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Sue Long

Bio: Sue Long is an academic researcher from Georgia Institute of Technology. The author has contributed to research in topics: Mobile computing & Mobile search. The author has an hindex of 4, co-authored 4 publications receiving 2456 citations.

Papers
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Journal ArticleDOI
TL;DR: The Cyberguide project is presented, in which the authors are building prototypes of a mobile context‐aware tour guide that is used to provide more of the kind of services that they come to expect from a real tour guide.
Abstract: Future computing environments will free the user from the constraints of the desktop. Applications for a mobile environment should take advantage of contextual information, such as position, to offer greater services to the user. In this paper, we present the Cyberguide project, in which we are building prototypes of a mobile context-aware tour guide. Knowledge of the user's current location, as well as a history of past locations, are used to provide more of the kind of services that we come to expect from a real tour guide. We describe the architecture and features of a variety of Cyberguide prototypes developed for indoor and outdoor use on a number of different hand-held platforms. We also discuss the general research issues that have emerged in our context-aware applications development in a mobile environment.

1,659 citations

Proceedings ArticleDOI
01 Nov 1996
TL;DR: The Cyberguide project is presented, in which prototypes of a mobile context-aware tour guide that provide information to a tourist based on knowledge of position and orientation are built.
Abstract: We present the Cyberguide project, in which we are building prototypes of a mobile context-aware tour guide that provide information t,o a tourist based on knowledge of position and orientation. We describe features of existing Cyberguide prototypes and discuss research issues that have emerged in our context-aware applications development in a mobile environment.

432 citations

Proceedings ArticleDOI
01 Feb 1997
TL;DR: Various prototype tools created and used in a variety of courses are discussed, an initial evaluation of the acceptance and effectiveness of the technology is provided and some lessons learned are shared in applying ubiquitous computing technology in a real setting.
Abstract: We view college classroom teaching and learning as a multimedia authoring activity. The classroom provides a rich setting in which a number of different forms of communication co-exist, such as speech, writing and projected images. Much of the information in a lecture is poorly recorded or lost currently. Our hypothesis is that tools to aid in the capture and subsequent access of classroom information will enhance both the learning and teaching experience. To test that hypothesis, we initiated the Classroom 2000 project at Georgia Tech. The purpose of the project is to apply ubiquitous computing technology to facilitate automatic capture, integration and access of multimedia information in the educational setting of the university classroom. In this paper, we discuss various prototype tools we have created and used in a variety of courses and provide an initial evaluation of the acceptance and effectiveness of the technology. We also share some lessons learned in applying ubiquitous computing technology in a real setting.

263 citations

Proceedings ArticleDOI
18 Apr 1996
TL;DR: The Cyberguide project, which is building prototypes of handheld, intelligent tour guides that provide information to a tourist based on knowledge of position and orientation, is presented.
Abstract: We are interested in prototyping future computing environments. In this paper, we present the Cyberguide project, which is building prototypes of handheld, intelligent tour guides that provide information to a tourist based on knowledge of position and orientation. We will describe features of existing Cyberguide prototypes and discuss important research issues that have emerged in contextaware applications development in a mobile environment.

110 citations


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Journal ArticleDOI
01 Sep 2012
TL;DR: A survey of technologies, applications and research challenges for Internetof-Things is presented, in which digital and physical entities can be linked by means of appropriate information and communication technologies to enable a whole new class of applications and services.
Abstract: The term ‘‘Internet-of-Things’’ is used as an umbrella keyword for covering various aspects related to the extension of the Internet and the Web into the physical realm, by means of the widespread deployment of spatially distributed devices with embedded identification, sensing and/or actuation capabilities. Internet-of-Things envisions a future in which digital and physical entities can be linked, by means of appropriate information and communication technologies, to enable a whole new class of applications and services. In this article, we present a survey of technologies, applications and research challenges for Internetof-Things.

