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Author

Victor M. R. Penichet

Bio: Victor M. R. Penichet is an academic researcher from University of Castilla–La Mancha. The author has contributed to research in topics: User interface & Mobile device. The author has an hindex of 18, co-authored 129 publications receiving 1271 citations.


Papers
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Journal ArticleDOI
TL;DR: A tracking indoor system based on passive RFID technology that is able to accurately locate autonomous entities, such as robots, people, etc, within a defined surface is proposed.
Abstract: GPS seems to be the best solution to develop outdoor location systems, but performance of these systems is not good enough to locate entities within indoor environments, mainly if accuracy and precision are required. In this article we propose a tracking indoor system based on passive RFID technology that is able to accurately locate autonomous entities, such as robots, people, etc, within a defined surface. In order to validate the proposal, we compared our system technology performance against other alternatives built on different technologies (Wi-Fi, Bluetooth, IrDA, ultrasound, etc). We also include the system evaluation and final remarks with future improvements.

187 citations

Journal ArticleDOI
TL;DR: This article proposes the use of a cheap and reliable technology as RFID to develop a passive RFID-based indoor location system that is able to accurately locate autonomous entities, such as robots and people, within a defined surface.
Abstract: Location awareness is a key issue to improve the development of autonomous entities that are embedded into ubiquitous computing environments. GPS seems to be the best solution to develop outdoor location systems, but the performance of these systems is not good enough to locate objects or humans within indoor environments, mainly if accuracy and precision are required. In this article we propose the use of a cheap and reliable technology as RFID to develop a passive RFID-based indoor location system that is able to accurately locate autonomous entities, such as robots and people, within a defined surface. This system is applied to solve the robot tracking problem. We include the evaluation of the proposal by comparing our system technology performance with other alternatives built on different technologies (Wi-Fi, Bluetooth, IrDA, ultrasound, etc.). We have also performed a location awareness proof concept test to analyze the viability of the approach.

122 citations

Journal ArticleDOI
TL;DR: A system environment based on both active and passive RFID technology which supports the automatic positioning of mobile devices in closed spaces is described which results especially useful to provide location-aware information avoiding the need for users to manually select the desired information they want to view.
Abstract: Emerging mobile technologies are being applied successfully in cultural spaces to help users to get the correct information no matter where he is, in such a way that their use result better than traditional guides. Different technologies (RFID, Wi-Fi, etc.) are applied to allow mobile devices, such as PDAs or smart phones, interact with their environment in order to provide users with updated information regarding his physical location. This paper describes a system environment based on both active and passive RFID technology which supports the automatic positioning of mobile devices in closed spaces. This proposal results especially useful to provide location-aware information avoiding the need for users to manually select the desired information they want to view. This proposal has been successfully proved for the location and positioning of PDAs.

111 citations

Journal ArticleDOI
TL;DR: A taxonomy according to changes in the role played by individuals as members of groups is presented, so that CSCW systems can be classified in a more flexible way.

73 citations

Proceedings ArticleDOI
25 Sep 2017
TL;DR: A thorough review of current technologies to detect human emotions, exploring the different sources from which emotions can be read, along with existing technologies developed to recognize them and some application domains in which this technology has been applied.
Abstract: Emotion detection has become one of the most important aspects to consider in any project related to Affective Computing. Due to the almost endless applications of this new discipline, the development of emotion detection technologies has brought up as a quite profitable opportunity in the corporate sector. Many start-up enterprises have emerged in the last years, dedicated almost exclusively to a specific type of emotion detection technology. In this paper, we present a thorough review of current technologies to detect human emotions. To this end, we explore the different sources from which emotions can be read, along with existing technologies developed to recognize them. We also explore some application domains in which this technology has been applied. This survey has let us identify the strengths and shortcomings of current technology for emotion detection. We conclude the survey highlighting the aspects that requires further research and development.

65 citations


Cited by
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01 Jan 2016
TL;DR: The cognition in the wild is universally compatible with any devices to read and is available in the digital library an online access to it is set as public so you can download it instantly.
Abstract: Thank you very much for reading cognition in the wild. Maybe you have knowledge that, people have look hundreds times for their favorite books like this cognition in the wild, but end up in malicious downloads. Rather than enjoying a good book with a cup of coffee in the afternoon, instead they cope with some harmful virus inside their laptop. cognition in the wild is available in our digital library an online access to it is set as public so you can download it instantly. Our book servers spans in multiple countries, allowing you to get the most less latency time to download any of our books like this one. Merely said, the cognition in the wild is universally compatible with any devices to read.

