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Stephen H. Westin

Other affiliations: Microsoft
Bio: Stephen H. Westin is an academic researcher from Cornell University. The author has contributed to research in topics: Bidirectional reflectance distribution function & Gonioreflectometer. The author has an hindex of 11, co-authored 11 publications receiving 1382 citations. Previous affiliations of Stephen H. Westin include Microsoft.

Papers
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Proceedings ArticleDOI
21 Jun 1999
TL;DR: This work presents a new image-based process for measuring the bidirectional reflectance of homogeneous surfaces rapidly, completely, and accurately and demonstrates its ability to achieve high resolution and accuracy over a large domain of illumination and reflection directions.
Abstract: We present a new image-based process for measuring the bidirectional reflectance of homogeneous surfaces rapidly, completely, and accurately. For simple sample shapes (spheres and cylinders) the method requires only a digital camera and a stable light source. Adding a 3D scanner allows a wide class of curved near-convex objects to be measured. With measurements for a variety of materials from paints to human skin, we demonstrate the new method's ability to achieve high resolution and accuracy over a large domain of illumination and reflection directions. We verify our measurements by tests of internal consistency and by comparison against measurements made using a gonioreflectometer.

384 citations

Proceedings ArticleDOI
01 Jul 1992
TL;DR: A physically-based Monte Carlo technique for approximating bidirectional reflectance distribution functions (BRDFs) for a large class of geometries by directly simulating optical scattering, which removes most restrictions on surface microgeometry.
Abstract: We describe a physically-based Monte Carlo technique for approximating bidirectional reflectance distribution functions (BRDFs) for a large class of geometries by directly simulating optical scattering. The technique is more general than previous analytical models: it removes most restrictions on surface microgeometry. Three main points are described: a new representation of the BRDF, a Monte Carlo technique to estimate the coefficients of the representation, and the means of creating a milliscale BRDF from microscale scattering events. These allowthe prediction of scattering from essentially arbitrary roughness geometries. The BRDF is concisely represented by a matrix of spherical harmonic coefficients; the matrix is directly estimated from a geometric optics simulation, enforcing exact reciprocity. The method applies to roughness scales that are large with respect to the wavelength of light and small with respect to the spatial density at which the BRDF is sampled across the surface; examples include brushed metal and textiles. The method is validated by comparing with an existing scattering model and sample images are generated with a physically-based global illumination algorithm. CR Categories and Subject Descriptors: I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism.

297 citations

Proceedings ArticleDOI
01 Jul 1991
TL;DR: A general light transfer simulation algorithm for environments composed of materials with arbitrary reflectance functions is presented, and an implementation is described based on a spherical harmonic decomposition for encoding both bidirectional reflectance distribution functions for materials, and directional intensity distributions for illuminated surfaces.
Abstract: A general light transfer simulation algorithm for environments composed of materials with arbitrary reflectance functions is presented. This algorithm removes the previous practical restriction to ideal specular and/or ideal diffuse environments, and supports complex physically based reflectance distributions, This is accomplished by extending previous two-pass ray-casting radiosity approaches to handle non-uniform intensity distributions, and resolving all possible energy transfers between sample points. An implementation is described based on a spherical harmonic decomposition for encoding both bidirectional reflectance distribution functions for materials, and directional intensity distributions for illuminated surfaces. The method compares favorably with experimental measurements.

290 citations

Journal ArticleDOI
TL;DR: A new image-based process for measuring a surface's bidirectional reflectance rapidly, completely, and accurately, requiring only two cameras, a light source, and a test sample of known shape is presented.
Abstract: We present a new image-based process for measuring a surface’s bidirectional reflectance rapidly, completely, and accurately. Requiring only two cameras, a light source, and a test sample of known shape, our method generates densely spaced samples covering a large domain of illumination and reflection directions. We verified our measurements both by tests of internal consistency and by comparison against measurements made with a gonioreflectometer. The resulting data show accuracy rivaling that of custom-built dedicated instruments. © 2000 Optical Society of America OCIS codes: 290.5820, 120.5820, 160.4760, 290.5880, 110.2960.

177 citations

Journal ArticleDOI
01 Jul 2005
TL;DR: In this article, a new shading model component is proposed to handle reflection from subsurface fibers, which is combined with the standard diffuse and specular components to make a complete shading model.
Abstract: Wood coated with transparent finish has a beautiful and distinctive appearance that is familiar to everyone. Woods with unusual grain patterns. such as tiger, burl, and birdseye figures, have a strikingly unusual directional reflectance that is prized for decorative applications. With new, high resolution measurements of spatially varying BRDFs. we show that this distinctive appearance is due to light scattering that does not conform to the usual notion of anisotropic surface reflection. The behavior can be explained by scattering from the matrix of wood fibers below the surface, resulting in a subsurface highlight that occurs on a cone with an out-of-plane axis. We propose a new shading model component to handle reflection from subsurface fibers, which is combined with the standard diffuse and specular components to make a complete shading model. Rendered results from fits of our model to the measurement data demonstrate that this new model captures the distinctive appearance of wood.

