scispace - formally typeset
Search or ask a question
Author

Stuart K. Card

Other affiliations: PARC, Xerox, Wilmington University
Bio: Stuart K. Card is an academic researcher from Stanford University. The author has contributed to research in topics: Information visualization & User interface. The author has an hindex of 72, co-authored 199 publications receiving 30971 citations. Previous affiliations of Stuart K. Card include PARC & Xerox.


Papers
More filters
Book
01 Jan 1983
TL;DR: The GOMS Model of Manuscript Editing as mentioned in this paper has been used in many applications, e.g., for text selection and text editing in computer science, and for circuit design.
Abstract: Contents: Preface. An Applied Information-Processing Psychology. Part I: Science Base. The Human Information-Processor. Part II: Text-Editing. System and User Variability. An Exercise in Task Analysis. The GOMS Model of Manuscript Editing. Extensions of the GOMS Analysis. Models of Devices for Text Selection. Part III: Engineering Models. The Keystroke-Level Model. The Unit-Task Level of Analysis. Part IV: Extensions and Generalizations. An Exploration into Circuit Design. Cognitive Skill. Applying Psychology to Design Reprise.

4,999 citations

Book
01 Jan 1999
TL;DR: In this paper, the authors present a method for using vision to think in higher-level visualisation, focusing on space, interaction, focus + context, text, and context.
Abstract: 1. Information Visualization 2. Space 3. Interaction 4. Focus + Context 5. Data Mapping: Text 6. Higher-Level Visualization 7. Using Vision to Think 8. Applications and Innovations 9. Conclusion Bibliography Index

3,117 citations

Proceedings ArticleDOI
01 Mar 1991
TL;DR: This work describes one of these Information Visualtzaiion techniques, called the Cone Tree, which is used for visualizing hierarchical information structures, where the hierarchy is presented in 3D to make effective use of available screen space and enable visualization of the whole structure.
Abstract: The task of managing and accessing large information spaces is a problem in large scale cognition. Enwrging technologies for 3D visualization and interactive aninlaiion offer potential solutions to this problenl, especially when the structure of the information can be visualized. We describe one of these Information Visualtzaiion techniques, called the Cone Tree, which is used for visualizing hierarchical information structures. The hierarchy is presented in 3D to nlaxilnize effective use of available screen space and enable visualization of the whole structure. Interactive aninlation is used (,o shift sonle of the user’s cognitive load to the human perceptual system,

1,394 citations

Proceedings ArticleDOI
01 Mar 1991
TL;DR: This paper describes a technique called the Perspective W’aU for visualizing linear information by smoothly integrating detailed and contextual views that fold wide 2D layouts into intuitive 3D visualizations that have a center panel for detail and two perspective panels for context.
Abstract: Tasks that involve large information spaces overwhelm workspaces that do not support efiicient use of space and time. For example, case studies indicate that information often contains linear components, which can result in 2D layouts with wide, inefficient aspect ratios. This paper describes a technique called the Perspective W’aU for visualizing linear information by smoothly integrating detailed and contextual views. It uses hardware support for 3D interactive animation to fold wide 2D layouts into intuitive 3D visualizations that have a center panel for detail and two perspective panels for context. The resulting visualization supports efficient use of space and time.

1,000 citations

Proceedings ArticleDOI
Ramana B. Rao1, Stuart K. Card1
24 Apr 1994
TL;DR: The Table Lens as discussed by the authors uses a focus+context (fisheye) technique that works effectively on tabular information because it allows display of crucial label information and multiple distal focal areas.
Abstract: We present a new visualization, called the Table Lens, for visualizing and making sense of large tables. The visualization uses a focus+context (fisheye) technique that works effectively on tabular information because it allows display of crucial label information and multiple distal focal areas. In addition, a graphical mapping scheme for depicting table contents has been developed for the most widespread kind of tables, the cases-by-variables table. The Table Lens fuses symbolic and graphical representations into a single coherent view that can be fluidly adjusted by the user. This fusion and interactivity enables an extremely rich and natural style of direct manipulation exploratory data analysis.

962 citations


Cited by
More filters
01 Jan 1989
TL;DR: Regression analyses suggest that perceived ease of use may actually be a causal antecdent to perceived usefulness, as opposed to a parallel, direct determinant of system usage.

