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Wei Liu

Bio: Wei Liu is an academic researcher from University of North Carolina at Chapel Hill. The author has contributed to research in topics: Object detection & Computer science. The author has an hindex of 18, co-authored 26 publications receiving 58077 citations. Previous affiliations of Wei Liu include Carnegie Mellon University & Nanjing University.

Papers
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Proceedings ArticleDOI
01 Oct 2019
TL;DR: A novel temporal relation module, operating on object proposals, that learns the similarities between proposals from different frames and selects proposals from past and/or future to support current proposals improves the accuracy of a single-frame detector significantly with negligible compute overhead.
Abstract: Single-frame object detectors perform well on videos sometimes, even without temporal context. However, challenges such as occlusion, motion blur, and rare poses of objects are hard to resolve without temporal awareness. Thus, there is a strong need to improve video object detection by considering long-range temporal dependencies. In this paper, we present a light-weight modification to a single-frame detector that accounts for arbitrary long dependencies in a video. It improves the accuracy of a single-frame detector significantly with negligible compute overhead. The key component of our approach is a novel temporal relation module, operating on object proposals, that learns the similarities between proposals from different frames and selects proposals from past and/or future to support current proposals. Our final “causal" model, without any offline post-processing steps, runs at a similar speed as a single-frame detector and achieves state-of-the-art video object detection on ImageNet VID dataset.

91 citations

Book ChapterDOI
04 Jan 2012
TL;DR: This paper introduces a fusion scheme named double fusion, which combines early fusion and late fusion together to incorporate their advantages and results are reported on TRECVID MED 2010 and 2011 data sets.
Abstract: Multimedia Event Detection is a multimedia retrieval task with the goal of finding videos of a particular event in an internet video archive, given example videos and descriptions. We focus here on mining features of example videos to learn the most characteristic features, which requires a combination of multiple complementary types of features. Generally, early fusion and late fusion are two popular combination strategies. The former one fuses features before performing classification and the latter one combines output of classifiers from different features. In this paper, we introduce a fusion scheme named double fusion, which combines early fusion and late fusion together to incorporate their advantages. Results are reported on TRECVID MED 2010 and 2011 data sets. For MED 2010, we get a mean minimal normalized detection cost (MNDC) of 0.49, which exceeds the state of the art performance by more than 12 percent.

88 citations

Posted Content
TL;DR: In this paper, a 3D object detection from RGB-D data in both indoor and outdoor scenes is studied, which leverages both mature 2D object detectors and advanced 3D deep learning for object localization, achieving efficiency and high recall for even small objects.
Abstract: In this work, we study 3D object detection from RGB-D data in both indoor and outdoor scenes. While previous methods focus on images or 3D voxels, often obscuring natural 3D patterns and invariances of 3D data, we directly operate on raw point clouds by popping up RGB-D scans. However, a key challenge of this approach is how to efficiently localize objects in point clouds of large-scale scenes (region proposal). Instead of solely relying on 3D proposals, our method leverages both mature 2D object detectors and advanced 3D deep learning for object localization, achieving efficiency as well as high recall for even small objects. Benefited from learning directly in raw point clouds, our method is also able to precisely estimate 3D bounding boxes even under strong occlusion or with very sparse points. Evaluated on KITTI and SUN RGB-D 3D detection benchmarks, our method outperforms the state of the art by remarkable margins while having real-time capability.

74 citations

Posted Content
TL;DR: This work proposes a novel end-to-end deep scene flow model, called PointPWC-Net, on 3D point clouds in a coarse- to-fine fashion, which shows great generalization ability on KITTI Scene Flow 2015 dataset, outperforming all previous methods.
Abstract: We propose a novel end-to-end deep scene flow model, called PointPWC-Net, on 3D point clouds in a coarse-to-fine fashion. Flow computed at the coarse level is upsampled and warped to a finer level, enabling the algorithm to accommodate for large motion without a prohibitive search space. We introduce novel cost volume, upsampling, and warping layers to efficiently handle 3D point cloud data. Unlike traditional cost volumes that require exhaustively computing all the cost values on a high-dimensional grid, our point-based formulation discretizes the cost volume onto input 3D points, and a PointConv operation efficiently computes convolutions on the cost volume. Experiment results on FlyingThings3D outperform the state-of-the-art by a large margin. We further explore novel self-supervised losses to train our model and achieve comparable results to state-of-the-art trained with supervised loss. Without any fine-tuning, our method also shows great generalization ability on KITTI Scene Flow 2015 dataset, outperforming all previous methods.

