T
Tomas Akenine-Möller
Researcher at Nvidia
Publications - 228
Citations - 5796
Tomas Akenine-Möller is an academic researcher from Nvidia. The author has contributed to research in topics: Rendering (computer graphics) & Pixel. The author has an hindex of 38, co-authored 224 publications receiving 5526 citations. Previous affiliations of Tomas Akenine-Möller include Ericsson & Intel.
Papers
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Book
Real-Time Rendering
TL;DR: The second edition of "Real-Time Rendering" is a blend of solid theory and practical advice, useful for students, professionals, and hobbyists alike.
Book
Real-Time Rendering, Second Edition
TL;DR: A device for mounting and inflating a tubeless tire on an automotive wheel rim that is placed between the flanged rim of the wheel and the sidewall of the tire to establish a sealed air chamber.
Proceedings ArticleDOI
Collision Detection for Continuously Deforming Bodies
TL;DR: This work addresses the collision detection problem in applications where deformable bodies are used, which change their overall shape every time step of the simulation and proposes and evaluates suitable bounding volume trees for deforming bodies that can be pre-built and then updated very efficiently during simulation.
Journal ArticleDOI
Fast 3D triangle-box overlap testing
TL;DR: A fast routine for testing whether a triangle and a box are overlapping in three dimensions is presented, derived using the separating axis theorem, whereafter the test is simplified and the code is optimized for speed.
Journal ArticleDOI
Wavelet importance sampling: efficiently evaluating products of complex functions
TL;DR: A novel hierarchical sample warping algorithm is presented that generates high-quality point distributions, which match the wavelet representation exactly and is more than an order of magnitude more efficient than the best previous techniques.