

01 Jan 2004
TL;DR: This paper presents DONet, a Data-driven Overlay Network for live media streaming, and presents an efficient memberand partnership management algorithm, together with an intelligent scheduling algorithm that achieves real-time and continuous distribution of streaming contents.
Abstract: This paper presents DONet, a Data-driven Overlay Network for live media streaming. The core operations in DONet are very simple: every node periodically exchanges data availability information with a set of partners, and retrieves unavailable data from one or more partners, or supplies available data to partners. We emphasize three salient features of this data-driven design: 1) easy to implement, as it does not have to construct and maintain a complex global structure; 2) efficient, as data forwarding is dynamically determined according to data availability while not restricted by specific directions; and 3) robust and resilient, as the partnerships enable adaptive and quick switching among multi-suppliers. We show through analysis that DONet is scalable with bounded delay. We also address a set of practical challenges for realizing DONet, and propose an efficient memberand partnership management algorithm, together with an intelligent scheduling algorithm that achieves real-time and continuous distribution of streaming contents. We have extensively evaluated the performance of DONet over the PlanetLab. Our experiments, involving almost all the active PlanetLab nodes, demonstrate that DONet achieves quite good streaming quality even under formidable network conditions. Moreover, its control overhead and transmission delay are both kept at low levels. An Internet-based DONet implementation, called CoolStreaming v.0.9, was released on May 30, 2004, which has attracted over 30000 distinct users with more than 4000 simultaneously being online at some peak times. We discuss the key issues toward designing CoolStreaming in this paper, and present several interesting observations from these large-scale tests; in particular, the larger the overlay size, the better the streaming quality it can deliver.

621 citations

Proceedings ArticleDOI
06 Nov 2006
TL;DR: The design, implementation, and evaluation of iPlane are presented, a scalable service providing accurate predictions of Internet path performance for emerging overlay services and demonstrating the feasibility and utility of the service by applying it to several representative overlay services in use today.
Abstract: In this paper, we present the design, implementation, and evaluation of iPlane, a scalable service providing accurate predictions of Internet path performance for emerging overlay services. Unlike the more common black box latency prediction techniques in use today, iPlane adopts a structural approach and predicts end-to-end path performance by composing the performance of measured segments of Internet paths. For the paths we observed, this method allows us to accurately and efficiently predict latency, bandwidth, capacity and loss rates between arbitrary Internet hosts. We demonstrate the feasibility and utility of the iPlane service by applying it to several representative overlay services in use today: content distribution, swarming peer-to-peer filesharing, and voice-over-IP. In each case, using iPlane's predictions leads to improved overlay performance.

600 citations

Proceedings Article
01 Jan 2005
TL;DR: In this paper, the authors present DONet, a Data-driven Overlay Network for live media streaming, where every node periodically exchanges data availability information with a set of partners, and retrieves unavailable data from one or more partners, or supplies available data to partners.
Abstract: This paper presents DONet, a Data-driven Overlay Network for live media streaming. The core operations in DONet are very simple: every node periodically exchanges data availability information with a set of partners, and retrieves unavailable data from one or more partners, or supplies available data to partners. We emphasize three salient features of this data-driven design: 1) easy to implement, as it does not have to construct and maintain a complex global structure; 2) efficient, as data forwarding is dynamically determined according to data availability while not restricted by specific directions; and 3) robust and resilient, as the partnerships enable adaptive and quick switching among multi-suppliers. We show through analysis that DONet is scalable with bounded delay. We also address a set of practical challenges for realizing DONet, and propose an efficient memberand partnership management algorithm, together with an intelligent scheduling algorithm that achieves real-time and continuous distribution of streaming contents. We have extensively evaluated the performance of DONet over the PlanetLab. Our experiments, involving almost all the active PlanetLab nodes, demonstrate that DONet achieves quite good streaming quality even under formidable network conditions. Moreover, its control overhead and transmission delay are both kept at low levels. An Internet-based DONet implementation, called CoolStreaming v.0.9, was released on May 30, 2004, which has attracted over 30000 distinct users with more than 4000 simultaneously being online at some peak times. We discuss the key issues toward designing CoolStreaming in this paper, and present several interesting observations from these large-scale tests; in particular, the larger the overlay size, the better the streaming quality it can deliver.

547 citations