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Takeshi Kubo

Bio: Takeshi Kubo is an academic researcher from National Institute of Information and Communications Technology. The author has contributed to research in topics: Network packet & Terminal (electronics). The author has an hindex of 7, co-authored 73 publications receiving 589 citations. Previous affiliations of Takeshi Kubo include The Chinese University of Hong Kong.


Papers
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Proceedings ArticleDOI
25 Mar 2012
TL;DR: This paper analyzed and compares different incentive mechanisms for a client to motivate the collaboration of smartphone users on both data acquisition and distributed computing applications and proposes a reward-based collaboration mechanism.
Abstract: This paper analyzes and compares different incentive mechanisms for a client to motivate the collaboration of smartphone users on both data acquisition and distributed computing applications.

261 citations

Journal ArticleDOI
TL;DR: Zhang et al. as mentioned in this paper proposed a reward-based collaboration mechanism, where the master announces a total reward to be shared among collaborators, and the collaboration is successful if there are enough users wanting to collaborate.
Abstract: This paper analyzes and compares different incentive mechanisms for a master to motivate the collaboration of smartphone users on both data acquisition and distributed computing applications. To collect massive sensitive data from users, we propose a reward-based collaboration mechanism, where the master announces a total reward to be shared among collaborators, and the collaboration is successful if there are enough users wanting to collaborate. We show that if the master knows the users' collaboration costs, then he can choose to involve only users with the lowest costs. However, without knowing users' private information, then he needs to offer a larger total reward to attract enough collaborators. Users will benefit from knowing their costs before the data acquisition. Perhaps surprisingly, the master may benefit as the variance of users' cost distribution increases. To utilize smartphones' computation resources to solve complex computing problems, we study how the master can design an optimal contract by specifying different task-reward combinations for different user types. Under complete information, we show that the master involves a user type as long as the master's preference characteristic outweighs that type's unit cost. All collaborators achieve a zero payoff in this case. If the master does not know users' private cost information, however, he will conservatively target at a smaller group of users with small costs, and has to give most benefits to the collaborators.

99 citations

Journal ArticleDOI
TL;DR: This paper analyzes and compares different incentive mechanisms for a master to motivate the collaboration of smartphone users on both data acquisition and distributed computing applications and studies how the master can design an optimal contract by specifying different task-reward combinations for different user types.
Abstract: This paper analyzes and compares different incentive mechanisms for a master to motivate the collaboration of smartphone users on both data acquisition and distributed computing applications. To collect massive sensitive data from users, we propose a reward-based collaboration mechanism, where the master announces a total reward to be shared among collaborators, and the collaboration is successful if there are enough users wanting to collaborate. We show that if the master knows the users' collaboration costs, then he can choose to involve only users with the lowest costs. However, without knowing users' private information, then he needs to offer a larger total reward to attract enough collaborators. Users will benefit from knowing their costs before the data acquisition. Perhaps surprisingly, the master may benefit as the variance of users' cost distribution increases. To utilize smartphones' computation resources to solve complex computing problems, we study how the master can design an optimal contract by specifying different task-reward combinations for different user types. Under complete information, we show that the master involves a user type as long as the master's preference characteristic outweighs that type's unit cost. All collaborators achieve a zero payoff in this case. If the master does not know users' private cost information, however, he will conservatively target at a smaller group of users with small costs, and has to give most benefits to the collaborators.