40,975 citations

Journal ArticleDOI
TL;DR: In this article, the authors developed and validated new scales for two specific variables, perceived usefulness and perceived ease of use, which are hypothesized to be fundamental determinants of user acceptance.
Abstract: Valid measurement scales for predicting user acceptance of computers are in short supply. Most subjective measures used in practice are unvalidated, and their relationship to system usage is unknown. The present research develops and validates new scales for two specific variables, perceived usefulness and perceived ease of use, which are hypothesized to be fundamental determinants of user acceptance. Definitions of these two variables were used to develop scale items that were pretested for content validity and then tested for reliability and construct validity in two studies involving a total of 152 users and four application programs. The measures were refined and streamlined, resulting in two six-item scales with reliabilities of .98 for usefulness and .94 for ease of use. The scales exhibited hgih convergent, discriminant, and factorial validity. Perceived usefulness was significnatly correlated with both self-reported current usage r = .63, Study 1) and self-predicted future usage r = .85, Study 2). Perceived ease of use was also significantly correlated with current usage r = .45, Study 1) and future usage r = .59, Study 2). In both studies, usefulness had a signficnatly greater correaltion with usage behavior than did ease of use. Regression analyses suggest that perceived ease of use may actually be a causal antecdent to perceived usefulness, as opposed to a parallel, direct determinant of system usage. Implications are drawn for future research on user acceptance.

40,720 citations

Book
01 Jan 1993
TL;DR: This guide to the methods of usability engineering provides cost-effective methods that will help developers improve their user interfaces immediately and shows you how to avoid the four most frequently listed reasons for delay in software projects.
Abstract: From the Publisher: Written by the author of the best-selling HyperText & HyperMedia, this book provides an excellent guide to the methods of usability engineering. Special features: emphasizes cost-effective methods that will help developers improve their user interfaces immediately, shows you how to avoid the four most frequently listed reasons for delay in software projects, provides step-by-step information about which methods to use at various stages during the development life cycle, and offers information on the unique issues relating to informational usability. You do not need to have previous knowledge of usability to implement the methods provided, yet all of the latest research is covered.

11,929 citations

Patent
30 Sep 2010
TL;DR: In this article, the authors proposed a secure content distribution method for a configurable general-purpose electronic commercial transaction/distribution control system, which includes a process for encapsulating digital information in one or more digital containers, a process of encrypting at least a portion of digital information, a protocol for associating at least partially secure control information for managing interactions with encrypted digital information and/or digital container, and a process that delivering one or multiple digital containers to a digital information user.
Abstract: PROBLEM TO BE SOLVED: To solve the problem, wherein it is impossible for an electronic content information provider to provide commercially secure and effective method, for a configurable general-purpose electronic commercial transaction/distribution control system. SOLUTION: In this system, having at least one protected processing environment for safely controlling at least one portion of decoding of digital information, a secure content distribution method comprises a process for encapsulating digital information in one or more digital containers; a process for encrypting at least a portion of digital information; a process for associating at least partially secure control information for managing interactions with encrypted digital information and/or digital container; a process for delivering one or more digital containers to a digital information user; and a process for using a protected processing environment, for safely controlling at least a portion of the decoding of the digital information. COPYRIGHT: (C)2006,JPO&NCIPI

7,643 citations

Book
01 Jan 1995
TL;DR: In this article, Nonaka and Takeuchi argue that Japanese firms are successful precisely because they are innovative, because they create new knowledge and use it to produce successful products and technologies, and they reveal how Japanese companies translate tacit to explicit knowledge.
Abstract: How has Japan become a major economic power, a world leader in the automotive and electronics industries? What is the secret of their success? The consensus has been that, though the Japanese are not particularly innovative, they are exceptionally skilful at imitation, at improving products that already exist. But now two leading Japanese business experts, Ikujiro Nonaka and Hiro Takeuchi, turn this conventional wisdom on its head: Japanese firms are successful, they contend, precisely because they are innovative, because they create new knowledge and use it to produce successful products and technologies. Examining case studies drawn from such firms as Honda, Canon, Matsushita, NEC, 3M, GE, and the U.S. Marines, this book reveals how Japanese companies translate tacit to explicit knowledge and use it to produce new processes, products, and services.

7,448 citations