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Tom Duchamp

Researcher at University of Washington

Publications -  50
Citations -  9168

Tom Duchamp is an academic researcher from University of Washington. The author has contributed to research in topics: Subdivision & Manifold. The author has an hindex of 22, co-authored 49 publications receiving 8829 citations. Previous affiliations of Tom Duchamp include University of Utah.

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Proceedings ArticleDOI

Surface reconstruction from unorganized points

TL;DR: A general method for automatic reconstruction of accurate, concise, piecewise smooth surfaces from unorganized 3D points that is able to automatically infer the topological type of the surface, its geometry, and the presence and location of features such as boundaries, creases, and corners.
Proceedings ArticleDOI

Mesh optimization

TL;DR: In this article, the authors present a method for solving the following problem: given a set of data points scattered in three dimensions and an initial triangular mesh M0, produce a mesh M, of the same topological type as M0 that fits the data well and has a small number of vertices.
Proceedings ArticleDOI

Multiresolution analysis of arbitrary meshes

TL;DR: A method for overcoming the subdivision connectivity restriction, meaning that completely arbitrary meshes can now be converted to multiresolution form, is presented, based on the approximation of an arbitrary initial mesh M by a mesh MJ that has subdivision connectivity and is guaranteed to be within a specified tolerance.
Proceedings ArticleDOI

Piecewise smooth surface reconstruction

TL;DR: A key ingredient in the method, and a principal contribution of this paper, is the introduction of a new class of piecewise smooth surface representations based on subdivision that can be fit to scattered range data using an unconstrained optimization procedure.
Proceedings ArticleDOI

Surface light fields for 3D photography

TL;DR: This paper presents a framework for construction, compression, interactive rendering, and rudimentary editing of surface light fields of real objects, incorporating view-dependent geometric level-of-detail control.