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Shirley Gregor

Bio: Shirley Gregor is an academic researcher from Australian National University. The author has contributed to research in topics: Information system & Design science research. The author has an hindex of 35, co-authored 194 publications receiving 10161 citations. Previous affiliations of Shirley Gregor include Central Queensland University & University of Queensland.


Papers
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Journal ArticleDOI
TL;DR: The essay addresses issues of causality, explanation, prediction, and generalization that underlie an understanding of theory, and suggests that the type of theory under development can influence the choice of an epistemological approach.
Abstract: The aim of this research essay is to examine the structural nature of theory in Information Systems. Despite the importance of theory, questions relating to its form and structure are neglected in comparison with questions relating to epistemology. The essay addresses issues of causality, explanation, prediction, and generalization that underlie an understanding of theory. A taxonomy is proposed that classifies information systems theories with respect to the manner in which four central goals are addressed: analysis, explanation, prediction, and prescription. Five interrelated types of theory are distinguished: (1) theory for analyzing, (2) theory for explaining, (3) theory for predicting, (4) theory for explaining and predicting, and (5) theory for design and action. Examples illustrate the nature of each theory type. The applicability of the taxonomy is demonstrated by classifying a sample of journal articles. The paper contributes by showing that multiple views of theory exist and by exposing the assumptions underlying different viewpoints. In addition, it is suggested that the type of theory under development can influence the choice of an epistemological approach. Support is given for the legitimacy and value of each theory type. The building of integrated bodies of theory that encompass all theory types is advocated.

3,070 citations

Journal ArticleDOI
TL;DR: This essay aims to help researchers appreciate the levels of artifact abstractions that may be DSR contributions, identify appropriate ways of consuming and producing knowledge when they are preparing journal articles or other scholarly works, and understand and position the knowledge contributions of their research projects.
Abstract: Design science research (DSR) has staked its rightful ground as an important and legitimate Information Systems (IS) research paradigm We contend that DSR has yet to attain its full potential impact on the development and use of information systems due to gaps in the understanding and application of DSR concepts and methods This essay aims to help researchers (1) appreciate the levels of artifact abstractions that may be DSR contributions, (2) identify appropriate ways of consuming and producing knowledge when they are preparing journal articles or other scholarly works, (3) understand and position the knowledge contributions of their research projects, and (4) structure a DSR article so that it emphasizes significant contributions to the knowledge base Our focal contribution is the DSR knowledge contribution framework with two dimensions based on the existing state of knowledge in both the problem and solution domains for the research opportunity under study In addition, we propose a DSR communication schema with similarities to more conventional publication patterns, but which substitutes the description of the DSR artifact in place of a traditional results section We evaluate the DSR contribution framework and the DSR communication schema via examinations of DSR exemplar publications

2,221 citations

Journal ArticleDOI
TL;DR: This essay aims to extend the work of Walls, Widemeyer and El Sawy (1992) on the specification of information systems design theories (ISDT), drawing on other streams of thought on design research and theory to provide a basis for a more systematic and useable formulation of these theories.
Abstract: Design work and design knowledge in Information Systems (IS) is important for both research and practice. Yet there has been comparatively little critical attention paid to the problem of specifying design theory so that it can be communicated, justified, and developed cumulatively. In this essay we focus on the structural components or anatomy of design theories in IS as a special class of theory. In doing so, we aim to extend the work of Walls, Widemeyer and El Sawy (1992) on the specification of information systems design theories (ISDT), drawing on other streams of thought on design research and theory to provide a basis for a more systematic and useable formulation of these theories. We identify eight separate components of design theories: (1) purpose and scope, (2) constructs, (3) principles of form and function, (4) artifact mutability, (5) testable propositions, (6) justificatory knowledge (kernel theories), (7) principles of implementation, and (8) an expository instantiation. This specification includes components missing in the Walls et al. adaptation of Dubin (1978) and Simon (1969) and also addresses explicitly problems associated with the role of instantiations and the specification of design theories for methodologies and interventions as well as for products and applications. The essay is significant as the unambiguous establishment of design knowledge as theory gives a sounder base for arguments for the rigor and legitimacy of IS as an applied discipline and for its continuing progress. A craft can proceed with the copying of one example of a design artifact by one artisan after another. A discipline cannot.