3,172 citations

Journal ArticleDOI
TL;DR: A conceptual framework is presented that separates the acquisition and representation of context from the delivery and reaction to context by a context-aware application, and a toolkit is built that instantiates this conceptual framework and supports the rapid development of a rich space of context- aware applications.
Abstract: Computing devices and applications are now used beyond the desktop, in diverse environments, and this trend toward ubiquitous computing is accelerating. One challenge that remains in this emerging research field is the ability to enhance the behavior of any application by informing it of the context of its use. By context, we refer to any information that characterizes a situation related to the interaction between humans, applications, and the surrounding environment. Context-aware applications promise richer and easier interaction, but the current state of research in this field is still far removed from that vision. This is due to 3 main problems: (a) the notion of context is still ill defined, (b) there is a lack of conceptual models and methods to help drive the design of context-aware applications, and (c) no tools are available to jump-start the development of context-aware applications. In this anchor article, we address these 3 problems in turn. We first define context, identify categories of contextual information, and characterize context-aware application behavior. Though the full impact of context-aware computing requires understanding very subtle and high-level notions of context, we are focusing our efforts on the pieces of context that can be inferred automatically from sensors in a physical environment. We then present a conceptual framework that separates the acquisition and representation of context from the delivery and reaction to context by a context-aware application. We have built a toolkit, the Context Toolkit, that instantiates this conceptual framework and supports the rapid development of a rich space of context-aware applications. We illustrate the usefulness of the conceptual framework by describing a number of context-aware applications that have been prototyped using the Context Toolkit. We also demonstrate how such a framework can support the investigation of important research challenges in the area of context-aware computing.

3,095 citations

01 Nov 2000
TL;DR: This survey of research on context-aware systems and applications looked in depth at the types of context used and models of context information, at systems that support collecting and disseminating context, and at applications that adapt to the changing context.
Abstract: Context-aware computing is a mobile computing paradigm in which applications can discover and take advantage of contextual information (such as user location, time of day, nearby people and devices, and user activity) Since it was proposed about a decade ago, many researchers have studied this topic and built several context-aware applications to demonstrate the usefulness of this new technology Context-aware applications (or the system infrastructure to support them), however, have never been widely available to everyday users In this survey of research on context-aware systems and applications, we looked in depth at the types of context used and models of context information, at systems that support collecting and disseminating context, and at applications that adapt to the changing context Through this survey, it is clear that context-aware research is an old but rich area for research The difficulties and possible solutions we outline serve as guidance for researchers hoping to make context-aware computing a reality

2,272 citations

Journal ArticleDOI
01 Jun 2007
TL;DR: Common architecture principles of context-aware systems are presented and a layered conceptual design framework is derived to explain the different elements common to mostcontext-aware architectures.
Abstract: Context-aware systems offer entirely new opportunities for application developers and for end users by gathering context data and adapting systems behaviour accordingly. Especially in combination with mobile devices, these mechanisms are of high value and are used to increase usability tremendously. In this paper, we present common architecture principles of context-aware systems and derive a layered conceptual design framework to explain the different elements common to most context-aware architectures. Based on these design principles, we introduce various existing context-aware systems focusing on context-aware middleware and frameworks, which ease the development of context-aware applications. We discuss various approaches and analyse important aspects in context-aware computing on the basis of the presented systems.

2,036 citations

Proceedings ArticleDOI
20 Apr 2009
TL;DR: This work first model multiple individuals' location histories with a tree-based hierarchical graph (TBHG), and proposes a HITS (Hypertext Induced Topic Search)-based inference model, which regards an individual's access on a location as a directed link from the user to that location.
Abstract: The increasing availability of GPS-enabled devices is changing the way people interact with the Web, and brings us a large amount of GPS trajectories representing people's location histories. In this paper, based on multiple users' GPS trajectories, we aim to mine interesting locations and classical travel sequences in a given geospatial region. Here, interesting locations mean the culturally important places, such as Tiananmen Square in Beijing, and frequented public areas, like shopping malls and restaurants, etc. Such information can help users understand surrounding locations, and would enable travel recommendation. In this work, we first model multiple individuals' location histories with a tree-based hierarchical graph (TBHG). Second, based on the TBHG, we propose a HITS (Hypertext Induced Topic Search)-based inference model, which regards an individual's access on a location as a directed link from the user to that location. This model infers the interest of a location by taking into account the following three factors. 1) The interest of a location depends on not only the number of users visiting this location but also these users' travel experiences. 2) Users' travel experiences and location interests have a mutual reinforcement relationship. 3) The interest of a location and the travel experience of a user are relative values and are region-related. Third, we mine the classical travel sequences among locations considering the interests of these locations and users' travel experiences. We evaluated our system using a large GPS dataset collected by 107 users over a period of one year in the real world. As a result, our HITS-based inference model outperformed baseline approaches like rank-by-count and rank-by-frequency. Meanwhile, when considering the users' travel experiences and location interests, we achieved a better performance beyond baselines, such as rank-by-count and rank-by-interest, etc.

1,903 citations