91 citations

Patent
28 Mar 2005
TL;DR: In this article, the authors propose a communication system where a bridge apparatus determines a communication apparatus being a transmission destination of a frame among communication apparatuses in the ad hoc network on the basis of the routing table, and generates a second frame the first field of which has a data link layer address of the determined communication apparatus.
Abstract: PROBLEM TO BE SOLVED: To provide a communication system wherein communication apparatuses on a LAN segment in an adhoc network and connected between adhoc networks can make communication independently of a protocol of a network layer. SOLUTION: A bridge apparatus includes a routing table in a data link layer in the adhoc network, and when receiving a first frame whose first field includes a data link layer address of the communication apparatus in the adhoc network from the LAN segment, the bridge apparatus determines a communication apparatus being a transmission destination of a frame among communication apparatuses in the adhoc network on the basis of the routing table, and generates a second frame the first field of which has a data link layer address of the determined communication apparatus, the second field of which has a data link layer address of its own apparatus, and the third field of which has the received first frame and transmits the second frame to the adhoc network. COPYRIGHT: (C)2007,JPO&INPIT

11 citations

Proceedings ArticleDOI
30 Oct 2012
TL;DR: A new type of range-free localization method based on affine transformation that works well even in a non-convex hull deployment, such as a terrain with big regions without sensors.
Abstract: This paper proposes a new type of range-free localization method based on affine transformation. Nodes extract subgraphs with a grid topology from a sensor network and assign x−y coordinates to themselves in a decentralized manner. The nodes estimate their positions using an affine transformation based on the mapping of the physical positions and the x−y coordinates of three anchors in an extracted graph. In contrast with multilateration-based localization methods, the proposed method works well even in a non-convex hull deployment, such as a terrain with big regions without sensors. We provide a theoretical analysis and simulation results. We also present a strategy for minimizing the position estimation error and maximizing the coverage of the proposed method. In the simulation results, the position estimation error is 0.18 (normalized by the radio communication range) and the coverage is almost 100% in a non-convex hull deployment.

8 citations


Cited by
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Journal ArticleDOI
TL;DR: Diverse strategies that are proposed in the literature to provide incentives for stimulating users to participate in mobile crowd sensing applications are surveyed and divided into three categories: entertainment, service, and money.
Abstract: Recent years have witnessed the fast proliferation of mobile devices (e.g., smartphones and wearable devices) in people's lives. In addition, these devices possess powerful computation and communication capabilities and are equipped with various built-in functional sensors. The large quantity and advanced functionalities of mobile devices have created a new interface between human beings and environments. Many mobile crowd sensing applications have thus been designed which recruit normal users to contribute their resources for sensing tasks. To guarantee good performance of such applications, it's essential to recruit sufficient participants. Thus, how to effectively and efficiently motivate normal users draws growing attention in the research community. This paper surveys diverse strategies that are proposed in the literature to provide incentives for stimulating users to participate in mobile crowd sensing applications. The incentives are divided into three categories: entertainment, service, and money. Entertainment means that sensing tasks are turned into playable games to attract participants. Incentives of service exchanging are inspired by the principle of mutual benefits. Monetary incentives give participants payments for their contributions. We describe literature works of each type comprehensively and summarize them in a compact form. Further challenges and promising future directions concerning incentive mechanism design are also discussed.

441 citations

Journal ArticleDOI
TL;DR: This work designs an auction-based incentive mechanism for crowdsensing, which is computationally efficient, individually rational, profitable, and truthful, and shows how to compute the unique Stackelberg Equilibrium, at which the utility of the crowdsourcer is maximized.
Abstract: Smartphones are programmable and equipped with a set of cheap but powerful embedded sensors, such as accelerometer, digital compass, gyroscope, GPS, microphone, and camera. These sensors can collectively monitor a diverse range of human activities and the surrounding environment. Crowdsensing is a new paradigm which takes advantage of the pervasive smartphones to sense, collect, and analyze data beyond the scale of what was previously possible. With the crowdsensing system, a crowdsourcer can recruit smartphone users to provide sensing service. Existing crowdsensing applications and systems lack good incentive mechanisms that can attract more user participation. To address this issue, we design incentive mechanisms for crowdsensing. We consider two system models: the crowdsourcer-centric model where the crowdsourcer provides a reward shared by participating users, and the user-centric model where users have more control over the payment they will receive. For the crowdsourcer-centric model, we design an incentive mechanism using a Stackelberg game, where the crowdsourcer is the leader while the users are the followers. We show how to compute the unique Stackelberg Equilibrium, at which the utility of the crowdsourcer is maximized, and none of the users can improve its utility by unilaterally deviating from its current strategy. For the user-centric model, we design an auction-based incentive mechanism, which is computationally efficient, individually rational, profitable, and truthful. Through extensive simulations, we evaluate the performance and validate the theoretical properties of our incentive mechanisms.