1,272 citations

Journal ArticleDOI
TL;DR: Empirical studies, mainly with knowledge-based systems, are reviewed and linked to a sound theoretical base, which combines a cognitive effort perspective, cognitive learning theory, and Toulmin's model of argumentation.
Abstract: Information systems with an "intelligent" or "knowledge" component are now prevalent and include knowledge-based systems, decision support systems, intelligent agents and knowledge management systems These systems are in principle capable of explaining their reasoning or justifying their behavior There appears to be a lack of understanding, however, of the benefits that can flow from explanation use, and how an explanation function should be constructed Work with newer types of intelligent systems and help functions for everyday systems, such as word-processors, appears in many cases to neglect lessons learned in the past This paper attempts to rectify this situation by drawing together the considerable body of work on the nature and use of explanations Empirical studies, mainly with knowledge-based systems, are reviewed and linked to a sound theoretical base The theoretical base combines a cognitive effort perspective, cognitive learning theory, and Toulmin's model of argumentation Conclusions drawn from the review have both practical and theoretical significance Explanations are important to users in a number of circumstances - when the user perceives an anomaly, when they want to learn, or when they need a specific piece of knowledge to participate properly in problem solving Explanations, when suitably designed, have been shown to improve performance and learning and result in more positive user perceptions of a system The design is important, however, because it appears that explanations will not be used if the user has to exert "too much" effort to get them Explanations should be provided automatically if this can be done relatively unobtrusively, or by hypertext links, and should be context-specific rather than generic Explanations that conform to Toulmin's model of argumentation, in that they provide adequate justification for the knowledge offered, should be more persuasive and lead to greater trust, agreement, satisfaction, and acceptance - of the explanation and possibly also of the system as a whole

490 citations

Journal ArticleDOI
TL;DR: This editorial provides some constructive guidance across different positioning statements with actionable recommendations for DSR authors and reviewers to serve as a foundational step towards clarifying misconceptions about DSR contributions.
Abstract: With the rising interest in Design Science Research (DSR), it is crucial to engage in the ongoing debate on what constitutes an acceptable contribution for publishing DSR the design artifact, the design theory, or both. In this editorial, we provide some constructive guidance across different positioning statements with actionable recommendations for DSR authors and reviewers. We expect this editorial to serve as a foundational step towards clarifying misconceptions about DSR contributions and to pave the way for the acceptance of more DSR papers to top IS journals.

253 citations


Cited by
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Journal ArticleDOI
TL;DR: Reading a book as this basics of qualitative research grounded theory procedures and techniques and other references can enrich your life quality.

13,415 citations

Book
01 Jan 2003
TL;DR: In this paper, Sherry Turkle uses Internet MUDs (multi-user domains, or in older gaming parlance multi-user dungeons) as a launching pad for explorations of software design, user interfaces, simulation, artificial intelligence, artificial life, agents, virtual reality, and the on-line way of life.
Abstract: From the Publisher: A Question of Identity Life on the Screen is a fascinating and wide-ranging investigation of the impact of computers and networking on society, peoples' perceptions of themselves, and the individual's relationship to machines. Sherry Turkle, a Professor of the Sociology of Science at MIT and a licensed psychologist, uses Internet MUDs (multi-user domains, or in older gaming parlance multi-user dungeons) as a launching pad for explorations of software design, user interfaces, simulation, artificial intelligence, artificial life, agents, "bots," virtual reality, and "the on-line way of life." Turkle's discussion of postmodernism is particularly enlightening. She shows how postmodern concepts in art, architecture, and ethics are related to concrete topics much closer to home, for example AI research (Minsky's "Society of Mind") and even MUDs (exemplified by students with X-window terminals who are doing homework in one window and simultaneously playing out several different roles in the same MUD in other windows). Those of you who have (like me) been turned off by the shallow, pretentious, meaningless paintings and sculptures that litter our museums of modern art may have a different perspective after hearing what Turkle has to say. This is a psychoanalytical book, not a technical one. However, software developers and engineers will find it highly accessible because of the depth of the author's technical understanding and credibility. Unlike most other authors in this genre, Turkle does not constantly jar the technically-literate reader with blatant errors or bogus assertions about how things work. Although I personally don't have time or patience for MUDs,view most of AI as snake-oil, and abhor postmodern architecture, I thought the time spent reading this book was an extremely good investment.

