T
Truong Cong Thang
Researcher at University of Aizu
Publications - 179
Citations - 2286
Truong Cong Thang is an academic researcher from University of Aizu. The author has contributed to research in topics: Video quality & Scalable Video Coding. The author has an hindex of 21, co-authored 173 publications receiving 1923 citations. Previous affiliations of Truong Cong Thang include Information and Communications University & Electronics and Telecommunications Research Institute.
Papers
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Journal ArticleDOI
Adaptive streaming of audiovisual content using MPEG DASH
TL;DR: A novel estimation method for connection throughput and a systematic method for selecting the best audio and video alternatives given the estimated throughput are presented.
Journal ArticleDOI
An Evaluation of Bitrate Adaptation Methods for HTTP Live Streaming
TL;DR: This paper investigates typical adaptation methods in the context of live video streaming and finds that the perceptual impact depends not only on adaptation method but also on the content itself.
Journal ArticleDOI
Mixed mmWave RF/FSO Relaying Systems Over Generalized Fading Channels With Pointing Errors
TL;DR: Novel accurate closed-form expressions for the cumulative distribution function, the probability density function, and the moment generating function (MGF) in terms of Meijer's G functions are derived from Monte-Carlo simulations of mixed millimeter-wave radio-frequency systems.
Journal ArticleDOI
Bit error rate analysis of rectangular QAM/FSO systems using an APD receiver over atmospheric turbulence channels
TL;DR: In this paper, the performance of free-space optical (FSO) systems using rectangular quadrature-amplitude modulation (QAM) and an avalanche photodiode (APD) receiver over atmospheric turbulence channels was theoretically analyzed.
Proceedings ArticleDOI
A subjective study on QoE of 360 video for VR communication
TL;DR: This is the first study that covers the quality of experience of 360 videos in terms of four aspects, namely perceptual quality, presence, acceptability, and cybersickness, and a comparison of perceptual quality and acceptability between VR and non-VR rendering modes.