V
Varsha Naik
Researcher at Maharashtra Institute of Technology
Publications - 11
Citations - 9
Varsha Naik is an academic researcher from Maharashtra Institute of Technology. The author has contributed to research in topics: Computer science & Mindset. The author has an hindex of 1, co-authored 3 publications receiving 4 citations.
Papers
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Proceedings ArticleDOI
Intelligent AI Assisted Psychological Disorder Analysis Using Sentiment Inference
Anil Kamath,Nirav Raje,Saishashank Konduri,Hardik Shah,Varsha Naik,Krishnanjan Bhattacharjee,S. Shivakarthik,Swati Mehta,Ajai Kumar +8 more
TL;DR: The main aim of the system is to provide a standardized platform for an assistance in diagnosis using Natural Language Processing techniques and Sentiment Inference and suggest to the psychiatrist, the psychological disorder identified and its severity from the document text.
Journal ArticleDOI
Enriching and Energizing the Virtual Classroom using Breakout Sessions: A better experience of Active Learning during Covid- 19 Pandemic.
Varsha Naik,Aditi Govindu +1 more
TL;DR: This research paper dives deep into the benefits, drawbacks, and implications of breakout rooms in E-learning environments and advocates the use of breakout Rooms to engage students, in online learning platforms.
Proceedings ArticleDOI
Online interactive educational system for submission and evaluation of programming assignments
TL;DR: This paper will provide guidelines for system interface to teachers in which teachers are able to create new programming assignments and assign it to a particular class and reduce the overhead of installing the software required to edit and run the code.
Proceedings ArticleDOI
Hand Gesture Recognition using YOLO Models for Hearing and Speech Impaired People
TL;DR: This research study evaluated the performance of the two models and investigated changes in the architecture that enabled YOLOX to perform so much better than YOLOv5.
Journal ArticleDOI
Evaluation of Classroom Gamification in Higher Education
TL;DR: Using games for teaching-learning include features that engage the learners as discussed by the authors , and gamified instructional techniques build on the ways games boost a player to survive in the face of challenges to help students better overcome hurdles in their learning environment.