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Thomas G. Dietterich

Bio: Thomas G. Dietterich is an academic researcher from Oregon State University. The author has contributed to research in topics: Reinforcement learning & Markov decision process. The author has an hindex of 74, co-authored 279 publications receiving 51935 citations. Previous affiliations of Thomas G. Dietterich include University of Wyoming & Stanford University.


Papers
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Proceedings Article
08 Jul 2002
TL;DR: A formula for optimal smoothing is derived which shows that the degree of smoothing should decrease as the amount of data increases, and is shown to be better than two simpler action refinement methods on a synthetic maze problem.
Abstract: In many reinforcement learning applications, the set of possible actions can be partitioned by the programmer into subsets of similar actions. This paper presents a technique for exploiting this form of prior information to speed up model-based reinforcement learning. We call it an action refinement method, because it treats each subset of similar actions as a single “abstract” action early in the learning process and then later “refines” the abstract action into individual actions as more experience is gathered. Our method estimates the transition probabilities P (s′|s, a) for an action a by combining the results of executions of action a with executions of other actions in the same subset of similar actions. This is a form of “smoothing” of the probability estimates that trades increased bias for reduced variance. The paper derives a formula for optimal smoothing which shows that the degree of smoothing should decrease as the amount of data increases. Experiments show that probability smoothing is better than two simpler action refinement methods on a synthetic maze problem. Action refinement is most useful in problems, such as robotics, where training experiences are expensive.

4 citations

Book ChapterDOI
01 Oct 2007
TL;DR: Several initiatives at Oregon State University in ecosystem informatics are described, which combine methods from computer science and mathematics to address fundamental and applied problems in the ecosystem sciences.
Abstract: The emerging field of Ecosystem Informatics applies methods from computer science and mathematics to address fundamental and applied problems in the ecosystem sciences. The ecosystem sciences are in the midst of a revolution driven by a combination of emerging technologies for improved sensing and the critical need for better science to help manage global climate change. This paper describes several initiatives at Oregon State University in ecosystem informatics.

3 citations

Book ChapterDOI
01 Jun 1986
TL;DR: In the idea paper entitled “Learning Meaning,” Minsky stresses the importance of maintaining different representations of knowledge, each suited to different tasks, as well as the need to choose the vocabulary appropriate for the performance task.
Abstract: In the idea paper entitled “Learning Meaning,” Minsky [241] stresses the importance of maintaining different representations of knowledge, each suited to different tasks. For example, a system designed to recognize examples of cups on a table would do well to represent its knowledge as descriptions of observable features and structures. In contrast, a planning system employing cups to achieve goals would require a representation describing the purpose and function of cups. When we turn from the issue of employing a description of a cup to the task of learning such a description, it is not immediately obvious what vocabulary should be used. One approach might be to choose the vocabulary appropriate for the performance task (i.e., structural descriptions for recognition, functional descriptions for planning, etc.). This approach has been pursued, e.g., by Winston [396], Buchanan & Mitchell [46], Quinlan [282], and Minton [243]. In the case of Winston’s ARCH learner and Buchanan & Mitchell’s Meta-DENDRAL system, this approach worked well because good structural vocabularies were available. However, Quinlan and Minton confronted much more difficult problems in constructing structural vocabularies that concisely captured the desired game-playing concepts. Quinlan, for example, spent two man months developing the vocabulary for the concept of “lost-in-3-ply.”

3 citations

Book ChapterDOI
01 Jun 1991
TL;DR: A method to replace a single inefficient non-gradient-based optimization by a set of efficient numerical gradient-directed optimizations that can be performed in parallel and decreases the dependence of the numerical methods on having a good starting point is described.
Abstract: Many important application problems can be formalized as constrained non-linear optimization tasks. However, numerical methods for solving such problems are brittle and do not scale well. This paper describes a method to speed up and increase the reliability of numerical optimization by (a) optimizing the computation of the objective function, and (b) splitting the objective function into special cases that possess differentiable closed forms. This allows us to replace a single inefficient non-gradient-based optimization by a set of efficient numerical gradient-directed optimizations that can be performed in parallel. In the domain of 2-dimensional structural design, this procedure yields a 95% speedup over traditional optimization methods and decreases the dependence of the numerical methods on having a good starting point.

3 citations

Proceedings Article
01 Feb 2006
TL;DR: Probabilistic, Logical and Relational Learning - Towards a Synthesis was held in the International Conference and Research Center (IBFI), Schloss Dagstuhl from 30.01.05 to 04.02.05 as discussed by the authors.
Abstract: From 30.01.05 to 04.02.05, the Dagstuhl Seminar 05051 ``Probabilistic, Logical and Relational Learning - Towards a Synthesis'' was held in the International Conference and Research Center (IBFI), Schloss Dagstuhl. During the seminar, several participants presented their current research, and ongoing work and open problems were discussed. Abstracts of the presentations given during the seminar as well as abstracts of seminar results and ideas are put together in this paper. The first section describes the seminar topics and goals in general. Links to extended abstracts or full papers are provided, if available.