4,965 citations

Journal Article
TL;DR: Prospect Theory led cognitive psychology in a new direction that began to uncover other human biases in thinking that are probably not learned but are part of the authors' brain’s wiring.
Abstract: In 1974 an article appeared in Science magazine with the dry-sounding title “Judgment Under Uncertainty: Heuristics and Biases” by a pair of psychologists who were not well known outside their discipline of decision theory. In it Amos Tversky and Daniel Kahneman introduced the world to Prospect Theory, which mapped out how humans actually behave when faced with decisions about gains and losses, in contrast to how economists assumed that people behave. Prospect Theory turned Economics on its head by demonstrating through a series of ingenious experiments that people are much more concerned with losses than they are with gains, and that framing a choice from one perspective or the other will result in decisions that are exactly the opposite of each other, even if the outcomes are monetarily the same. Prospect Theory led cognitive psychology in a new direction that began to uncover other human biases in thinking that are probably not learned but are part of our brain’s wiring.

4,351 citations

Book
01 Jan 2008
TL;DR: Nonaka and Takeuchi as discussed by the authors argue that there are two types of knowledge: explicit knowledge, contained in manuals and procedures, and tacit knowledge, learned only by experience, and communicated only indirectly, through metaphor and analogy.
Abstract: How have Japanese companies become world leaders in the automotive and electronics industries, among others? What is the secret of their success? Two leading Japanese business experts, Ikujiro Nonaka and Hirotaka Takeuchi, are the first to tie the success of Japanese companies to their ability to create new knowledge and use it to produce successful products and technologies. In The Knowledge-Creating Company, Nonaka and Takeuchi provide an inside look at how Japanese companies go about creating this new knowledge organizationally. The authors point out that there are two types of knowledge: explicit knowledge, contained in manuals and procedures, and tacit knowledge, learned only by experience, and communicated only indirectly, through metaphor and analogy. U.S. managers focus on explicit knowledge. The Japanese, on the other hand, focus on tacit knowledge. And this, the authors argue, is the key to their success--the Japanese have learned how to transform tacit into explicit knowledge. To explain how this is done--and illuminate Japanese business practices as they do so--the authors range from Greek philosophy to Zen Buddhism, from classical economists to modern management gurus, illustrating the theory of organizational knowledge creation with case studies drawn from such firms as Honda, Canon, Matsushita, NEC, Nissan, 3M, GE, and even the U.S. Marines. For instance, using Matsushita's development of the Home Bakery (the world's first fully automated bread-baking machine for home use), they show how tacit knowledge can be converted to explicit knowledge: when the designers couldn't perfect the dough kneading mechanism, a software programmer apprenticed herself withthe master baker at Osaka International Hotel, gained a tacit understanding of kneading, and then conveyed this information to the engineers. In addition, the authors show that, to create knowledge, the best management style is neither top-down nor bottom-up, but rather what they call "middle-up-down," in which the middle managers form a bridge between the ideals of top management and the chaotic realities of the frontline. As we make the turn into the 21st century, a new society is emerging. Peter Drucker calls it the "knowledge society," one that is drastically different from the "industrial society," and one in which acquiring and applying knowledge will become key competitive factors. Nonaka and Takeuchi go a step further, arguing that creating knowledge will become the key to sustaining a competitive advantage in the future. Because the competitive environment and customer preferences changes constantly, knowledge perishes quickly. With The Knowledge-Creating Company, managers have at their fingertips years of insight from Japanese firms that reveal how to create knowledge continuously, and how to exploit it to make successful new products, services, and systems.

3,668 citations

Journal ArticleDOI
01 Jun 1959

3,442 citations