67 citations

Posted Content
TL;DR: This is the first attempt to combine detection and pose estimation at the same level using a deep learning approach and is fast and accurate enough to be widely applied as a pre-processing step for tasks including high-accuracy pose estimation, object tracking and localization, and vSLAM.
Abstract: For applications in navigation and robotics, estimating the 3D pose of objects is as important as detection. Many approaches to pose estimation rely on detecting or tracking parts or keypoints [11, 21]. In this paper we build on a recent state-of-the-art convolutional network for slidingwindow detection [10] to provide detection and rough pose estimation in a single shot, without intermediate stages of detecting parts or initial bounding boxes. While not the first system to treat pose estimation as a categorization problem, this is the first attempt to combine detection and pose estimation at the same level using a deep learning approach. The key to the architecture is a deep convolutional network where scores for the presence of an object category, the offset for its location, and the approximate pose are all estimated on a regular grid of locations in the image. The resulting system is as accurate as recent work on pose estimation (42.4% 8 View mAVP on Pascal 3D+ [21] ) and significantly faster (46 frames per second (FPS) on a TITAN X GPU). This approach to detection and rough pose estimation is fast and accurate enough to be widely applied as a pre-processing step for tasks including high-accuracy pose estimation, object tracking and localization, and vSLAM.

38 citations


Cited by
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Proceedings ArticleDOI
27 Jun 2016
TL;DR: In this article, the authors proposed a residual learning framework to ease the training of networks that are substantially deeper than those used previously, which won the 1st place on the ILSVRC 2015 classification task.
Abstract: Deeper neural networks are more difficult to train. We present a residual learning framework to ease the training of networks that are substantially deeper than those used previously. We explicitly reformulate the layers as learning residual functions with reference to the layer inputs, instead of learning unreferenced functions. We provide comprehensive empirical evidence showing that these residual networks are easier to optimize, and can gain accuracy from considerably increased depth. On the ImageNet dataset we evaluate residual nets with a depth of up to 152 layers—8× deeper than VGG nets [40] but still having lower complexity. An ensemble of these residual nets achieves 3.57% error on the ImageNet test set. This result won the 1st place on the ILSVRC 2015 classification task. We also present analysis on CIFAR-10 with 100 and 1000 layers. The depth of representations is of central importance for many visual recognition tasks. Solely due to our extremely deep representations, we obtain a 28% relative improvement on the COCO object detection dataset. Deep residual nets are foundations of our submissions to ILSVRC & COCO 2015 competitions1, where we also won the 1st places on the tasks of ImageNet detection, ImageNet localization, COCO detection, and COCO segmentation.

123,388 citations

Proceedings Article
04 Sep 2014
TL;DR: This work investigates the effect of the convolutional network depth on its accuracy in the large-scale image recognition setting using an architecture with very small convolution filters, which shows that a significant improvement on the prior-art configurations can be achieved by pushing the depth to 16-19 weight layers.
Abstract: In this work we investigate the effect of the convolutional network depth on its accuracy in the large-scale image recognition setting. Our main contribution is a thorough evaluation of networks of increasing depth using an architecture with very small (3x3) convolution filters, which shows that a significant improvement on the prior-art configurations can be achieved by pushing the depth to 16-19 weight layers. These findings were the basis of our ImageNet Challenge 2014 submission, where our team secured the first and the second places in the localisation and classification tracks respectively. We also show that our representations generalise well to other datasets, where they achieve state-of-the-art results. We have made our two best-performing ConvNet models publicly available to facilitate further research on the use of deep visual representations in computer vision.

