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Tudor Nicosevici

Bio: Tudor Nicosevici is an academic researcher from University of Girona. The author has contributed to research in topics: Mobile robot & Remotely operated underwater vehicle. The author has an hindex of 12, co-authored 23 publications receiving 566 citations.

Papers
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Proceedings ArticleDOI
29 Oct 2002
TL;DR: In this paper, the authors analyzed and compared existing methodologies to deal with low-contrast, non-uniform illumination in underwater image sequences, including illumination reflectance model, local histogram equalization, homomorphic filtering, and subtraction of the illumination field.
Abstract: A major obstacle to processing images of the ocean floor comes from the absorption and scattering effects of the light in the aquatic environment. Due to the absorption of the natural light, underwater vehicles often require artificial light sources attached to them to provide the adequate illumination. Unfortunately, these flashlights tend to illuminate the scene in a nonuniform fashion, and, as the vehicle moves, induce shadows in the scene. For this reason, the first step towards application of standard computer vision techniques to underwater imaging requires dealing first with these lighting problems. This paper analyses and compares existing methodologies to deal with low-contrast, nonuniform illumination in underwater image sequences. The reviewed techniques include: (i) study of the illumination-reflectance model, (ii) local histogram equalization, (iii) homomorphic filtering, and, (iv) subtraction of the illumination field. Several experiments on real data have been conducted to compare the different approaches.

140 citations

Journal ArticleDOI
TL;DR: This work proposes a novel method for appearance-based navigation and mapping where the visual vocabularies are built online, thus eliminating the need for prebuilt data, and shows that the proposed technique allows efficient loop-closure detection, even at small vocabulary sizes, resulting in a higher computational efficiency.
Abstract: Detecting already-visited regions based on their visual appearance helps reduce drift and position uncertainties in robot navigation and mapping. Inspired from content-based image retrieval, an efficient approach is the use of visual vocabularies to measure similarities between images. This way, images corresponding to the same scene region can be associated. State-of-the-art proposals that address this topic use prebuilt vocabularies that generally require a priori knowledge of the environment. We propose a novel method for appearance-based navigation and mapping where the visual vocabularies are built online, thus eliminating the need for prebuilt data. We also show that the proposed technique allows efficient loop-closure detection, even at small vocabulary sizes, resulting in a higher computational efficiency.

110 citations

Proceedings ArticleDOI
10 Nov 2003
TL;DR: This paper presents a vision-based localization approach for an underwater robot in a structured environment based on a coded pattern placed on the bottom of a water tank and an onboard down looking camera, and the accuracy of the system is very high.
Abstract: This paper presents a vision-based localization approach for an underwater robot in a structured environment. The system is based on a coded pattern placed on the bottom of a water tank and an onboard down looking camera. Main features are, absolute and map-based localization, landmark detection and tracking, and real-time computation (12.5 Hz). The proposed system provides three-dimensional position and orientation of the vehicle along with its velocity. Accuracy of the drift-free estimates is very high, allowing them to be used as feedback measures of a velocity-based low-level controller. The paper details the localization algorithm, by showing some graphical results, and the accuracy of the system.

85 citations

Proceedings ArticleDOI
10 Jun 2013
TL;DR: In this paper, the authors describe the use of a research-driven, highly reconfigurable autonomous underwater vehicle for surveying the site of the historical shipwreck of La Lune, which lies in 90m of water near the coast of Toulon in France.
Abstract: This paper describes the use of a research-driven, highly reconfigurable autonomous underwater vehicle for surveying the site of the historical shipwreck of La Lune. This wreck, from the XVII century, lies in 90m of water near the coast of Toulon in France. The goal of this survey was to create a fast but detailed map of the site, to serve as a base map for subsequent archaeological intervention. The paper overviews the survey setup and the methods used to generate a high resolution optical map. It also highlights some of the important advantages that lightweight AUVs present for archaeological survey missions in terms of operational costs, survey time, the quality of both the acquired data and the mapping outcome, and access to deep sites that are not reachable by traditional archaeological methods.

68 citations

Proceedings ArticleDOI
09 Nov 2004
TL;DR: This work provides a general description of the multi sensor data fusion concept, along with a new classification of currently used sensor fusion techniques for unmanned underwater vehicles (UUV) with a synthetic approach focused on the techniques involved in the fusion and their applications in UUV navigation.
Abstract: This work provides a general description of the multi sensor data fusion concept, along with a new classification of currently used sensor fusion techniques for unmanned underwater vehicles (UUV). Unlike previous proposals that focus the classification on the sensors involved in the fusion, we propose a synthetic approach that is focused on the techniques involved in the fusion and their applications in UUV navigation. We believe that our approach is better oriented towards the development of sensor fusion systems, since a sensor fusion architecture should be first of all focused on its goals and then on the fused sensors.