370 citations

Proceedings ArticleDOI
08 Jul 2014
TL;DR: Two online mechanisms are designed, OMZ and OMG, satisfying the computational efficiency, individual rationality, budget feasibility, truthfulness, consumer sovereignty and constant competitiveness under the zero arrival-departure interval case and a more general case, respectively.
Abstract: Mobile crowdsourced sensing (MCS) is a new paradigm which takes advantage of pervasive smartphones to efficiently collect data, enabling numerous novel applications. To achieve good service quality for a MCS application, incentive mechanisms are necessary to attract more user participation. Most of existing mechanisms apply only for the offline scenario where all users' information are known a priori. On the contrary, we focus on a more realistic scenario where users arrive one by one online in a random order. Based on the online auction model, we investigate the problem that users submit their private types to the crowdsourcer when arrive, and the crowdsourcer aims at selecting a subset of users before a specified deadline for maximizing the value of services (assumed to be a non-negative monotone submodular function) provided by selected users under a budget constraint. We design two online mechanisms, OMZ and OMG, satisfying the computational efficiency, individual rationality, budget feasibility, truthfulness, consumer sovereignty and constant competitiveness under the zero arrival-departure interval case and a more general case, respectively. Through extensive simulations, we evaluate the performance and validate the theoretical properties of our online mechanisms.

364 citations

Journal ArticleDOI
TL;DR: In this paper, the authors demonstrate the applications of game-theoretic models to study the radio resource allocation issues in D2D communication, and outline several key open research directions.
Abstract: Device-to-device communication underlaying cellular networks allows mobile devices such as smartphones and tablets to use the licensed spectrum allocated to cellular services for direct peer-to-peer transmission. D2D communication can use either one-hop transmission (i.e. D2D direct communication) or multi-hop clusterbased transmission (i.e. in D2D local area networks). The D2D devices can compete or cooperate with each other to reuse the radio resources in D2D networks. Therefore, resource allocation and access for D2D communication can be treated as games. The theories behind these games provide a variety of mathematical tools to effectively model and analyze the individual or group behaviors of D2D users. In addition, game models can provide distributed solutions to the resource allocation problems for D2D communication. The aim of this article is to demonstrate the applications of game-theoretic models to study the radio resource allocation issues in D2D communication. The article also outlines several key open research directions.

356 citations

Journal ArticleDOI
TL;DR: A survey on existing works in the MCS domain is presented and a detailed taxonomy is proposed to shed light on the current landscape and classify applications, methodologies, and architectures to outline potential future research directions and synergies with other research areas.
Abstract: Mobile crowdsensing (MCS) has gained significant attention in recent years and has become an appealing paradigm for urban sensing. For data collection, MCS systems rely on contribution from mobile devices of a large number of participants or a crowd. Smartphones, tablets, and wearable devices are deployed widely and already equipped with a rich set of sensors, making them an excellent source of information. Mobility and intelligence of humans guarantee higher coverage and better context awareness if compared to traditional sensor networks. At the same time, individuals may be reluctant to share data for privacy concerns. For this reason, MCS frameworks are specifically designed to include incentive mechanisms and address privacy concerns. Despite the growing interest in the research community, MCS solutions need a deeper investigation and categorization on many aspects that span from sensing and communication to system management and data storage. In this paper, we take the research on MCS a step further by presenting a survey on existing works in the domain and propose a detailed taxonomy to shed light on the current landscape and classify applications, methodologies, and architectures. Our objective is not only to analyze and consolidate past research but also to outline potential future research directions and synergies with other research areas.

320 citations