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Tomas Akenine-Möller

Researcher at Nvidia

Publications -  228
Citations -  5796

Tomas Akenine-Möller is an academic researcher from Nvidia. The author has contributed to research in topics: Rendering (computer graphics) & Pixel. The author has an hindex of 38, co-authored 224 publications receiving 5526 citations. Previous affiliations of Tomas Akenine-Möller include Ericsson & Intel.

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Book

Real-Time Rendering

TL;DR: The second edition of "Real-Time Rendering" is a blend of solid theory and practical advice, useful for students, professionals, and hobbyists alike.
Book

Real-Time Rendering, Second Edition

TL;DR: A device for mounting and inflating a tubeless tire on an automotive wheel rim that is placed between the flanged rim of the wheel and the sidewall of the tire to establish a sealed air chamber.
Proceedings ArticleDOI

Collision Detection for Continuously Deforming Bodies

TL;DR: This work addresses the collision detection problem in applications where deformable bodies are used, which change their overall shape every time step of the simulation and proposes and evaluates suitable bounding volume trees for deforming bodies that can be pre-built and then updated very efficiently during simulation.
Journal ArticleDOI

Fast 3D triangle-box overlap testing

TL;DR: A fast routine for testing whether a triangle and a box are overlapping in three dimensions is presented, derived using the separating axis theorem, whereafter the test is simplified and the code is optimized for speed.
Journal ArticleDOI

Wavelet importance sampling: efficiently evaluating products of complex functions

TL;DR: A novel hierarchical sample warping algorithm is presented that generates high-quality point distributions, which match the wavelet representation exactly and is more than an order of magnitude more efficient than the best previous techniques.