87 citations


Cited by
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Reference EntryDOI
31 Oct 2001
TL;DR: The American Society for Testing and Materials (ASTM) as mentioned in this paper is an independent organization devoted to the development of standards for testing and materials, and is a member of IEEE 802.11.
Abstract: The American Society for Testing and Materials (ASTM) is an independent organization devoted to the development of standards.

3,792 citations

Journal ArticleDOI
TL;DR: It is proved that the set of all Lambertian reflectance functions (the mapping from surface normals to intensities) obtained with arbitrary distant light sources lies close to a 9D linear subspace, implying that, in general, theSet of images of a convex Lambertian object obtained under a wide variety of lighting conditions can be approximated accurately by a low-dimensional linear sub space, explaining prior empirical results.
Abstract: We prove that the set of all Lambertian reflectance functions (the mapping from surface normals to intensities) obtained with arbitrary distant light sources lies close to a 9D linear subspace. This implies that, in general, the set of images of a convex Lambertian object obtained under a wide variety of lighting conditions can be approximated accurately by a low-dimensional linear subspace, explaining prior empirical results. We also provide a simple analytic characterization of this linear space. We obtain these results by representing lighting using spherical harmonics and describing the effects of Lambertian materials as the analog of a convolution. These results allow us to construct algorithms for object recognition based on linear methods as well as algorithms that use convex optimization to enforce nonnegative lighting functions. We also show a simple way to enforce nonnegative lighting when the images of an object lie near a 4D linear space. We apply these algorithms to perform face recognition by finding the 3D model that best matches a 2D query image.

1,634 citations

Book
01 Dec 1988
TL;DR: In this paper, the spectral energy distribution of the reflected light from an object made of a specific real material is obtained and a procedure for accurately reproducing the color associated with the spectrum is discussed.
Abstract: This paper presents a new reflectance model for rendering computer synthesized images. The model accounts for the relative brightness of different materials and light sources in the same scene. It describes the directional distribution of the reflected light and a color shift that occurs as the reflectance changes with incidence angle. The paper presents a method for obtaining the spectral energy distribution of the light reflected from an object made of a specific real material and discusses a procedure for accurately reproducing the color associated with the spectral energy distribution. The model is applied to the simulation of a metal and a plastic.

1,401 citations

Journal ArticleDOI
TL;DR: A new texture representation called the BTF (bidirectional texture function) which captures the variation in texture with illumination and viewing direction is discussed, and a BTF database with image textures from over 60 different samples, each observed with over 200 different combinations of viewing and illumination directions is presented.
Abstract: In this work, we investigate the visual appearance of real-world surfaces and the dependence of appearance on the geometry of imaging conditions. We discuss a new texture representation called the BTF (bidirectional texture function) which captures the variation in texture with illumination and viewing direction. We present a BTF database with image textures from over 60 different samples, each observed with over 200 different combinations of viewing and illumination directions. We describe the methods involved in collecting the database as well as the importqance and uniqueness of this database for computer graphics. A related quantity to the BTF is the familiar BRDF (bidirectional reflectance distribution function). The measurement methods involved in the BTF database are conducive to simultaneous measurement of the BRDF. Accordingly, we also present a BRDF database with reflectance measurements for over 60 different samples, each observed with over 200 different combinations of viewing and illumination directions. Both of these unique databases are publicly available and have important implications for computer graphics.

1,370 citations

Proceedings ArticleDOI
01 Jul 1992
TL;DR: A new device for measuring the spatial reflectancedistributions of surfaces is introduced, along with a new mathematical model of sniaorropic reflectance, which is both simple and accurate, permitting efficient reflectance data reduction in production.
Abstract: A new device for measuring the spatial reflectancedistributionsof surfaces is introduced, along with a new mathematical model of sniaorropic reflectance. The reflectance model presented is both simple and accurate, permitting efficient reflectance data reduction rasdreproduction. Tire validity of the model is substantiated with comparisons to complete meaarsremems of surface reflectance functions gathered with the novel retlectometry device. This new device uses imaging technology to capture the entire hemisphem of reflected directions simttkarreously, which greatly accelerates the reflectance data gathering process, making it pssible to measure dozens of surfaces in the time that it used to take to do one. Example measurements and simulations are shown. and a table of fitted parameters for several surfaces is presented. General Terms: algorithms, measurement, theory, verification. CR Categories and Descriptors: 1.3.7 Three-dimensionalgraphics and rw#ism, 1.6.4 Model validation and analysis. Additional

1,259 citations