37 citations


Cited by
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Journal ArticleDOI
TL;DR: Machine learning addresses many of the same research questions as the fields of statistics, data mining, and psychology, but with differences of emphasis.
Abstract: Machine Learning is the study of methods for programming computers to learn. Computers are applied to a wide range of tasks, and for most of these it is relatively easy for programmers to design and implement the necessary software. However, there are many tasks for which this is difficult or impossible. These can be divided into four general categories. First, there are problems for which there exist no human experts. For example, in modern automated manufacturing facilities, there is a need to predict machine failures before they occur by analyzing sensor readings. Because the machines are new, there are no human experts who can be interviewed by a programmer to provide the knowledge necessary to build a computer system. A machine learning system can study recorded data and subsequent machine failures and learn prediction rules. Second, there are problems where human experts exist, but where they are unable to explain their expertise. This is the case in many perceptual tasks, such as speech recognition, hand-writing recognition, and natural language understanding. Virtually all humans exhibit expert-level abilities on these tasks, but none of them can describe the detailed steps that they follow as they perform them. Fortunately, humans can provide machines with examples of the inputs and correct outputs for these tasks, so machine learning algorithms can learn to map the inputs to the outputs. Third, there are problems where phenomena are changing rapidly. In finance, for example, people would like to predict the future behavior of the stock market, of consumer purchases, or of exchange rates. These behaviors change frequently, so that even if a programmer could construct a good predictive computer program, it would need to be rewritten frequently. A learning program can relieve the programmer of this burden by constantly modifying and tuning a set of learned prediction rules. Fourth, there are applications that need to be customized for each computer user separately. Consider, for example, a program to filter unwanted electronic mail messages. Different users will need different filters. It is unreasonable to expect each user to program his or her own rules, and it is infeasible to provide every user with a software engineer to keep the rules up-to-date. A machine learning system can learn which mail messages the user rejects and maintain the filtering rules automatically. Machine learning addresses many of the same research questions as the fields of statistics, data mining, and psychology, but with differences of emphasis. Statistics focuses on understanding the phenomena that have generated the data, often with the goal of testing different hypotheses about those phenomena. Data mining seeks to find patterns in the data that are understandable by people. Psychological studies of human learning aspire to understand the mechanisms underlying the various learning behaviors exhibited by people (concept learning, skill acquisition, strategy change, etc.).

13,246 citations

Book ChapterDOI
01 Jan 1998

1,532 citations

Journal ArticleDOI
TL;DR: A survey of the visual place recognition research landscape is presented, introducing the concepts behind place recognition, how a “place” is defined in a robotics context, and the major components of a place recognition system.
Abstract: Visual place recognition is a challenging problem due to the vast range of ways in which the appearance of real-world places can vary. In recent years, improvements in visual sensing capabilities, an ever-increasing focus on long-term mobile robot autonomy, and the ability to draw on state-of-the-art research in other disciplines—particularly recognition in computer vision and animal navigation in neuroscience—have all contributed to significant advances in visual place recognition systems. This paper presents a survey of the visual place recognition research landscape. We start by introducing the concepts behind place recognition—the role of place recognition in the animal kingdom, how a “place” is defined in a robotics context, and the major components of a place recognition system. Long-term robot operations have revealed that changing appearance can be a significant factor in visual place recognition failure; therefore, we discuss how place recognition solutions can implicitly or explicitly account for appearance change within the environment. Finally, we close with a discussion on the future of visual place recognition, in particular with respect to the rapid advances being made in the related fields of deep learning, semantic scene understanding, and video description.

933 citations

Journal ArticleDOI
TL;DR: The typical workflow applied by SfM-MVS software packages is detailed, practical details of implementing S fM- MVS are reviewed, existing validation studies to assess practically achievable data quality are combined, and the range of applications in physical geography are reviewed.
Abstract: Accurate, precise and rapid acquisition of topographic data is fundamental to many sub-disciplines of physical geography. Technological developments over the past few decades have made fully distributed data sets of centimetric resolution and accuracy commonplace, yet the emergence of Structure from Motion (SfM) with Multi-View Stereo (MVS) in recent years has revolutionised three-dimensional topographic surveys in physical geography by democratising data collection and processing. SfM-MVS originates from the fields of computer vision and photogrammetry, requires minimal expensive equipment or specialist expertise and, under certain conditions, can produce point clouds of comparable quality to existing survey methods (e.g. Terrestrial Laser Scanning). Consequently, applications of SfM-MVS in physical geography have multiplied rapidly. There are many practical options available to physical geographers when planning a SfM-MVS survey (e.g. platforms, cameras, software), yet, many SfM-MVS end-users are uncert...

565 citations

Journal ArticleDOI
TL;DR: Some of the most recent methods that have been specifically developed for the underwater environment are reviewed, capable of extending the range of underwater imaging, improving image contrast and resolution.
Abstract: The underwater image processing area has received considerable attention within the last decades, showing important achievements. In this paper we review some of the most recent methods that have been specifically developed for the underwater environment. These techniques are capable of extending the range of underwater imaging, improving image contrast and resolution. After considering the basic physics of the light propagation in the water medium, we focus on the different algorithms available in the literature. The conditions for which each of them have been originally developed are highlighted as well as the quality assessment methods used to evaluate their performance.

536 citations