1,268 citations

Proceedings Article
22 Aug 1999
TL;DR: The accessibility, usability, and, ultimately, acceptability of Information Society Technologies by anyone, anywhere, at anytime, and through any media and device is addressed.
Abstract: ▶ Addresses the accessibility, usability, and, ultimately, acceptability of Information Society Technologies by anyone, anywhere, at anytime, and through any media and device. ▶ Focuses on theoretical, methodological, and empirical research, of both technological and non-technological nature. ▶ Features papers that report on theories, methods, tools, empirical results, reviews, case studies, and best-practice examples.

752 citations

Journal ArticleDOI
TL;DR: A standalone IPS using radio frequency identification (RFID) technology, based on an object carrying an RFID reader module, which reads low-cost passive tags installed next to the object path, using a Kalman filter is proposed.
Abstract: Indoor positioning systems (IPSs) locate objects in closed structures such as office buildings, hospitals, stores, factories, and warehouses, where Global Positioning System devices generally do not work. Most available systems apply wireless concepts, optical tracking, and/or ultrasound. This paper presents a standalone IPS using radio frequency identification (RFID) technology. The concept is based on an object carrying an RFID reader module, which reads low-cost passive tags installed next to the object path. A positioning system using a Kalman filter is proposed. The inputs of the proposed algorithm are the measurements of the backscattered signal power propagated from nearby RFID tags and a tag-path position database. The proposed algorithm first estimates the location of the reader, neglecting tag-reader angle-path loss. Based on the location estimate, an iterative procedure is implemented, targeting the estimation of the tag-reader angle-path loss, where the latter is iteratively compensated from the received signal strength information measurement. Experimental results are presented, illustrating the high performance of the proposed positioning system.

391 citations

Patent
16 Oct 2015
TL;DR: In this paper, the authors describe a system that receives, by a feed point of a dielectric antenna, electromagnetic waves from a core coupled to the feed point without an electrical return path, and radiates a wireless signal responsive to the electromagnetic waves being received at the aperture.
Abstract: Aspects of the subject disclosure may include, for example, receiving, by a feed point of a dielectric antenna, electromagnetic waves from a dielectric core coupled to the feed point without an electrical return path, where at least a portion of the dielectric antenna comprises a conductive surface, directing, by the feed point, the electromagnetic waves to a proximal portion of the dielectric antenna, and radiating, via an aperture of the dielectric antenna, a wireless signal responsive to the electromagnetic waves being received at the aperture. Other embodiments are disclosed.

330 citations

Journal ArticleDOI
02 Jan 2018
TL;DR: The use of gamification could provide a partial solution to the decline in learners' motivation and engagement the schooling system is facing today as discussed by the authors, which is the application of game features, mainly video game elements, into non-game context for the purpose of promoting motivation in learning.
Abstract: Gamification is the application of game features, mainly video game elements, into non-game context for the purpose of promoting motivation and engagement in learning. The application of gamification in a pedagogical context provides some remedy for many students who find themselves alienated by traditional methods of instruction. The use of gamification could provide a partial solution to the decline in learners’ motivation and engagement the schooling system is facing today. Specifically, the college environment could benefit a lot from gamifying not only their graduate recruitment strategies, but also the college course content and curricula. This critical analysis of literature on gamification is intended to be part of a sequence on the effect of gamification on motivation and engagement. A proposed methodology in the study of gamification effect on motivation and engagement in addition to an empirical study on three college courses are being finalized to complete this trilogy. The paper aims to discuss these issues.,Themes covered in the literature review include: conceptualizing gamification, advantages of gamification over game-based learning, theoretical connections to gamification, motivation and engagement, connecting gamification to motivation and engagement, emotions and fun in gamification, player types and gamification features, gamification in action, and implementation guidelines.,The literature on the effect of gamification on motivation and gamification is still limited on multiple levels. There is a gap between theory and practice in the study of gamification. There is limited literature on the implementation guidelines of the gamified designs.,This critical analysis of literature is followed by connecting it to future research by the same author as part of a sequence on the effect of gamification on motivation and engagement. The second project, will be proposing a methodology for any successful design to provide a holistic understanding of the topic of gamification. Finally, an empirical study on the effect of gamification on students’ motivation and engagement in three college courses will be submitted to complete the trilogy.,This paper is a literature review, so there is a strong connection to literature on this topic. However, the synthesis of the themes and ideas are original. The literature review is extensive and covers the different aspects of the topic of gamification and its relationship to motivation and engagement.

327 citations