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Stephen Junkins
Researcher at Intel
Publications - 28
Citations - 1684
Stephen Junkins is an academic researcher from Intel. The author has contributed to research in topics: Triangle mesh & Polygon. The author has an hindex of 14, co-authored 28 publications receiving 1672 citations.
Papers
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Journal ArticleDOI
Larrabee: a many-core x86 architecture for visual computing
Larry D. Seiler,Doug Carmean,Eric Sprangle,Tom Forsyth,Michael Abrash,Pradeep Dubey,Stephen Junkins,Adam T. Lake,Jeremy Sugerman,Robert Dale Cavin,Roger Espasa,Ed Grochowski,Toni Juan,Pat Hanrahan +13 more
TL;DR: This article consists of a collection of slides from the author's conference presentation, some of the topics discussed include: architecture convergence; Larrabee architecture; and graphics pipeline.
Journal ArticleDOI
Larrabee: A Many-Core x86 Architecture for Visual Computing
Larry D. Seiler,Douglas M. Carmean,Eric Sprangle,Tom Forsyth,Pradeep Dubey,Stephen Junkins,Adam T. Lake,Robert Dale Cavin,Roger Espasa,Edward T. Grochowski,Toni Juan,Michael Abrash,Jeremy Sugerman,Pat Hanrahan +13 more
TL;DR: The Larrabee many-core visual computing architecture uses multiple in-order x86 cores augmented by wide vector processor units, together with some fixed-function logic, which increases the architecture's programmability as compared to standard GPUs.
Patent
Augmented reality system
TL;DR: In this paper, a virtual reality system surveys a real-world environment, generates 3D data that defines the real world environment, renders a virtual 3D environment using the generated data, retrieves a virtual object from a database comprised of pre-stored virtual objects, and re-positions the virtual object in the virtual space.
Patent
Dynamically constructed rasterizers
William A. Hux,Stephen Junkins +1 more
TL;DR: Dynamically constructing a scan line rasterizer in a rasterization engine includes selecting a base rasterizers, obtaining parameters describing the base Rasterizer, obtaining at least one replacement block of code, allocating memory for a dynamically constructed rasteriser, and copying the base reasterizer into the memory allocated for the dynamically constructed Rasteriser.
Proceedings ArticleDOI
Soft irregular shadow mapping: fast, high-quality, and robust soft shadows
Gregory S. Johnson,Warren Hunt,Allen Hux,William R. Mark,Christopher A. Burns,Stephen Junkins +5 more
TL;DR: A straightforward, robust, and efficient algorithm for rendering high-quality soft shadows in dynamic scenes for the Larrabee architecture, which produces significantly higher image quality than other recent methods in the real-time domain.