T
Takeo Kanade
Researcher at Carnegie Mellon University
Publications - 800
Citations - 107709
Takeo Kanade is an academic researcher from Carnegie Mellon University. The author has contributed to research in topics: Motion estimation & Image processing. The author has an hindex of 147, co-authored 799 publications receiving 103237 citations. Previous affiliations of Takeo Kanade include National Institute of Advanced Industrial Science and Technology & Hitachi.
Papers
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Journal ArticleDOI
2P1-N-128 Design of an MR-compatible three-axis force sensor(Medical and Welfare Robotics and Mechatronics 4,Mega-Integration in Robotics and Mechatronics to Assist Our Daily Lives)
Mitsunori Tada,Takeo Kanade +1 more
Vision-Based Control of Agile, Autonomous Micro Air Vehicles and Small UAVs in Urban Environments
TL;DR: In this article, the authors investigated technologies to enable autonomous flight of agile vehicles in urban environments and developed technologies related to vision-based feedback for control, including feature-point tracking, state estimation, scene reconstruction, robustness to camera calibration, daisy-chaining navigation, mapping, path planning, and feedback characterization.
Autonomous Planetary Rover at Carnegie Mellon
TL;DR: In this article, the authors describe progress in research on an autonomous robot for planetary exploration, the Ambler, a six-legged walking robot, configured, designed, and constructed.
Reconstructing 3-D Blood Vessel Shapes from Multiple X-Ray Images
Henry Allan Rowley,Takeo Kanade +1 more
TL;DR: This paper presents an algorithm which performs the three-dimensional reconstruction task and examines one of the main steps of the algorithm: detecting vessels in single images, finding the positions of the vessels in three dimensions, and finally performing diameter measurements.
Proceedings ArticleDOI
Real-time dense 3D face alignment from 2D video with automatic facial action unit coding
TL;DR: Face alignment is the problem of automatically locating detailed facial landmarks across different subjects, illuminations, and viewpoints and 3D-based methods fit a high-resolution 3D model offline at a much higher computational cost.