55,235 citations

Proceedings Article
01 Jan 2015
TL;DR: In this paper, the authors investigated the effect of the convolutional network depth on its accuracy in the large-scale image recognition setting and showed that a significant improvement on the prior-art configurations can be achieved by pushing the depth to 16-19 layers.
Abstract: In this work we investigate the effect of the convolutional network depth on its accuracy in the large-scale image recognition setting. Our main contribution is a thorough evaluation of networks of increasing depth using an architecture with very small (3x3) convolution filters, which shows that a significant improvement on the prior-art configurations can be achieved by pushing the depth to 16-19 weight layers. These findings were the basis of our ImageNet Challenge 2014 submission, where our team secured the first and the second places in the localisation and classification tracks respectively. We also show that our representations generalise well to other datasets, where they achieve state-of-the-art results. We have made our two best-performing ConvNet models publicly available to facilitate further research on the use of deep visual representations in computer vision.

49,914 citations

Posted Content
TL;DR: This work presents a residual learning framework to ease the training of networks that are substantially deeper than those used previously, and provides comprehensive empirical evidence showing that these residual networks are easier to optimize, and can gain accuracy from considerably increased depth.
Abstract: Deeper neural networks are more difficult to train. We present a residual learning framework to ease the training of networks that are substantially deeper than those used previously. We explicitly reformulate the layers as learning residual functions with reference to the layer inputs, instead of learning unreferenced functions. We provide comprehensive empirical evidence showing that these residual networks are easier to optimize, and can gain accuracy from considerably increased depth. On the ImageNet dataset we evaluate residual nets with a depth of up to 152 layers---8x deeper than VGG nets but still having lower complexity. An ensemble of these residual nets achieves 3.57% error on the ImageNet test set. This result won the 1st place on the ILSVRC 2015 classification task. We also present analysis on CIFAR-10 with 100 and 1000 layers. The depth of representations is of central importance for many visual recognition tasks. Solely due to our extremely deep representations, we obtain a 28% relative improvement on the COCO object detection dataset. Deep residual nets are foundations of our submissions to ILSVRC & COCO 2015 competitions, where we also won the 1st places on the tasks of ImageNet detection, ImageNet localization, COCO detection, and COCO segmentation.

44,703 citations

Book
18 Nov 2016
TL;DR: Deep learning as mentioned in this paper is a form of machine learning that enables computers to learn from experience and understand the world in terms of a hierarchy of concepts, and it is used in many applications such as natural language processing, speech recognition, computer vision, online recommendation systems, bioinformatics, and videogames.
Abstract: Deep learning is a form of machine learning that enables computers to learn from experience and understand the world in terms of a hierarchy of concepts. Because the computer gathers knowledge from experience, there is no need for a human computer operator to formally specify all the knowledge that the computer needs. The hierarchy of concepts allows the computer to learn complicated concepts by building them out of simpler ones; a graph of these hierarchies would be many layers deep. This book introduces a broad range of topics in deep learning. The text offers mathematical and conceptual background, covering relevant concepts in linear algebra, probability theory and information theory, numerical computation, and machine learning. It describes deep learning techniques used by practitioners in industry, including deep feedforward networks, regularization, optimization algorithms, convolutional networks, sequence modeling, and practical methodology; and it surveys such applications as natural language processing, speech recognition, computer vision, online recommendation systems, bioinformatics, and videogames. Finally, the book offers research perspectives, covering such theoretical topics as linear factor models, autoencoders, representation learning, structured probabilistic models, Monte Carlo methods, the partition function, approximate inference, and deep generative models. Deep Learning can be used by undergraduate or graduate students planning careers in either industry or research, and by software engineers who want to begin using deep learning in their products or platforms. A website offers supplementary material for both readers and instructors.

38,208 citations