3 citations


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Journal ArticleDOI
01 Oct 2001
TL;DR: Internal estimates monitor error, strength, and correlation and these are used to show the response to increasing the number of features used in the forest, and are also applicable to regression.
Abstract: Random forests are a combination of tree predictors such that each tree depends on the values of a random vector sampled independently and with the same distribution for all trees in the forest. The generalization error for forests converges a.s. to a limit as the number of trees in the forest becomes large. The generalization error of a forest of tree classifiers depends on the strength of the individual trees in the forest and the correlation between them. Using a random selection of features to split each node yields error rates that compare favorably to Adaboost (Y. Freund & R. Schapire, Machine Learning: Proceedings of the Thirteenth International conference, aaa, 148–156), but are more robust with respect to noise. Internal estimates monitor error, strength, and correlation and these are used to show the response to increasing the number of features used in the splitting. Internal estimates are also used to measure variable importance. These ideas are also applicable to regression.

79,257 citations

Journal ArticleDOI
01 Jan 1998
TL;DR: In this article, a graph transformer network (GTN) is proposed for handwritten character recognition, which can be used to synthesize a complex decision surface that can classify high-dimensional patterns, such as handwritten characters.
Abstract: Multilayer neural networks trained with the back-propagation algorithm constitute the best example of a successful gradient based learning technique. Given an appropriate network architecture, gradient-based learning algorithms can be used to synthesize a complex decision surface that can classify high-dimensional patterns, such as handwritten characters, with minimal preprocessing. This paper reviews various methods applied to handwritten character recognition and compares them on a standard handwritten digit recognition task. Convolutional neural networks, which are specifically designed to deal with the variability of 2D shapes, are shown to outperform all other techniques. Real-life document recognition systems are composed of multiple modules including field extraction, segmentation recognition, and language modeling. A new learning paradigm, called graph transformer networks (GTN), allows such multimodule systems to be trained globally using gradient-based methods so as to minimize an overall performance measure. Two systems for online handwriting recognition are described. Experiments demonstrate the advantage of global training, and the flexibility of graph transformer networks. A graph transformer network for reading a bank cheque is also described. It uses convolutional neural network character recognizers combined with global training techniques to provide record accuracy on business and personal cheques. It is deployed commercially and reads several million cheques per day.

42,067 citations

Proceedings ArticleDOI
07 Jun 2015
TL;DR: Inception as mentioned in this paper is a deep convolutional neural network architecture that achieves the new state of the art for classification and detection in the ImageNet Large-Scale Visual Recognition Challenge 2014 (ILSVRC14).
Abstract: We propose a deep convolutional neural network architecture codenamed Inception that achieves the new state of the art for classification and detection in the ImageNet Large-Scale Visual Recognition Challenge 2014 (ILSVRC14). The main hallmark of this architecture is the improved utilization of the computing resources inside the network. By a carefully crafted design, we increased the depth and width of the network while keeping the computational budget constant. To optimize quality, the architectural decisions were based on the Hebbian principle and the intuition of multi-scale processing. One particular incarnation used in our submission for ILSVRC14 is called GoogLeNet, a 22 layers deep network, the quality of which is assessed in the context of classification and detection.

40,257 citations

Book
18 Nov 2016
TL;DR: Deep learning as mentioned in this paper is a form of machine learning that enables computers to learn from experience and understand the world in terms of a hierarchy of concepts, and it is used in many applications such as natural language processing, speech recognition, computer vision, online recommendation systems, bioinformatics, and videogames.
Abstract: Deep learning is a form of machine learning that enables computers to learn from experience and understand the world in terms of a hierarchy of concepts. Because the computer gathers knowledge from experience, there is no need for a human computer operator to formally specify all the knowledge that the computer needs. The hierarchy of concepts allows the computer to learn complicated concepts by building them out of simpler ones; a graph of these hierarchies would be many layers deep. This book introduces a broad range of topics in deep learning. The text offers mathematical and conceptual background, covering relevant concepts in linear algebra, probability theory and information theory, numerical computation, and machine learning. It describes deep learning techniques used by practitioners in industry, including deep feedforward networks, regularization, optimization algorithms, convolutional networks, sequence modeling, and practical methodology; and it surveys such applications as natural language processing, speech recognition, computer vision, online recommendation systems, bioinformatics, and videogames. Finally, the book offers research perspectives, covering such theoretical topics as linear factor models, autoencoders, representation learning, structured probabilistic models, Monte Carlo methods, the partition function, approximate inference, and deep generative models. Deep Learning can be used by undergraduate or graduate students planning careers in either industry or research, and by software engineers who want to begin using deep learning in their products or platforms. A website offers supplementary material for both readers and instructors.

38,208 citations

Book
01 Jan 1988
TL;DR: This book provides a clear and simple account of the key ideas and algorithms of reinforcement learning, which ranges from the history of the field's intellectual foundations to the most recent developments and applications.
Abstract: Reinforcement learning, one of the most active research areas in artificial intelligence, is a computational approach to learning whereby an agent tries to maximize the total amount of reward it receives when interacting with a complex, uncertain environment. In Reinforcement Learning, Richard Sutton and Andrew Barto provide a clear and simple account of the key ideas and algorithms of reinforcement learning. Their discussion ranges from the history of the field's intellectual foundations to the most recent developments and applications. The only necessary mathematical background is familiarity with elementary concepts of probability. The book is divided into three parts. Part I defines the reinforcement learning problem in terms of Markov decision processes. Part II provides basic solution methods: dynamic programming, Monte Carlo methods, and temporal-difference learning. Part III presents a unified view of the solution methods and incorporates artificial neural networks, eligibility traces, and planning; the two final chapters present case studies and consider the future of reinforcement learning.

37,989 citations